Path: blob/master/thirdparty/glslang/SPIRV/GLSL.ext.EXT.h
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/*1** Copyright (c) 2014-2016 The Khronos Group Inc.2**3** Permission is hereby granted, free of charge, to any person obtaining a copy4** of this software and/or associated documentation files (the "Materials"),5** to deal in the Materials without restriction, including without limitation6** the rights to use, copy, modify, merge, publish, distribute, sublicense,7** and/or sell copies of the Materials, and to permit persons to whom the8** Materials are furnished to do so, subject to the following conditions:9**10** The above copyright notice and this permission notice shall be included in11** all copies or substantial portions of the Materials.12**13** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS14** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND15** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/16**17** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS18** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,19** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL20** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER21** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING22** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS23** IN THE MATERIALS.24*/2526#ifndef GLSLextEXT_H27#define GLSLextEXT_H2829static const int GLSLextEXTVersion = 100;30static const int GLSLextEXTRevision = 2;3132static const char* const E_SPV_EXT_shader_stencil_export = "SPV_EXT_shader_stencil_export";33static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shader_viewport_index_layer";34static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fully_covered";35static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density";36static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation";37static const char* const E_SPV_EXT_shader_atomic_float_add = "SPV_EXT_shader_atomic_float_add";38static const char* const E_SPV_EXT_shader_atomic_float16_add = "SPV_EXT_shader_atomic_float16_add";39static const char* const E_SPV_EXT_shader_atomic_float_min_max = "SPV_EXT_shader_atomic_float_min_max";40static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64";41static const char* const E_SPV_EXT_shader_tile_image = "SPV_EXT_shader_tile_image";42static const char* const E_SPV_EXT_mesh_shader = "SPV_EXT_mesh_shader";4344#endif // #ifndef GLSLextEXT_H454647