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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/graphite/src/inc/UtfCodec.h
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// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
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// Copyright 2011, SIL International, All rights reserved.
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#pragma once
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#include <cstdlib>
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#include "inc/Main.h"
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namespace graphite2 {
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typedef uint32 uchar_t;
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template <int N>
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struct _utf_codec
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{
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typedef uchar_t codeunit_t;
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static void put(codeunit_t * cp, const uchar_t , int8 & len) throw();
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static uchar_t get(const codeunit_t * cp, int8 & len) throw();
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static bool validate(const codeunit_t * s, const codeunit_t * const e) throw();
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};
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template <>
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struct _utf_codec<32>
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{
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private:
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static const uchar_t limit = 0x110000;
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public:
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typedef uint32 codeunit_t;
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inline
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static void put(codeunit_t * cp, const uchar_t usv, int8 & l) throw()
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{
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*cp = usv; l = 1;
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}
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inline
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static uchar_t get(const codeunit_t * cp, int8 & l) throw()
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{
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if (cp[0] < limit) { l = 1; return cp[0]; }
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else { l = -1; return 0xFFFD; }
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}
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inline
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static bool validate(const codeunit_t * s, const codeunit_t * const e) throw()
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{
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return s <= e;
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}
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};
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template <>
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struct _utf_codec<16>
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{
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private:
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static const int32 lead_offset = 0xD800 - (0x10000 >> 10);
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static const int32 surrogate_offset = 0x10000 - (0xD800 << 10) - 0xDC00;
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public:
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typedef uint16 codeunit_t;
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inline
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static void put(codeunit_t * cp, const uchar_t usv, int8 & l) throw()
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{
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if (usv < 0x10000) { l = 1; cp[0] = codeunit_t(usv); }
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else
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{
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cp[0] = codeunit_t(lead_offset + (usv >> 10));
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cp[1] = codeunit_t(0xDC00 + (usv & 0x3FF));
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l = 2;
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}
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}
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inline
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static uchar_t get(const codeunit_t * cp, int8 & l) throw()
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{
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const uint32 uh = cp[0];
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l = 1;
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if (uh < 0xD800|| uh > 0xDFFF) { return uh; }
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if (uh > 0xDBFF) { l = -1; return 0xFFFD; }
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const uint32 ul = cp[1];
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if (ul < 0xDC00 || ul > 0xDFFF) { l = -1; return 0xFFFD; }
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++l;
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return (uh<<10) + ul + surrogate_offset;
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}
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inline
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static bool validate(const codeunit_t * s, const codeunit_t * const e) throw()
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{
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const ptrdiff_t n = e-s;
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if (n <= 0) return n == 0;
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const uint32 u = *(e-1); // Get the last codepoint
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return (u < 0xD800 || u > 0xDBFF);
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}
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};
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template <>
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struct _utf_codec<8>
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{
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private:
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static const int8 sz_lut[16];
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static const byte mask_lut[5];
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static const uchar_t limit = 0x110000;
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public:
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typedef uint8 codeunit_t;
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inline
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static void put(codeunit_t * cp, const uchar_t usv, int8 & l) throw()
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{
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if (usv < 0x80) {l = 1; cp[0] = usv; return; }
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if (usv < 0x0800) {l = 2; cp[0] = 0xC0 + (usv >> 6); cp[1] = 0x80 + (usv & 0x3F); return; }
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if (usv < 0x10000) {l = 3; cp[0] = 0xE0 + (usv >> 12); cp[1] = 0x80 + ((usv >> 6) & 0x3F); cp[2] = 0x80 + (usv & 0x3F); return; }
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else {l = 4; cp[0] = 0xF0 + (usv >> 18); cp[1] = 0x80 + ((usv >> 12) & 0x3F); cp[2] = 0x80 + ((usv >> 6) & 0x3F); cp[3] = 0x80 + (usv & 0x3F); return; }
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}
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inline
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static uchar_t get(const codeunit_t * cp, int8 & l) throw()
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{
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const int8 seq_sz = sz_lut[*cp >> 4];
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uchar_t u = *cp & mask_lut[seq_sz];
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l = 1;
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bool toolong = false;
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switch(seq_sz) {
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case 4: u <<= 6; u |= *++cp & 0x3F; if (*cp >> 6 != 2) break; ++l; toolong = (u < 0x10); GR_FALLTHROUGH;
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// no break
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case 3: u <<= 6; u |= *++cp & 0x3F; if (*cp >> 6 != 2) break; ++l; toolong |= (u < 0x20); GR_FALLTHROUGH;
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// no break
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case 2: u <<= 6; u |= *++cp & 0x3F; if (*cp >> 6 != 2) break; ++l; toolong |= (u < 0x80); GR_FALLTHROUGH;
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// no break
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case 1: break;
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case 0: l = -1; return 0xFFFD;
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}
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if (l != seq_sz || toolong || u >= limit)
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{
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l = -l;
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return 0xFFFD;
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}
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return u;
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}
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inline
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static bool validate(const codeunit_t * s, const codeunit_t * const e) throw()
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{
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const ptrdiff_t n = e-s;
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if (n <= 0) return n == 0;
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s += (n-1);
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if (*s < 0x80) return true;
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if (*s >= 0xC0) return false;
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if (n == 1) return true;
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if (*--s < 0x80) return true;
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if (*s >= 0xE0) return false;
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if (n == 2 || *s >= 0xC0) return true;
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if (*--s < 0x80) return true;
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if (*s >= 0xF0) return false;
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return true;
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}
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};
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template <typename C>
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class _utf_iterator
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{
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typedef _utf_codec<sizeof(C)*8> codec;
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C * cp;
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mutable int8 sl;
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public:
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typedef C codeunit_type;
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typedef uchar_t value_type;
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typedef uchar_t * pointer;
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class reference
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{
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const _utf_iterator & _i;
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reference(const _utf_iterator & i): _i(i) {}
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public:
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operator value_type () const throw () { return codec::get(_i.cp, _i.sl); }
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reference & operator = (const value_type usv) throw() { codec::put(_i.cp, usv, _i.sl); return *this; }
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friend class _utf_iterator;
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};
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_utf_iterator(const void * us=0) : cp(reinterpret_cast<C *>(const_cast<void *>(us))), sl(1) { }
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_utf_iterator & operator ++ () { cp += abs(sl); return *this; }
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_utf_iterator operator ++ (int) { _utf_iterator tmp(*this); operator++(); return tmp; }
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bool operator == (const _utf_iterator & rhs) const throw() { return cp >= rhs.cp; }
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bool operator != (const _utf_iterator & rhs) const throw() { return !operator==(rhs); }
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reference operator * () const throw() { return *this; }
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pointer operator ->() const throw() { return &operator *(); }
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operator codeunit_type * () const throw() { return cp; }
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bool error() const throw() { return sl < 1; }
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bool validate(const _utf_iterator & e) { return codec::validate(cp, e.cp); }
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};
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template <typename C>
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struct utf
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{
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typedef typename _utf_codec<sizeof(C)*8>::codeunit_t codeunit_t;
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typedef _utf_iterator<C> iterator;
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typedef _utf_iterator<const C> const_iterator;
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inline
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static bool validate(codeunit_t * s, codeunit_t * e) throw() {
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return _utf_codec<sizeof(C)*8>::validate(s,e);
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}
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};
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typedef utf<uint32> utf32;
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typedef utf<uint16> utf16;
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typedef utf<uint8> utf8;
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} // namespace graphite2
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