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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/icu4c/common/charstr.h
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// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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**********************************************************************
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* Copyright (c) 2001-2015, International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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* Date Name Description
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* 11/19/2001 aliu Creation.
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* 05/19/2010 markus Rewritten from scratch
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**********************************************************************
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*/
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#ifndef CHARSTRING_H
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#define CHARSTRING_H
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#include "unicode/utypes.h"
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#include "unicode/unistr.h"
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#include "unicode/uobject.h"
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#include "cmemory.h"
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U_NAMESPACE_BEGIN
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// Windows needs us to DLL-export the MaybeStackArray template specialization,
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// but MacOS X cannot handle it. Same as in digitlst.h.
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#if !U_PLATFORM_IS_DARWIN_BASED
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template class U_COMMON_API MaybeStackArray<char, 40>;
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#endif
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/**
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* ICU-internal char * string class.
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* This class does not assume or enforce any particular character encoding.
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* Raw bytes can be stored. The string object owns its characters.
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* A terminating NUL is stored, but the class does not prevent embedded NUL characters.
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*
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* This class wants to be convenient but is also deliberately minimalist.
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* Please do not add methods if they only add minor convenience.
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* For example:
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* cs.data()[5]='a'; // no need for setCharAt(5, 'a')
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*/
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class U_COMMON_API CharString : public UMemory {
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public:
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CharString() : len(0) { buffer[0]=0; }
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CharString(StringPiece s, UErrorCode &errorCode) : len(0) {
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buffer[0]=0;
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append(s, errorCode);
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}
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CharString(const CharString &s, UErrorCode &errorCode) : len(0) {
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buffer[0]=0;
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append(s, errorCode);
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}
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CharString(const char *s, int32_t sLength, UErrorCode &errorCode) : len(0) {
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buffer[0]=0;
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append(s, sLength, errorCode);
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}
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~CharString() {}
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/**
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* Move constructor; might leave src in an undefined state.
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* This string will have the same contents and state that the source string had.
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*/
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CharString(CharString &&src) noexcept;
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/**
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* Move assignment operator; might leave src in an undefined state.
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* This string will have the same contents and state that the source string had.
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* The behavior is undefined if *this and src are the same object.
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*/
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CharString &operator=(CharString &&src) noexcept;
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/**
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* Replaces this string's contents with the other string's contents.
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* CharString does not support the standard copy constructor nor
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* the assignment operator, to make copies explicit and to
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* use a UErrorCode where memory allocations might be needed.
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*/
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CharString &copyFrom(const CharString &other, UErrorCode &errorCode);
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CharString &copyFrom(StringPiece s, UErrorCode &errorCode);
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UBool isEmpty() const { return len==0; }
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int32_t length() const { return len; }
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char operator[](int32_t index) const { return buffer[index]; }
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StringPiece toStringPiece() const { return StringPiece(buffer.getAlias(), len); }
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const char *data() const { return buffer.getAlias(); }
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char *data() { return buffer.getAlias(); }
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/**
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* Allocates length()+1 chars and copies the NUL-terminated data().
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* The caller must uprv_free() the result.
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*/
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char *cloneData(UErrorCode &errorCode) const;
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/**
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* Copies the contents of the string into dest.
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* Checks if there is enough space in dest, extracts the entire string if possible,
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* and NUL-terminates dest if possible.
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*
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* If the string fits into dest but cannot be NUL-terminated (length()==capacity),
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* then the error code is set to U_STRING_NOT_TERMINATED_WARNING.
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* If the string itself does not fit into dest (length()>capacity),
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* then the error code is set to U_BUFFER_OVERFLOW_ERROR.
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*
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* @param dest Destination string buffer.
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* @param capacity Size of the dest buffer (number of chars).
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* @param errorCode ICU error code.
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* @return length()
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*/
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int32_t extract(char *dest, int32_t capacity, UErrorCode &errorCode) const;
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bool operator==(const CharString& other) const {
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return len == other.length() && (len == 0 || uprv_memcmp(data(), other.data(), len) == 0);
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}
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bool operator!=(const CharString& other) const {
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return !operator==(other);
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}
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bool operator==(StringPiece other) const {
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return len == other.length() && (len == 0 || uprv_memcmp(data(), other.data(), len) == 0);
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}
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bool operator!=(StringPiece other) const {
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return !operator==(other);
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}
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/** @return last index of c, or -1 if c is not in this string */
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int32_t lastIndexOf(char c) const;
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bool contains(StringPiece s) const;
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CharString &clear() { len=0; buffer[0]=0; return *this; }
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CharString &truncate(int32_t newLength);
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CharString &append(char c, UErrorCode &errorCode);
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CharString &append(StringPiece s, UErrorCode &errorCode) {
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return append(s.data(), s.length(), errorCode);
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}
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CharString &append(const CharString &s, UErrorCode &errorCode) {
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return append(s.data(), s.length(), errorCode);
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}
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CharString &append(const char *s, int32_t sLength, UErrorCode &status);
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CharString &appendNumber(int64_t number, UErrorCode &status);
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/**
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* Returns a writable buffer for appending and writes the buffer's capacity to
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* resultCapacity. Guarantees resultCapacity>=minCapacity if U_SUCCESS().
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* There will additionally be space for a terminating NUL right at resultCapacity.
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* (This function is similar to ByteSink.GetAppendBuffer().)
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*
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* The returned buffer is only valid until the next write operation
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* on this string.
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*
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* After writing at most resultCapacity bytes, call append() with the
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* pointer returned from this function and the number of bytes written.
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*
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* @param minCapacity required minimum capacity of the returned buffer;
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* must be non-negative
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* @param desiredCapacityHint desired capacity of the returned buffer;
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* must be non-negative
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* @param resultCapacity will be set to the capacity of the returned buffer
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* @param errorCode in/out error code
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* @return a buffer with resultCapacity>=min_capacity
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*/
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char *getAppendBuffer(int32_t minCapacity,
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int32_t desiredCapacityHint,
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int32_t &resultCapacity,
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UErrorCode &errorCode);
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CharString &appendInvariantChars(const UnicodeString &s, UErrorCode &errorCode);
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CharString &appendInvariantChars(const char16_t* uchars, int32_t ucharsLen, UErrorCode& errorCode);
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/**
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* Appends a filename/path part, e.g., a directory name.
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* First appends a U_FILE_SEP_CHAR or U_FILE_ALT_SEP_CHAR if necessary.
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* Does nothing if s is empty.
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*/
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CharString &appendPathPart(StringPiece s, UErrorCode &errorCode);
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/**
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* Appends a U_FILE_SEP_CHAR or U_FILE_ALT_SEP_CHAR if this string is not empty
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* and does not already end with a U_FILE_SEP_CHAR or U_FILE_ALT_SEP_CHAR.
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*/
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CharString &ensureEndsWithFileSeparator(UErrorCode &errorCode);
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private:
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MaybeStackArray<char, 40> buffer;
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int32_t len;
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UBool ensureCapacity(int32_t capacity, int32_t desiredCapacityHint, UErrorCode &errorCode);
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CharString(const CharString &other) = delete; // forbid copying of this class
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CharString &operator=(const CharString &other) = delete; // forbid copying of this class
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/**
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* Returns U_FILE_ALT_SEP_CHAR if found in string, and U_FILE_SEP_CHAR is not found.
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* Otherwise returns U_FILE_SEP_CHAR.
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*/
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char getDirSepChar() const;
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};
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U_NAMESPACE_END
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#endif
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//eof
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