Path: blob/master/thirdparty/jolt_physics/Jolt/Math/Float3.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)1// SPDX-FileCopyrightText: 2021 Jorrit Rouwe2// SPDX-License-Identifier: MIT34#pragma once56#include <Jolt/Core/HashCombine.h>78JPH_NAMESPACE_BEGIN910/// Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.11class [[nodiscard]] Float312{13public:14JPH_OVERRIDE_NEW_DELETE1516Float3() = default; ///< Intentionally not initialized for performance reasons17Float3(const Float3 &inRHS) = default;18Float3 & operator = (const Float3 &inRHS) = default;19constexpr Float3(float inX, float inY, float inZ) : x(inX), y(inY), z(inZ) { }2021float operator [] (int inCoordinate) const22{23JPH_ASSERT(inCoordinate < 3);24return *(&x + inCoordinate);25}2627bool operator == (const Float3 &inRHS) const28{29return x == inRHS.x && y == inRHS.y && z == inRHS.z;30}3132bool operator != (const Float3 &inRHS) const33{34return x != inRHS.x || y != inRHS.y || z != inRHS.z;35}3637float x;38float y;39float z;40};4142using VertexList = Array<Float3>;4344static_assert(std::is_trivial<Float3>(), "Is supposed to be a trivial type!");4546JPH_NAMESPACE_END4748// Create a std::hash/JPH::Hash for Float349JPH_MAKE_HASHABLE(JPH::Float3, t.x, t.y, t.z)505152