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GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/jolt_physics/Jolt/Geometry/ConvexHullBuilder.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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//#define JPH_CONVEX_BUILDER_DEBUG
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//#define JPH_CONVEX_BUILDER_DUMP_SHAPE
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#ifdef JPH_CONVEX_BUILDER_DEBUG
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#include <Jolt/Core/Color.h>
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#endif
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#include <Jolt/Core/StaticArray.h>
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#include <Jolt/Core/NonCopyable.h>
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JPH_NAMESPACE_BEGIN
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/// A convex hull builder that tries to create hulls as accurately as possible. Used for offline processing.
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class JPH_EXPORT ConvexHullBuilder : public NonCopyable
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{
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public:
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// Forward declare
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class Face;
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/// Class that holds the information of an edge
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class Edge : public NonCopyable
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{
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public:
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JPH_OVERRIDE_NEW_DELETE
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/// Constructor
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Edge(Face *inFace, int inStartIdx) : mFace(inFace), mStartIdx(inStartIdx) { }
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/// Get the previous edge
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inline Edge * GetPreviousEdge()
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{
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Edge *prev_edge = this;
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while (prev_edge->mNextEdge != this)
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prev_edge = prev_edge->mNextEdge;
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return prev_edge;
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}
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Face * mFace; ///< Face that this edge belongs to
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Edge * mNextEdge = nullptr; ///< Next edge of this face
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Edge * mNeighbourEdge = nullptr; ///< Edge that this edge is connected to
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int mStartIdx; ///< Vertex index in mPositions that indicates the start vertex of this edge
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};
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using ConflictList = Array<int>;
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/// Class that holds the information of one face
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class Face : public NonCopyable
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{
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public:
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JPH_OVERRIDE_NEW_DELETE
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/// Destructor
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~Face();
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/// Initialize a face with three indices
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void Initialize(int inIdx0, int inIdx1, int inIdx2, const Vec3 *inPositions);
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/// Calculates the centroid and normal for this face
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void CalculateNormalAndCentroid(const Vec3 *inPositions);
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/// Check if face inFace is facing inPosition
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inline bool IsFacing(Vec3Arg inPosition) const
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{
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JPH_ASSERT(!mRemoved);
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return mNormal.Dot(inPosition - mCentroid) > 0.0f;
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}
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Vec3 mNormal; ///< Normal of this face, length is 2 times area of face
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Vec3 mCentroid; ///< Center of the face
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ConflictList mConflictList; ///< Positions associated with this edge (that are closest to this edge). The last position in the list is the point that is furthest away from the face.
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Edge * mFirstEdge = nullptr; ///< First edge of this face
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float mFurthestPointDistanceSq = 0.0f; ///< Squared distance of furthest point from the conflict list to the face
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bool mRemoved = false; ///< Flag that indicates that face has been removed (face will be freed later)
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#ifdef JPH_CONVEX_BUILDER_DEBUG
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int mIteration; ///< Iteration that this face was created
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#endif
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};
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// Typedefs
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using Positions = Array<Vec3>;
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using Faces = Array<Face *>;
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/// Constructor
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explicit ConvexHullBuilder(const Positions &inPositions);
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/// Destructor
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~ConvexHullBuilder() { FreeFaces(); }
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/// Result enum that indicates how the hull got created
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enum class EResult
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{
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Success, ///< Hull building finished successfully
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MaxVerticesReached, ///< Hull building finished successfully, but the desired accuracy was not reached because the max vertices limit was reached
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TooFewPoints, ///< Too few points to create a hull
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TooFewFaces, ///< Too few faces in the created hull (signifies precision errors during building)
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Degenerate, ///< Degenerate hull detected
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};
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/// Takes all positions as provided by the constructor and use them to build a hull
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/// Any points that are closer to the hull than inTolerance will be discarded
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/// @param inMaxVertices Max vertices to allow in the hull. Specify INT_MAX if there is no limit.
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/// @param inTolerance Max distance that a point is allowed to be outside of the hull
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/// @param outError Error message when building fails
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/// @return Status code that reports if the hull was created or not
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EResult Initialize(int inMaxVertices, float inTolerance, const char *&outError);
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/// Returns the amount of vertices that are currently used by the hull
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int GetNumVerticesUsed() const;
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/// Returns true if the hull contains a polygon with inIndices (counter clockwise indices in mPositions)
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bool ContainsFace(const Array<int> &inIndices) const;
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/// Calculate the center of mass and the volume of the current convex hull
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void GetCenterOfMassAndVolume(Vec3 &outCenterOfMass, float &outVolume) const;
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/// Determines the point that is furthest outside of the hull and reports how far it is outside of the hull (which indicates a failure during hull building)
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/// @param outFaceWithMaxError The face that caused the error
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/// @param outMaxError The maximum distance of a point to the hull
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/// @param outMaxErrorPositionIdx The index of the point that had this distance
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/// @param outCoplanarDistance Points that are less than this distance from the hull are considered on the hull. This should be used as a lowerbound for the allowed error.
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void DetermineMaxError(Face *&outFaceWithMaxError, float &outMaxError, int &outMaxErrorPositionIdx, float &outCoplanarDistance) const;
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/// Access to the created faces. Memory is owned by the convex hull builder.
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const Faces & GetFaces() const { return mFaces; }
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private:
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/// Minimal square area of a triangle (used for merging and checking if a triangle is degenerate)
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static constexpr float cMinTriangleAreaSq = 1.0e-12f;
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#ifdef JPH_CONVEX_BUILDER_DEBUG
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/// Factor to scale convex hull when debug drawing the construction process
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static constexpr Real cDrawScale = 10;
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#endif
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/// Class that holds an edge including start and end index
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class FullEdge
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{
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public:
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Edge * mNeighbourEdge; ///< Edge that this edge is connected to
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int mStartIdx; ///< Vertex index in mPositions that indicates the start vertex of this edge
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int mEndIdx; ///< Vertex index in mPosition that indicates the end vertex of this edge
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};
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// Private typedefs
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using FullEdges = Array<FullEdge>;
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// Determine a suitable tolerance for detecting that points are coplanar
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float DetermineCoplanarDistance() const;
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/// Find the face for which inPoint is furthest to the front
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/// @param inPoint Point to test
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/// @param inFaces List of faces to test
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/// @param outFace Returns the best face
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/// @param outDistSq Returns the squared distance how much inPoint is in front of the plane of the face
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void GetFaceForPoint(Vec3Arg inPoint, const Faces &inFaces, Face *&outFace, float &outDistSq) const;
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/// @brief Calculates the distance between inPoint and inFace
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/// @param inFace Face to test
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/// @param inPoint Point to test
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/// @return If the projection of the point on the plane is interior to the face 0, otherwise the squared distance to the closest edge
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float GetDistanceToEdgeSq(Vec3Arg inPoint, const Face *inFace) const;
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/// Assigns a position to one of the supplied faces based on which face is closest.
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/// @param inPositionIdx Index of the position to add
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/// @param inFaces List of faces to consider
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/// @param inToleranceSq Tolerance of the hull, if the point is closer to the face than this, we ignore it
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/// @return True if point was assigned, false if it was discarded or added to the coplanar list
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bool AssignPointToFace(int inPositionIdx, const Faces &inFaces, float inToleranceSq);
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/// Add a new point to the convex hull
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void AddPoint(Face *inFacingFace, int inIdx, float inToleranceSq, Faces &outNewFaces);
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/// Remove all faces that have been marked 'removed' from mFaces list
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void GarbageCollectFaces();
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/// Create a new face
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Face * CreateFace();
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/// Create a new triangle
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Face * CreateTriangle(int inIdx1, int inIdx2, int inIdx3);
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/// Delete a face (checking that it is not connected to any other faces)
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void FreeFace(Face *inFace);
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/// Release all faces and edges
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void FreeFaces();
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/// Link face edge to other face edge
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static void sLinkFace(Edge *inEdge1, Edge *inEdge2);
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/// Unlink this face from all of its neighbours
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static void sUnlinkFace(Face *inFace);
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/// Given one face that faces inVertex, find the edges of the faces that are not facing inVertex.
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/// Will flag all those faces for removal.
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void FindEdge(Face *inFacingFace, Vec3Arg inVertex, FullEdges &outEdges) const;
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/// Merges the two faces that share inEdge into the face inEdge->mFace
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void MergeFaces(Edge *inEdge);
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/// Merges inFace with a neighbour if it is degenerate (a sliver)
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void MergeDegenerateFace(Face *inFace, Faces &ioAffectedFaces);
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/// Merges any coplanar as well as neighbours that form a non-convex edge into inFace.
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/// Faces are considered coplanar if the distance^2 of the other face's centroid is smaller than inToleranceSq.
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void MergeCoplanarOrConcaveFaces(Face *inFace, float inToleranceSq, Faces &ioAffectedFaces);
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/// Mark face as affected if it is not already in the list
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static void sMarkAffected(Face *inFace, Faces &ioAffectedFaces);
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/// Removes all invalid edges.
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/// 1. Merges inFace with faces that share two edges with it since this means inFace or the other face cannot be convex or the edge is colinear.
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/// 2. Removes edges that are interior to inFace (that have inFace on both sides)
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/// Any faces that need to be checked for validity will be added to ioAffectedFaces.
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void RemoveInvalidEdges(Face *inFace, Faces &ioAffectedFaces);
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/// Removes inFace if it consists of only 2 edges, linking its neighbouring faces together
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/// Any faces that need to be checked for validity will be added to ioAffectedFaces.
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/// @return True if face was removed.
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bool RemoveTwoEdgeFace(Face *inFace, Faces &ioAffectedFaces) const;
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#ifdef JPH_ENABLE_ASSERTS
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/// Dumps the text representation of a face to the TTY
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void DumpFace(const Face *inFace) const;
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/// Dumps the text representation of all faces to the TTY
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void DumpFaces() const;
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/// Check consistency of 1 face
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void ValidateFace(const Face *inFace) const;
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/// Check consistency of all faces
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void ValidateFaces() const;
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#endif
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#ifdef JPH_CONVEX_BUILDER_DEBUG
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/// Draw state of algorithm
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void DrawState(bool inDrawConflictList = false) const;
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/// Draw a face for debugging purposes
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void DrawWireFace(const Face *inFace, ColorArg inColor) const;
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/// Draw an edge for debugging purposes
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void DrawEdge(const Edge *inEdge, ColorArg inColor) const;
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#endif
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#ifdef JPH_CONVEX_BUILDER_DUMP_SHAPE
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void DumpShape() const;
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#endif
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const Positions & mPositions; ///< List of positions (some of them are part of the hull)
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Faces mFaces; ///< List of faces that are part of the hull (if !mRemoved)
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struct Coplanar
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{
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int mPositionIdx; ///< Index in mPositions
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float mDistanceSq; ///< Distance to the edge of closest face (should be > 0)
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};
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using CoplanarList = Array<Coplanar>;
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CoplanarList mCoplanarList; ///< List of positions that are coplanar to a face but outside of the face, these are added to the hull at the end
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#ifdef JPH_CONVEX_BUILDER_DEBUG
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int mIteration; ///< Number of iterations we've had so far (for debug purposes)
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mutable RVec3 mOffset; ///< Offset to use for state drawing
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Vec3 mDelta; ///< Delta offset between next states
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#endif
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};
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JPH_NAMESPACE_END
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