Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/glslang/SPIRV/GLSL.ext.EXT.h
9903 views
1
/*
2
** Copyright (c) 2014-2016 The Khronos Group Inc.
3
**
4
** Permission is hereby granted, free of charge, to any person obtaining a copy
5
** of this software and/or associated documentation files (the "Materials"),
6
** to deal in the Materials without restriction, including without limitation
7
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
** and/or sell copies of the Materials, and to permit persons to whom the
9
** Materials are furnished to do so, subject to the following conditions:
10
**
11
** The above copyright notice and this permission notice shall be included in
12
** all copies or substantial portions of the Materials.
13
**
14
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
15
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
16
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
17
**
18
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
24
** IN THE MATERIALS.
25
*/
26
27
#ifndef GLSLextEXT_H
28
#define GLSLextEXT_H
29
30
static const int GLSLextEXTVersion = 100;
31
static const int GLSLextEXTRevision = 2;
32
33
static const char* const E_SPV_EXT_shader_stencil_export = "SPV_EXT_shader_stencil_export";
34
static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shader_viewport_index_layer";
35
static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fully_covered";
36
static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density";
37
static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation";
38
static const char* const E_SPV_EXT_shader_atomic_float_add = "SPV_EXT_shader_atomic_float_add";
39
static const char* const E_SPV_EXT_shader_atomic_float16_add = "SPV_EXT_shader_atomic_float16_add";
40
static const char* const E_SPV_EXT_shader_atomic_float_min_max = "SPV_EXT_shader_atomic_float_min_max";
41
static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64";
42
static const char* const E_SPV_EXT_shader_tile_image = "SPV_EXT_shader_tile_image";
43
static const char* const E_SPV_EXT_mesh_shader = "SPV_EXT_mesh_shader";
44
45
#endif // #ifndef GLSLextEXT_H
46
47