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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/glslang/SPIRV/GlslangToSpv.h
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//
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// Copyright (C) 2014 LunarG, Inc.
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// Copyright (C) 2015-2018 Google, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#pragma once
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#include <string>
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#include <vector>
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#include "Logger.h"
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#include "glslang/Include/visibility.h"
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namespace glslang {
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class TIntermediate;
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struct SpvOptions {
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bool generateDebugInfo {false};
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bool stripDebugInfo {false};
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bool disableOptimizer {true};
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bool optimizeSize {false};
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bool disassemble {false};
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bool validate {false};
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bool emitNonSemanticShaderDebugInfo {false};
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bool emitNonSemanticShaderDebugSource{ false };
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bool compileOnly{false};
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bool optimizerAllowExpandedIDBound{false};
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};
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GLSLANG_EXPORT void GetSpirvVersion(std::string&);
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GLSLANG_EXPORT int GetSpirvGeneratorVersion();
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GLSLANG_EXPORT void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
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SpvOptions* options = nullptr);
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GLSLANG_EXPORT void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
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spv::SpvBuildLogger* logger, SpvOptions* options = nullptr);
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GLSLANG_EXPORT bool OutputSpvBin(const std::vector<unsigned int>& spirv, const char* baseName);
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GLSLANG_EXPORT bool OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName, const char* varName);
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}
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