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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/jolt_physics/Jolt/Math/Float3.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/HashCombine.h>
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JPH_NAMESPACE_BEGIN
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/// Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
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class [[nodiscard]] Float3
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{
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public:
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JPH_OVERRIDE_NEW_DELETE
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Float3() = default; ///< Intentionally not initialized for performance reasons
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Float3(const Float3 &inRHS) = default;
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Float3 & operator = (const Float3 &inRHS) = default;
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constexpr Float3(float inX, float inY, float inZ) : x(inX), y(inY), z(inZ) { }
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float operator [] (int inCoordinate) const
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{
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JPH_ASSERT(inCoordinate < 3);
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return *(&x + inCoordinate);
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}
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bool operator == (const Float3 &inRHS) const
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{
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return x == inRHS.x && y == inRHS.y && z == inRHS.z;
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}
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bool operator != (const Float3 &inRHS) const
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{
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return x != inRHS.x || y != inRHS.y || z != inRHS.z;
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}
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float x;
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float y;
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float z;
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};
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using VertexList = Array<Float3>;
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static_assert(std::is_trivial<Float3>(), "Is supposed to be a trivial type!");
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JPH_NAMESPACE_END
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// Create a std::hash/JPH::Hash for Float3
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JPH_MAKE_HASHABLE(JPH::Float3, t.x, t.y, t.z)
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