Path: blob/master/thirdparty/jolt_physics/Jolt/Geometry/Triangle.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)1// SPDX-FileCopyrightText: 2021 Jorrit Rouwe2// SPDX-License-Identifier: MIT34#pragma once56JPH_NAMESPACE_BEGIN78/// A simple triangle and its material9class Triangle10{11public:12JPH_OVERRIDE_NEW_DELETE1314/// Constructor15Triangle() = default;16Triangle(const Float3 &inV1, const Float3 &inV2, const Float3 &inV3, uint32 inMaterialIndex = 0, uint32 inUserData = 0) : mV { inV1, inV2, inV3 }, mMaterialIndex(inMaterialIndex), mUserData(inUserData) { }17Triangle(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, uint32 inMaterialIndex = 0, uint32 inUserData = 0) : mMaterialIndex(inMaterialIndex), mUserData(inUserData) { inV1.StoreFloat3(&mV[0]); inV2.StoreFloat3(&mV[1]); inV3.StoreFloat3(&mV[2]); }1819/// Get center of triangle20Vec3 GetCentroid() const21{22return (Vec3::sLoadFloat3Unsafe(mV[0]) + Vec3::sLoadFloat3Unsafe(mV[1]) + Vec3::sLoadFloat3Unsafe(mV[2])) * (1.0f / 3.0f);23}2425/// Vertices26Float3 mV[3];27uint32 mMaterialIndex = 0; ///< Follows mV[3] so that we can read mV as 4 vectors28uint32 mUserData = 0; ///< User data that can be used for anything by the application, e.g. for tracking the original index of the triangle29};3031using TriangleList = Array<Triangle>;3233JPH_NAMESPACE_END343536