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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/glslang/SPIRV/GLSL.ext.NV.h
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/*
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** Copyright (c) 2014-2017 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a copy
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** of this software and/or associated documentation files (the "Materials"),
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** to deal in the Materials without restriction, including without limitation
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** the rights to use, copy, modify, merge, publish, distribute, sublicense,
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** and/or sell copies of the Materials, and to permit persons to whom the
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** Materials are furnished to do so, subject to the following conditions:
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**
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** The above copyright notice and this permission notice shall be included in
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** all copies or substantial portions of the Materials.
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**
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** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
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** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
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** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
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** IN THE MATERIALS.
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*/
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#ifndef GLSLextNV_H
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#define GLSLextNV_H
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enum BuiltIn;
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enum Decoration;
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enum Op;
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enum Capability;
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static const int GLSLextNVVersion = 100;
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static const int GLSLextNVRevision = 11;
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//SPV_NV_sample_mask_override_coverage
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const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
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//SPV_NV_geometry_shader_passthrough
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const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
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//SPV_NV_viewport_array2
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const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2";
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const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array";
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//SPV_NV_stereo_view_rendering
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const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering";
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//SPV_NVX_multiview_per_view_attributes
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const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes";
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//SPV_NV_shader_subgroup_partitioned
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const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned";
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//SPV_NV_fragment_shader_barycentric
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const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric";
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//SPV_NV_compute_shader_derivatives
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const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives";
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//SPV_NV_shader_image_footprint
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const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint";
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//SPV_NV_mesh_shader
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const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader";
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//SPV_NV_raytracing
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const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing";
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//SPV_NV_ray_tracing_motion_blur
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const char* const E_SPV_NV_ray_tracing_motion_blur = "SPV_NV_ray_tracing_motion_blur";
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//SPV_NV_shading_rate
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const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate";
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//SPV_NV_cooperative_matrix
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const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix";
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//SPV_NV_shader_sm_builtins
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const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins";
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//SPV_NV_shader_execution_reorder
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const char* const E_SPV_NV_shader_invocation_reorder = "SPV_NV_shader_invocation_reorder";
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//SPV_NV_displacement_micromap
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const char* const E_SPV_NV_displacement_micromap = "SPV_NV_displacement_micromap";
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//SPV_NV_shader_atomic_fp16_vector
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const char* const E_SPV_NV_shader_atomic_fp16_vector = "SPV_NV_shader_atomic_fp16_vector";
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#endif // #ifndef GLSLextNV_H
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