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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/graphite/src/Pass.cpp
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// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
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// Copyright 2010, SIL International, All rights reserved.
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#include "inc/Main.h"
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#include "inc/debug.h"
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#include "inc/Endian.h"
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#include "inc/Pass.h"
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#include <cstring>
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#include <cstdlib>
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#include <cassert>
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#include <cmath>
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#include "inc/Segment.h"
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#include "inc/Code.h"
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#include "inc/Rule.h"
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#include "inc/Error.h"
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#include "inc/Collider.h"
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using namespace graphite2;
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using vm::Machine;
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typedef Machine::Code Code;
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enum KernCollison
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{
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None = 0,
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CrossSpace = 1,
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InWord = 2,
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reserved = 3
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};
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Pass::Pass()
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: m_silf(0),
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m_cols(0),
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m_rules(0),
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m_ruleMap(0),
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m_startStates(0),
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m_transitions(0),
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m_states(0),
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m_codes(0),
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m_progs(0),
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m_numCollRuns(0),
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m_kernColls(0),
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m_iMaxLoop(0),
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m_numGlyphs(0),
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m_numRules(0),
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m_numStates(0),
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m_numTransition(0),
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m_numSuccess(0),
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m_successStart(0),
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m_numColumns(0),
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m_minPreCtxt(0),
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m_maxPreCtxt(0),
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m_colThreshold(0),
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m_isReverseDir(false)
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{
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}
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Pass::~Pass()
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{
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free(m_cols);
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free(m_startStates);
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free(m_transitions);
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free(m_states);
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free(m_ruleMap);
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if (m_rules) delete [] m_rules;
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if (m_codes) delete [] m_codes;
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free(m_progs);
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}
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bool Pass::readPass(const byte * const pass_start, size_t pass_length, size_t subtable_base,
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GR_MAYBE_UNUSED Face & face, passtype pt, GR_MAYBE_UNUSED uint32 version, Error &e)
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{
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const byte * p = pass_start,
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* const pass_end = p + pass_length;
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size_t numRanges;
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if (e.test(pass_length < 40, E_BADPASSLENGTH)) return face.error(e);
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// Read in basic values
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const byte flags = be::read<byte>(p);
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if (e.test((flags & 0x1f) &&
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(pt < PASS_TYPE_POSITIONING || !m_silf->aCollision() || !face.glyphs().hasBoxes() || !(m_silf->flags() & 0x20)),
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E_BADCOLLISIONPASS))
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return face.error(e);
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m_numCollRuns = flags & 0x7;
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m_kernColls = (flags >> 3) & 0x3;
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m_isReverseDir = (flags >> 5) & 0x1;
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m_iMaxLoop = be::read<byte>(p);
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if (m_iMaxLoop < 1) m_iMaxLoop = 1;
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be::skip<byte>(p,2); // skip maxContext & maxBackup
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m_numRules = be::read<uint16>(p);
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if (e.test(!m_numRules && m_numCollRuns == 0, E_BADEMPTYPASS)) return face.error(e);
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be::skip<uint16>(p); // fsmOffset - not sure why we would want this
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const byte * const pcCode = pass_start + be::read<uint32>(p) - subtable_base,
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* const rcCode = pass_start + be::read<uint32>(p) - subtable_base,
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* const aCode = pass_start + be::read<uint32>(p) - subtable_base;
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be::skip<uint32>(p);
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m_numStates = be::read<uint16>(p);
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m_numTransition = be::read<uint16>(p);
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m_numSuccess = be::read<uint16>(p);
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m_numColumns = be::read<uint16>(p);
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numRanges = be::read<uint16>(p);
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be::skip<uint16>(p, 3); // skip searchRange, entrySelector & rangeShift.
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assert(p - pass_start == 40);
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// Perform some sanity checks.
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if ( e.test(m_numTransition > m_numStates, E_BADNUMTRANS)
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|| e.test(m_numSuccess > m_numStates, E_BADNUMSUCCESS)
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|| e.test(m_numSuccess + m_numTransition < m_numStates, E_BADNUMSTATES)
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|| e.test(m_numRules && numRanges == 0, E_NORANGES)
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|| e.test(m_numColumns > 0x7FFF, E_BADNUMCOLUMNS))
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return face.error(e);
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m_successStart = m_numStates - m_numSuccess;
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// test for beyond end - 1 to account for reading uint16
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if (e.test(p + numRanges * 6 - 2 > pass_end, E_BADPASSLENGTH)) return face.error(e);
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m_numGlyphs = be::peek<uint16>(p + numRanges * 6 - 4) + 1;
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// Calculate the start of various arrays.
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const byte * const ranges = p;
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be::skip<uint16>(p, numRanges*3);
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const byte * const o_rule_map = p;
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be::skip<uint16>(p, m_numSuccess + 1);
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// More sanity checks
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if (e.test(reinterpret_cast<const byte *>(o_rule_map + m_numSuccess*sizeof(uint16)) > pass_end
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|| p > pass_end, E_BADRULEMAPLEN))
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return face.error(e);
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const size_t numEntries = be::peek<uint16>(o_rule_map + m_numSuccess*sizeof(uint16));
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const byte * const rule_map = p;
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be::skip<uint16>(p, numEntries);
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if (e.test(p + 2*sizeof(uint8) > pass_end, E_BADPASSLENGTH)) return face.error(e);
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m_minPreCtxt = be::read<uint8>(p);
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m_maxPreCtxt = be::read<uint8>(p);
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if (e.test(m_minPreCtxt > m_maxPreCtxt, E_BADCTXTLENBOUNDS)) return face.error(e);
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const byte * const start_states = p;
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be::skip<int16>(p, m_maxPreCtxt - m_minPreCtxt + 1);
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const uint16 * const sort_keys = reinterpret_cast<const uint16 *>(p);
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be::skip<uint16>(p, m_numRules);
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const byte * const precontext = p;
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be::skip<byte>(p, m_numRules);
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if (e.test(p + sizeof(uint16) + sizeof(uint8) > pass_end, E_BADCTXTLENS)) return face.error(e);
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m_colThreshold = be::read<uint8>(p);
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if (m_colThreshold == 0) m_colThreshold = 10; // A default
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const size_t pass_constraint_len = be::read<uint16>(p);
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const uint16 * const o_constraint = reinterpret_cast<const uint16 *>(p);
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be::skip<uint16>(p, m_numRules + 1);
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const uint16 * const o_actions = reinterpret_cast<const uint16 *>(p);
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be::skip<uint16>(p, m_numRules + 1);
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const byte * const states = p;
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if (e.test(2u*m_numTransition*m_numColumns >= (unsigned)(pass_end - p), E_BADPASSLENGTH)
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|| e.test(p >= pass_end, E_BADPASSLENGTH))
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return face.error(e);
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be::skip<int16>(p, m_numTransition*m_numColumns);
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be::skip<uint8>(p);
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if (e.test(p != pcCode, E_BADPASSCCODEPTR)) return face.error(e);
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be::skip<byte>(p, pass_constraint_len);
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if (e.test(p != rcCode, E_BADRULECCODEPTR)
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|| e.test(size_t(rcCode - pcCode) != pass_constraint_len, E_BADCCODELEN)) return face.error(e);
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be::skip<byte>(p, be::peek<uint16>(o_constraint + m_numRules));
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if (e.test(p != aCode, E_BADACTIONCODEPTR)) return face.error(e);
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be::skip<byte>(p, be::peek<uint16>(o_actions + m_numRules));
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// We should be at the end or within the pass
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if (e.test(p > pass_end, E_BADPASSLENGTH)) return face.error(e);
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// Load the pass constraint if there is one.
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if (pass_constraint_len)
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{
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face.error_context(face.error_context() + 1);
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m_cPConstraint = vm::Machine::Code(true, pcCode, pcCode + pass_constraint_len,
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precontext[0], be::peek<uint16>(sort_keys), *m_silf, face, PASS_TYPE_UNKNOWN);
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if (e.test(!m_cPConstraint, E_OUTOFMEM)
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|| e.test(m_cPConstraint.status() != Code::loaded, int(m_cPConstraint.status()) + E_CODEFAILURE))
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return face.error(e);
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face.error_context(face.error_context() - 1);
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}
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if (m_numRules)
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{
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if (!readRanges(ranges, numRanges, e)) return face.error(e);
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if (!readRules(rule_map, numEntries, precontext, sort_keys,
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o_constraint, rcCode, o_actions, aCode, face, pt, e)) return false;
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}
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#ifdef GRAPHITE2_TELEMETRY
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telemetry::category _states_cat(face.tele.states);
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#endif
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return m_numRules ? readStates(start_states, states, o_rule_map, face, e) : true;
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}
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bool Pass::readRules(const byte * rule_map, const size_t num_entries,
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const byte *precontext, const uint16 * sort_key,
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const uint16 * o_constraint, const byte *rc_data,
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const uint16 * o_action, const byte * ac_data,
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Face & face, passtype pt, Error &e)
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{
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const byte * const ac_data_end = ac_data + be::peek<uint16>(o_action + m_numRules);
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const byte * const rc_data_end = rc_data + be::peek<uint16>(o_constraint + m_numRules);
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precontext += m_numRules;
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sort_key += m_numRules;
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o_constraint += m_numRules;
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o_action += m_numRules;
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// Load rules.
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const byte * ac_begin = 0, * rc_begin = 0,
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* ac_end = ac_data + be::peek<uint16>(o_action),
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* rc_end = rc_data + be::peek<uint16>(o_constraint);
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// Allocate pools
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m_rules = new Rule [m_numRules];
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m_codes = new Code [m_numRules*2];
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int totalSlots = 0;
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const uint16 *tsort = sort_key;
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for (int i = 0; i < m_numRules; ++i)
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totalSlots += be::peek<uint16>(--tsort);
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const size_t prog_pool_sz = vm::Machine::Code::estimateCodeDataOut(ac_end - ac_data + rc_end - rc_data, 2 * m_numRules, totalSlots);
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m_progs = gralloc<byte>(prog_pool_sz);
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byte * prog_pool_free = m_progs,
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* prog_pool_end = m_progs + prog_pool_sz;
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if (e.test(!(m_rules && m_codes && m_progs), E_OUTOFMEM)) return face.error(e);
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Rule * r = m_rules + m_numRules - 1;
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for (size_t n = m_numRules; r >= m_rules; --n, --r, ac_end = ac_begin, rc_end = rc_begin)
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{
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face.error_context((face.error_context() & 0xFFFF00) + EC_ARULE + int((n - 1) << 24));
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r->preContext = *--precontext;
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r->sort = be::peek<uint16>(--sort_key);
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#ifndef NDEBUG
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r->rule_idx = uint16(n - 1);
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#endif
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if (r->sort > 63 || r->preContext >= r->sort || r->preContext > m_maxPreCtxt || r->preContext < m_minPreCtxt)
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return false;
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ac_begin = ac_data + be::peek<uint16>(--o_action);
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--o_constraint;
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rc_begin = be::peek<uint16>(o_constraint) ? rc_data + be::peek<uint16>(o_constraint) : rc_end;
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if (ac_begin > ac_end || ac_begin > ac_data_end || ac_end > ac_data_end
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|| rc_begin > rc_end || rc_begin > rc_data_end || rc_end > rc_data_end
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|| vm::Machine::Code::estimateCodeDataOut(ac_end - ac_begin + rc_end - rc_begin, 2, r->sort) > size_t(prog_pool_end - prog_pool_free))
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return false;
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r->action = new (m_codes+n*2-2) vm::Machine::Code(false, ac_begin, ac_end, r->preContext, r->sort, *m_silf, face, pt, &prog_pool_free);
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r->constraint = new (m_codes+n*2-1) vm::Machine::Code(true, rc_begin, rc_end, r->preContext, r->sort, *m_silf, face, pt, &prog_pool_free);
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if (e.test(!r->action || !r->constraint, E_OUTOFMEM)
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|| e.test(r->action->status() != Code::loaded, int(r->action->status()) + E_CODEFAILURE)
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|| e.test(r->constraint->status() != Code::loaded, int(r->constraint->status()) + E_CODEFAILURE)
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|| e.test(!r->constraint->immutable(), E_MUTABLECCODE))
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return face.error(e);
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}
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byte * const moved_progs = prog_pool_free > m_progs ? static_cast<byte *>(realloc(m_progs, prog_pool_free - m_progs)) : 0;
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if (e.test(!moved_progs, E_OUTOFMEM))
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{
255
free(m_progs);
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m_progs = 0;
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return face.error(e);
258
}
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260
if (moved_progs != m_progs)
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{
262
for (Code * c = m_codes, * const ce = c + m_numRules*2; c != ce; ++c)
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{
264
c->externalProgramMoved(moved_progs - m_progs);
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}
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m_progs = moved_progs;
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}
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// Load the rule entries map
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face.error_context((face.error_context() & 0xFFFF00) + EC_APASS);
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//TODO: Coverity: 1315804: FORWARD_NULL
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RuleEntry * re = m_ruleMap = gralloc<RuleEntry>(num_entries);
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if (e.test(!re, E_OUTOFMEM)) return face.error(e);
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for (size_t n = num_entries; n; --n, ++re)
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{
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const ptrdiff_t rn = be::read<uint16>(rule_map);
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if (e.test(rn >= m_numRules, E_BADRULENUM)) return face.error(e);
278
re->rule = m_rules + rn;
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}
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return true;
282
}
283
284
static int cmpRuleEntry(const void *a, const void *b) { return (*(RuleEntry *)a < *(RuleEntry *)b ? -1 :
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(*(RuleEntry *)b < *(RuleEntry *)a ? 1 : 0)); }
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bool Pass::readStates(const byte * starts, const byte *states, const byte * o_rule_map, GR_MAYBE_UNUSED Face & face, Error &e)
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{
289
#ifdef GRAPHITE2_TELEMETRY
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telemetry::category _states_cat(face.tele.starts);
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#endif
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m_startStates = gralloc<uint16>(m_maxPreCtxt - m_minPreCtxt + 1);
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#ifdef GRAPHITE2_TELEMETRY
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telemetry::set_category(face.tele.states);
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#endif
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m_states = gralloc<State>(m_numStates);
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#ifdef GRAPHITE2_TELEMETRY
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telemetry::set_category(face.tele.transitions);
299
#endif
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m_transitions = gralloc<uint16>(m_numTransition * m_numColumns);
301
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if (e.test(!m_startStates || !m_states || !m_transitions, E_OUTOFMEM)) return face.error(e);
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// load start states
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for (uint16 * s = m_startStates,
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* const s_end = s + m_maxPreCtxt - m_minPreCtxt + 1; s != s_end; ++s)
306
{
307
*s = be::read<uint16>(starts);
308
if (e.test(*s >= m_numStates, E_BADSTATE))
309
{
310
face.error_context((face.error_context() & 0xFFFF00) + EC_ASTARTS + int((s - m_startStates) << 24));
311
return face.error(e); // true;
312
}
313
}
314
315
// load state transition table.
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for (uint16 * t = m_transitions,
317
* const t_end = t + m_numTransition*m_numColumns; t != t_end; ++t)
318
{
319
*t = be::read<uint16>(states);
320
if (e.test(*t >= m_numStates, E_BADSTATE))
321
{
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face.error_context((face.error_context() & 0xFFFF00) + EC_ATRANS + int(((t - m_transitions) / m_numColumns) << 8));
323
return face.error(e);
324
}
325
}
326
327
State * s = m_states,
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* const success_begin = m_states + m_numStates - m_numSuccess;
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const RuleEntry * rule_map_end = m_ruleMap + be::peek<uint16>(o_rule_map + m_numSuccess*sizeof(uint16));
330
for (size_t n = m_numStates; n; --n, ++s)
331
{
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RuleEntry * const begin = s < success_begin ? 0 : m_ruleMap + be::read<uint16>(o_rule_map),
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* const end = s < success_begin ? 0 : m_ruleMap + be::peek<uint16>(o_rule_map);
334
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if (e.test(begin >= rule_map_end || end > rule_map_end || begin > end, E_BADRULEMAPPING))
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{
337
face.error_context((face.error_context() & 0xFFFF00) + EC_ARULEMAP + int(n << 24));
338
return face.error(e);
339
}
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s->rules = begin;
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s->rules_end = (end - begin <= FiniteStateMachine::MAX_RULES)? end :
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begin + FiniteStateMachine::MAX_RULES;
343
if (begin) // keep UBSan happy can't call qsort with null begin
344
qsort(begin, end - begin, sizeof(RuleEntry), &cmpRuleEntry);
345
}
346
347
return true;
348
}
349
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bool Pass::readRanges(const byte * ranges, size_t num_ranges, Error &e)
351
{
352
m_cols = gralloc<uint16>(m_numGlyphs);
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if (e.test(!m_cols, E_OUTOFMEM)) return false;
354
memset(m_cols, 0xFF, m_numGlyphs * sizeof(uint16));
355
for (size_t n = num_ranges; n; --n)
356
{
357
uint16 * ci = m_cols + be::read<uint16>(ranges),
358
* ci_end = m_cols + be::read<uint16>(ranges) + 1,
359
col = be::read<uint16>(ranges);
360
361
if (e.test(ci >= ci_end || ci_end > m_cols+m_numGlyphs || col >= m_numColumns, E_BADRANGE))
362
return false;
363
364
// A glyph must only belong to one column at a time
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while (ci != ci_end && *ci == 0xffff)
366
*ci++ = col;
367
368
if (e.test(ci != ci_end, E_BADRANGE))
369
return false;
370
}
371
return true;
372
}
373
374
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bool Pass::runGraphite(vm::Machine & m, FiniteStateMachine & fsm, bool reverse) const
376
{
377
Slot *s = m.slotMap().segment.first();
378
if (!s || !testPassConstraint(m)) return true;
379
if (reverse)
380
{
381
m.slotMap().segment.reverseSlots();
382
s = m.slotMap().segment.first();
383
}
384
if (m_numRules)
385
{
386
Slot *currHigh = s->next();
387
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#if !defined GRAPHITE2_NTRACING
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if (fsm.dbgout) *fsm.dbgout << "rules" << json::array;
390
json::closer rules_array_closer(fsm.dbgout);
391
#endif
392
393
m.slotMap().highwater(currHigh);
394
int lc = m_iMaxLoop;
395
do
396
{
397
findNDoRule(s, m, fsm);
398
if (m.status() != Machine::finished) return false;
399
if (s && (s == m.slotMap().highwater() || m.slotMap().highpassed() || --lc == 0)) {
400
if (!lc)
401
s = m.slotMap().highwater();
402
lc = m_iMaxLoop;
403
if (s)
404
m.slotMap().highwater(s->next());
405
}
406
} while (s);
407
}
408
//TODO: Use enums for flags
409
const bool collisions = m_numCollRuns || m_kernColls;
410
411
if (!collisions || !m.slotMap().segment.hasCollisionInfo())
412
return true;
413
414
if (m_numCollRuns)
415
{
416
if (!(m.slotMap().segment.flags() & Segment::SEG_INITCOLLISIONS))
417
{
418
m.slotMap().segment.positionSlots(0, 0, 0, m.slotMap().dir(), true);
419
// m.slotMap().segment.flags(m.slotMap().segment.flags() | Segment::SEG_INITCOLLISIONS);
420
}
421
if (!collisionShift(&m.slotMap().segment, m.slotMap().dir(), fsm.dbgout))
422
return false;
423
}
424
if ((m_kernColls) && !collisionKern(&m.slotMap().segment, m.slotMap().dir(), fsm.dbgout))
425
return false;
426
if (collisions && !collisionFinish(&m.slotMap().segment, fsm.dbgout))
427
return false;
428
return true;
429
}
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431
bool Pass::runFSM(FiniteStateMachine& fsm, Slot * slot) const
432
{
433
fsm.reset(slot, m_maxPreCtxt);
434
if (fsm.slots.context() < m_minPreCtxt)
435
return false;
436
437
uint16 state = m_startStates[m_maxPreCtxt - fsm.slots.context()];
438
uint8 free_slots = SlotMap::MAX_SLOTS;
439
do
440
{
441
fsm.slots.pushSlot(slot);
442
if (slot->gid() >= m_numGlyphs
443
|| m_cols[slot->gid()] == 0xffffU
444
|| --free_slots == 0
445
|| state >= m_numTransition)
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return free_slots != 0;
447
448
const uint16 * transitions = m_transitions + state*m_numColumns;
449
state = transitions[m_cols[slot->gid()]];
450
if (state >= m_successStart)
451
fsm.rules.accumulate_rules(m_states[state]);
452
453
slot = slot->next();
454
} while (state != 0 && slot);
455
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fsm.slots.pushSlot(slot);
457
return true;
458
}
459
460
#if !defined GRAPHITE2_NTRACING
461
462
inline
463
Slot * input_slot(const SlotMap & slots, const int n)
464
{
465
Slot * s = slots[slots.context() + n];
466
if (!s->isCopied()) return s;
467
468
return s->prev() ? s->prev()->next() : (s->next() ? s->next()->prev() : slots.segment.last());
469
}
470
471
inline
472
Slot * output_slot(const SlotMap & slots, const int n)
473
{
474
Slot * s = slots[slots.context() + n - 1];
475
return s ? s->next() : slots.segment.first();
476
}
477
478
#endif //!defined GRAPHITE2_NTRACING
479
480
void Pass::findNDoRule(Slot * & slot, Machine &m, FiniteStateMachine & fsm) const
481
{
482
assert(slot);
483
484
if (runFSM(fsm, slot))
485
{
486
// Search for the first rule which passes the constraint
487
const RuleEntry * r = fsm.rules.begin(),
488
* const re = fsm.rules.end();
489
while (r != re && !testConstraint(*r->rule, m))
490
{
491
++r;
492
if (m.status() != Machine::finished)
493
return;
494
}
495
496
#if !defined GRAPHITE2_NTRACING
497
if (fsm.dbgout)
498
{
499
if (fsm.rules.size() != 0)
500
{
501
*fsm.dbgout << json::item << json::object;
502
dumpRuleEventConsidered(fsm, *r);
503
if (r != re)
504
{
505
const int adv = doAction(r->rule->action, slot, m);
506
dumpRuleEventOutput(fsm, *r->rule, slot);
507
if (r->rule->action->deletes()) fsm.slots.collectGarbage(slot);
508
adjustSlot(adv, slot, fsm.slots);
509
*fsm.dbgout << "cursor" << objectid(dslot(&fsm.slots.segment, slot))
510
<< json::close; // Close RuelEvent object
511
512
return;
513
}
514
else
515
{
516
*fsm.dbgout << json::close // close "considered" array
517
<< "output" << json::null
518
<< "cursor" << objectid(dslot(&fsm.slots.segment, slot->next()))
519
<< json::close;
520
}
521
}
522
}
523
else
524
#endif
525
{
526
if (r != re)
527
{
528
const int adv = doAction(r->rule->action, slot, m);
529
if (m.status() != Machine::finished) return;
530
if (r->rule->action->deletes()) fsm.slots.collectGarbage(slot);
531
adjustSlot(adv, slot, fsm.slots);
532
return;
533
}
534
}
535
}
536
537
slot = slot->next();
538
return;
539
}
540
541
#if !defined GRAPHITE2_NTRACING
542
543
void Pass::dumpRuleEventConsidered(const FiniteStateMachine & fsm, const RuleEntry & re) const
544
{
545
*fsm.dbgout << "considered" << json::array;
546
for (const RuleEntry *r = fsm.rules.begin(); r != &re; ++r)
547
{
548
if (r->rule->preContext > fsm.slots.context())
549
continue;
550
*fsm.dbgout << json::flat << json::object
551
<< "id" << r->rule - m_rules
552
<< "failed" << true
553
<< "input" << json::flat << json::object
554
<< "start" << objectid(dslot(&fsm.slots.segment, input_slot(fsm.slots, -r->rule->preContext)))
555
<< "length" << r->rule->sort
556
<< json::close // close "input"
557
<< json::close; // close Rule object
558
}
559
}
560
561
562
void Pass::dumpRuleEventOutput(const FiniteStateMachine & fsm, const Rule & r, Slot * const last_slot) const
563
{
564
*fsm.dbgout << json::item << json::flat << json::object
565
<< "id" << &r - m_rules
566
<< "failed" << false
567
<< "input" << json::flat << json::object
568
<< "start" << objectid(dslot(&fsm.slots.segment, input_slot(fsm.slots, 0)))
569
<< "length" << r.sort - r.preContext
570
<< json::close // close "input"
571
<< json::close // close Rule object
572
<< json::close // close considered array
573
<< "output" << json::object
574
<< "range" << json::flat << json::object
575
<< "start" << objectid(dslot(&fsm.slots.segment, input_slot(fsm.slots, 0)))
576
<< "end" << objectid(dslot(&fsm.slots.segment, last_slot))
577
<< json::close // close "input"
578
<< "slots" << json::array;
579
const Position rsb_prepos = last_slot ? last_slot->origin() : fsm.slots.segment.advance();
580
fsm.slots.segment.positionSlots(0, 0, 0, fsm.slots.segment.currdir());
581
582
for(Slot * slot = output_slot(fsm.slots, 0); slot != last_slot; slot = slot->next())
583
*fsm.dbgout << dslot(&fsm.slots.segment, slot);
584
*fsm.dbgout << json::close // close "slots"
585
<< "postshift" << (last_slot ? last_slot->origin() : fsm.slots.segment.advance()) - rsb_prepos
586
<< json::close; // close "output" object
587
588
}
589
590
#endif
591
592
593
inline
594
bool Pass::testPassConstraint(Machine & m) const
595
{
596
if (!m_cPConstraint) return true;
597
598
assert(m_cPConstraint.constraint());
599
600
m.slotMap().reset(*m.slotMap().segment.first(), 0);
601
m.slotMap().pushSlot(m.slotMap().segment.first());
602
vm::slotref * map = m.slotMap().begin();
603
const uint32 ret = m_cPConstraint.run(m, map);
604
605
#if !defined GRAPHITE2_NTRACING
606
json * const dbgout = m.slotMap().segment.getFace()->logger();
607
if (dbgout)
608
*dbgout << "constraint" << (ret && m.status() == Machine::finished);
609
#endif
610
611
return ret && m.status() == Machine::finished;
612
}
613
614
615
bool Pass::testConstraint(const Rule & r, Machine & m) const
616
{
617
const uint16 curr_context = m.slotMap().context();
618
if (unsigned(r.sort + curr_context - r.preContext) > m.slotMap().size()
619
|| curr_context - r.preContext < 0) return false;
620
621
vm::slotref * map = m.slotMap().begin() + curr_context - r.preContext;
622
if (map[r.sort - 1] == 0)
623
return false;
624
625
if (!*r.constraint) return true;
626
assert(r.constraint->constraint());
627
for (int n = r.sort; n && map; --n, ++map)
628
{
629
if (!*map) continue;
630
const int32 ret = r.constraint->run(m, map);
631
if (!ret || m.status() != Machine::finished)
632
return false;
633
}
634
635
return true;
636
}
637
638
639
void SlotMap::collectGarbage(Slot * &aSlot)
640
{
641
for(Slot **s = begin(), *const *const se = end() - 1; s != se; ++s) {
642
Slot *& slot = *s;
643
if(slot && (slot->isDeleted() || slot->isCopied()))
644
{
645
if (slot == aSlot)
646
aSlot = slot->prev() ? slot->prev() : slot->next();
647
segment.freeSlot(slot);
648
}
649
}
650
}
651
652
653
654
int Pass::doAction(const Code *codeptr, Slot * & slot_out, vm::Machine & m) const
655
{
656
assert(codeptr);
657
if (!*codeptr) return 0;
658
SlotMap & smap = m.slotMap();
659
vm::slotref * map = &smap[smap.context()];
660
smap.highpassed(false);
661
662
int32 ret = codeptr->run(m, map);
663
664
if (m.status() != Machine::finished)
665
{
666
slot_out = NULL;
667
smap.highwater(0);
668
return 0;
669
}
670
671
slot_out = *map;
672
return ret;
673
}
674
675
676
void Pass::adjustSlot(int delta, Slot * & slot_out, SlotMap & smap) const
677
{
678
if (!slot_out)
679
{
680
if (smap.highpassed() || slot_out == smap.highwater())
681
{
682
slot_out = smap.segment.last();
683
++delta;
684
if (!smap.highwater() || smap.highwater() == slot_out)
685
smap.highpassed(false);
686
}
687
else
688
{
689
slot_out = smap.segment.first();
690
--delta;
691
}
692
}
693
if (delta < 0)
694
{
695
while (++delta <= 0 && slot_out)
696
{
697
slot_out = slot_out->prev();
698
if (smap.highpassed() && smap.highwater() == slot_out)
699
smap.highpassed(false);
700
}
701
}
702
else if (delta > 0)
703
{
704
while (--delta >= 0 && slot_out)
705
{
706
if (slot_out == smap.highwater() && slot_out)
707
smap.highpassed(true);
708
slot_out = slot_out->next();
709
}
710
}
711
}
712
713
bool Pass::collisionShift(Segment *seg, int dir, json * const dbgout) const
714
{
715
ShiftCollider shiftcoll(dbgout);
716
// bool isfirst = true;
717
bool hasCollisions = false;
718
Slot *start = seg->first(); // turn on collision fixing for the first slot
719
Slot *end = NULL;
720
bool moved = false;
721
722
#if !defined GRAPHITE2_NTRACING
723
if (dbgout)
724
*dbgout << "collisions" << json::array
725
<< json::flat << json::object << "num-loops" << m_numCollRuns << json::close;
726
#endif
727
728
while (start)
729
{
730
#if !defined GRAPHITE2_NTRACING
731
if (dbgout) *dbgout << json::object << "phase" << "1" << "moves" << json::array;
732
#endif
733
hasCollisions = false;
734
end = NULL;
735
// phase 1 : position shiftable glyphs, ignoring kernable glyphs
736
for (Slot *s = start; s; s = s->next())
737
{
738
const SlotCollision * c = seg->collisionInfo(s);
739
if (start && (c->flags() & (SlotCollision::COLL_FIX | SlotCollision::COLL_KERN)) == SlotCollision::COLL_FIX
740
&& !resolveCollisions(seg, s, start, shiftcoll, false, dir, moved, hasCollisions, dbgout))
741
return false;
742
if (s != start && (c->flags() & SlotCollision::COLL_END))
743
{
744
end = s->next();
745
break;
746
}
747
}
748
749
#if !defined GRAPHITE2_NTRACING
750
if (dbgout)
751
*dbgout << json::close << json::close; // phase-1
752
#endif
753
754
// phase 2 : loop until happy.
755
for (int i = 0; i < m_numCollRuns - 1; ++i)
756
{
757
if (hasCollisions || moved)
758
{
759
760
#if !defined GRAPHITE2_NTRACING
761
if (dbgout)
762
*dbgout << json::object << "phase" << "2a" << "loop" << i << "moves" << json::array;
763
#endif
764
// phase 2a : if any shiftable glyphs are in collision, iterate backwards,
765
// fixing them and ignoring other non-collided glyphs. Note that this handles ONLY
766
// glyphs that are actually in collision from phases 1 or 2b, and working backwards
767
// has the intended effect of breaking logjams.
768
if (hasCollisions)
769
{
770
hasCollisions = false;
771
#if 0
772
moved = true;
773
for (Slot *s = start; s != end; s = s->next())
774
{
775
SlotCollision * c = seg->collisionInfo(s);
776
c->setShift(Position(0, 0));
777
}
778
#endif
779
Slot *lend = end ? end->prev() : seg->last();
780
Slot *lstart = start->prev();
781
for (Slot *s = lend; s != lstart; s = s->prev())
782
{
783
SlotCollision * c = seg->collisionInfo(s);
784
if (start && (c->flags() & (SlotCollision::COLL_FIX | SlotCollision::COLL_KERN | SlotCollision::COLL_ISCOL))
785
== (SlotCollision::COLL_FIX | SlotCollision::COLL_ISCOL)) // ONLY if this glyph is still colliding
786
{
787
if (!resolveCollisions(seg, s, lend, shiftcoll, true, dir, moved, hasCollisions, dbgout))
788
return false;
789
c->setFlags(c->flags() | SlotCollision::COLL_TEMPLOCK);
790
}
791
}
792
}
793
794
#if !defined GRAPHITE2_NTRACING
795
if (dbgout)
796
*dbgout << json::close << json::close // phase 2a
797
<< json::object << "phase" << "2b" << "loop" << i << "moves" << json::array;
798
#endif
799
800
// phase 2b : redo basic diacritic positioning pass for ALL glyphs. Each successive loop adjusts
801
// glyphs from their current adjusted position, which has the effect of gradually minimizing the
802
// resulting adjustment; ie, the final result will be gradually closer to the original location.
803
// Also it allows more flexibility in the final adjustment, since it is moving along the
804
// possible 8 vectors from successively different starting locations.
805
if (moved)
806
{
807
moved = false;
808
for (Slot *s = start; s != end; s = s->next())
809
{
810
SlotCollision * c = seg->collisionInfo(s);
811
if (start && (c->flags() & (SlotCollision::COLL_FIX | SlotCollision::COLL_TEMPLOCK
812
| SlotCollision::COLL_KERN)) == SlotCollision::COLL_FIX
813
&& !resolveCollisions(seg, s, start, shiftcoll, false, dir, moved, hasCollisions, dbgout))
814
return false;
815
else if (c->flags() & SlotCollision::COLL_TEMPLOCK)
816
c->setFlags(c->flags() & ~SlotCollision::COLL_TEMPLOCK);
817
}
818
}
819
// if (!hasCollisions) // no, don't leave yet because phase 2b will continue to improve things
820
// break;
821
#if !defined GRAPHITE2_NTRACING
822
if (dbgout)
823
*dbgout << json::close << json::close; // phase 2
824
#endif
825
}
826
}
827
if (!end)
828
break;
829
start = NULL;
830
for (Slot *s = end->prev(); s; s = s->next())
831
{
832
if (seg->collisionInfo(s)->flags() & SlotCollision::COLL_START)
833
{
834
start = s;
835
break;
836
}
837
}
838
}
839
return true;
840
}
841
842
bool Pass::collisionKern(Segment *seg, int dir, json * const dbgout) const
843
{
844
Slot *start = seg->first();
845
float ymin = 1e38f;
846
float ymax = -1e38f;
847
const GlyphCache &gc = seg->getFace()->glyphs();
848
849
// phase 3 : handle kerning of clusters
850
#if !defined GRAPHITE2_NTRACING
851
if (dbgout)
852
*dbgout << json::object << "phase" << "3" << "moves" << json::array;
853
#endif
854
855
for (Slot *s = seg->first(); s; s = s->next())
856
{
857
if (!gc.check(s->gid()))
858
return false;
859
const SlotCollision * c = seg->collisionInfo(s);
860
const Rect &bbox = seg->theGlyphBBoxTemporary(s->gid());
861
float y = s->origin().y + c->shift().y;
862
if (!(c->flags() & SlotCollision::COLL_ISSPACE))
863
{
864
ymax = max(y + bbox.tr.y, ymax);
865
ymin = min(y + bbox.bl.y, ymin);
866
}
867
if (start && (c->flags() & (SlotCollision::COLL_KERN | SlotCollision::COLL_FIX))
868
== (SlotCollision::COLL_KERN | SlotCollision::COLL_FIX))
869
resolveKern(seg, s, start, dir, ymin, ymax, dbgout);
870
if (c->flags() & SlotCollision::COLL_END)
871
start = NULL;
872
if (c->flags() & SlotCollision::COLL_START)
873
start = s;
874
}
875
876
#if !defined GRAPHITE2_NTRACING
877
if (dbgout)
878
*dbgout << json::close << json::close; // phase 3
879
#endif
880
return true;
881
}
882
883
bool Pass::collisionFinish(Segment *seg, GR_MAYBE_UNUSED json * const dbgout) const
884
{
885
for (Slot *s = seg->first(); s; s = s->next())
886
{
887
SlotCollision *c = seg->collisionInfo(s);
888
if (c->shift().x != 0 || c->shift().y != 0)
889
{
890
const Position newOffset = c->shift();
891
const Position nullPosition(0, 0);
892
c->setOffset(newOffset + c->offset());
893
c->setShift(nullPosition);
894
}
895
}
896
// seg->positionSlots();
897
898
#if !defined GRAPHITE2_NTRACING
899
if (dbgout)
900
*dbgout << json::close;
901
#endif
902
return true;
903
}
904
905
// Can slot s be kerned, or is it attached to something that can be kerned?
906
static bool inKernCluster(Segment *seg, Slot *s)
907
{
908
SlotCollision *c = seg->collisionInfo(s);
909
if (c->flags() & SlotCollision::COLL_KERN /** && c->flags() & SlotCollision::COLL_FIX **/ )
910
return true;
911
while (s->attachedTo())
912
{
913
s = s->attachedTo();
914
c = seg->collisionInfo(s);
915
if (c->flags() & SlotCollision::COLL_KERN /** && c->flags() & SlotCollision::COLL_FIX **/ )
916
return true;
917
}
918
return false;
919
}
920
921
// Fix collisions for the given slot.
922
// Return true if everything was fixed, false if there are still collisions remaining.
923
// isRev means be we are processing backwards.
924
bool Pass::resolveCollisions(Segment *seg, Slot *slotFix, Slot *start,
925
ShiftCollider &coll, GR_MAYBE_UNUSED bool isRev, int dir, bool &moved, bool &hasCol,
926
json * const dbgout) const
927
{
928
Slot * nbor; // neighboring slot
929
SlotCollision *cFix = seg->collisionInfo(slotFix);
930
if (!coll.initSlot(seg, slotFix, cFix->limit(), cFix->margin(), cFix->marginWt(),
931
cFix->shift(), cFix->offset(), dir, dbgout))
932
return false;
933
bool collides = false;
934
// When we're processing forward, ignore kernable glyphs that preceed the target glyph.
935
// When processing backward, don't ignore these until we pass slotFix.
936
bool ignoreForKern = !isRev;
937
bool rtl = dir & 1;
938
Slot *base = slotFix;
939
while (base->attachedTo())
940
base = base->attachedTo();
941
Position zero(0., 0.);
942
943
// Look for collisions with the neighboring glyphs.
944
for (nbor = start; nbor; nbor = isRev ? nbor->prev() : nbor->next())
945
{
946
SlotCollision *cNbor = seg->collisionInfo(nbor);
947
bool sameCluster = nbor->isChildOf(base);
948
if (nbor != slotFix // don't process if this is the slot of interest
949
&& !(cNbor->ignore()) // don't process if ignoring
950
&& (nbor == base || sameCluster // process if in the same cluster as slotFix
951
|| !inKernCluster(seg, nbor)) // or this cluster is not to be kerned
952
// || (rtl ^ ignoreForKern)) // or it comes before(ltr) or after(rtl)
953
&& (!isRev // if processing forwards then good to merge otherwise only:
954
|| !(cNbor->flags() & SlotCollision::COLL_FIX) // merge in immovable stuff
955
|| ((cNbor->flags() & SlotCollision::COLL_KERN) && !sameCluster) // ignore other kernable clusters
956
|| (cNbor->flags() & SlotCollision::COLL_ISCOL)) // test against other collided glyphs
957
&& !coll.mergeSlot(seg, nbor, cNbor, cNbor->shift(), !ignoreForKern, sameCluster, collides, false, dbgout))
958
return false;
959
else if (nbor == slotFix)
960
// Switching sides of this glyph - if we were ignoring kernable stuff before, don't anymore.
961
ignoreForKern = !ignoreForKern;
962
963
if (nbor != start && (cNbor->flags() & (isRev ? SlotCollision::COLL_START : SlotCollision::COLL_END)))
964
break;
965
}
966
bool isCol = false;
967
if (collides || cFix->shift().x != 0.f || cFix->shift().y != 0.f)
968
{
969
Position shift = coll.resolve(seg, isCol, dbgout);
970
// isCol has been set to true if a collision remains.
971
if (std::fabs(shift.x) < 1e38f && std::fabs(shift.y) < 1e38f)
972
{
973
if (sqr(shift.x-cFix->shift().x) + sqr(shift.y-cFix->shift().y) >= m_colThreshold * m_colThreshold)
974
moved = true;
975
cFix->setShift(shift);
976
if (slotFix->firstChild())
977
{
978
Rect bbox;
979
Position here = slotFix->origin() + shift;
980
float clusterMin = here.x;
981
slotFix->firstChild()->finalise(seg, NULL, here, bbox, 0, clusterMin, rtl, false);
982
}
983
}
984
}
985
else
986
{
987
// This glyph is not colliding with anything.
988
#if !defined GRAPHITE2_NTRACING
989
if (dbgout)
990
{
991
*dbgout << json::object
992
<< "missed" << objectid(dslot(seg, slotFix));
993
coll.outputJsonDbg(dbgout, seg, -1);
994
*dbgout << json::close;
995
}
996
#endif
997
}
998
999
// Set the is-collision flag bit.
1000
if (isCol)
1001
{ cFix->setFlags(cFix->flags() | SlotCollision::COLL_ISCOL | SlotCollision::COLL_KNOWN); }
1002
else
1003
{ cFix->setFlags((cFix->flags() & ~SlotCollision::COLL_ISCOL) | SlotCollision::COLL_KNOWN); }
1004
hasCol |= isCol;
1005
return true;
1006
}
1007
1008
float Pass::resolveKern(Segment *seg, Slot *slotFix, GR_MAYBE_UNUSED Slot *start, int dir,
1009
float &ymin, float &ymax, json *const dbgout) const
1010
{
1011
Slot *nbor; // neighboring slot
1012
float currSpace = 0.;
1013
bool collides = false;
1014
unsigned int space_count = 0;
1015
Slot *base = slotFix;
1016
while (base->attachedTo())
1017
base = base->attachedTo();
1018
SlotCollision *cFix = seg->collisionInfo(base);
1019
const GlyphCache &gc = seg->getFace()->glyphs();
1020
const Rect &bbb = seg->theGlyphBBoxTemporary(slotFix->gid());
1021
const float by = slotFix->origin().y + cFix->shift().y;
1022
1023
if (base != slotFix)
1024
{
1025
cFix->setFlags(cFix->flags() | SlotCollision::COLL_KERN | SlotCollision::COLL_FIX);
1026
return 0;
1027
}
1028
bool seenEnd = (cFix->flags() & SlotCollision::COLL_END) != 0;
1029
bool isInit = false;
1030
KernCollider coll(dbgout);
1031
1032
ymax = max(by + bbb.tr.y, ymax);
1033
ymin = min(by + bbb.bl.y, ymin);
1034
for (nbor = slotFix->next(); nbor; nbor = nbor->next())
1035
{
1036
if (!gc.check(nbor->gid()))
1037
return 0.;
1038
const Rect &bb = seg->theGlyphBBoxTemporary(nbor->gid());
1039
SlotCollision *cNbor = seg->collisionInfo(nbor);
1040
const float nby = nbor->origin().y + cNbor->shift().y;
1041
if (nbor->isChildOf(base))
1042
{
1043
ymax = max(nby + bb.tr.y, ymax);
1044
ymin = min(nby + bb.bl.y, ymin);
1045
continue;
1046
}
1047
if ((bb.bl.y == 0.f && bb.tr.y == 0.f) || (cNbor->flags() & SlotCollision::COLL_ISSPACE))
1048
{
1049
if (m_kernColls == InWord)
1050
break;
1051
// Add space for a space glyph.
1052
currSpace += nbor->advance();
1053
++space_count;
1054
}
1055
else
1056
{
1057
space_count = 0;
1058
if (nbor != slotFix && !cNbor->ignore())
1059
{
1060
seenEnd = true;
1061
if (!isInit)
1062
{
1063
if (!coll.initSlot(seg, slotFix, cFix->limit(), cFix->margin(),
1064
cFix->shift(), cFix->offset(), dir, ymin, ymax, dbgout))
1065
return 0.;
1066
isInit = true;
1067
}
1068
collides |= coll.mergeSlot(seg, nbor, cNbor->shift(), currSpace, dir, dbgout);
1069
}
1070
}
1071
if (cNbor->flags() & SlotCollision::COLL_END)
1072
{
1073
if (seenEnd && space_count < 2)
1074
break;
1075
else
1076
seenEnd = true;
1077
}
1078
}
1079
if (collides)
1080
{
1081
Position mv = coll.resolve(seg, slotFix, dir, dbgout);
1082
coll.shift(mv, dir);
1083
Position delta = slotFix->advancePos() + mv - cFix->shift();
1084
slotFix->advance(delta);
1085
cFix->setShift(mv);
1086
return mv.x;
1087
}
1088
return 0.;
1089
}
1090
1091