Path: blob/master/thirdparty/jolt_physics/Jolt/Math/Vec3.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)1// SPDX-FileCopyrightText: 2021 Jorrit Rouwe2// SPDX-License-Identifier: MIT34#include <Jolt/Jolt.h>56#include <Jolt/Math/Vec3.h>78JPH_NAMESPACE_BEGIN910static void sAddVertex(StaticArray<Vec3, 1026> &ioVertices, Vec3Arg inVertex)11{12bool found = false;13for (const Vec3 &v : ioVertices)14if (v == inVertex)15{16found = true;17break;18}19if (!found)20ioVertices.push_back(inVertex);21}2223static void sCreateVertices(StaticArray<Vec3, 1026> &ioVertices, Vec3Arg inDir1, Vec3Arg inDir2, Vec3Arg inDir3, int inLevel)24{25Vec3 center1 = (inDir1 + inDir2).Normalized();26Vec3 center2 = (inDir2 + inDir3).Normalized();27Vec3 center3 = (inDir3 + inDir1).Normalized();2829sAddVertex(ioVertices, center1);30sAddVertex(ioVertices, center2);31sAddVertex(ioVertices, center3);3233if (inLevel > 0)34{35int new_level = inLevel - 1;36sCreateVertices(ioVertices, inDir1, center1, center3, new_level);37sCreateVertices(ioVertices, center1, center2, center3, new_level);38sCreateVertices(ioVertices, center1, inDir2, center2, new_level);39sCreateVertices(ioVertices, center3, center2, inDir3, new_level);40}41}4243const StaticArray<Vec3, 1026> Vec3::sUnitSphere = []() {4445const int level = 3;4647StaticArray<Vec3, 1026> verts;4849// Add unit axis50verts.push_back(Vec3::sAxisX());51verts.push_back(-Vec3::sAxisX());52verts.push_back(Vec3::sAxisY());53verts.push_back(-Vec3::sAxisY());54verts.push_back(Vec3::sAxisZ());55verts.push_back(-Vec3::sAxisZ());5657// Subdivide58sCreateVertices(verts, Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), level);59sCreateVertices(verts, -Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), level);60sCreateVertices(verts, Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), level);61sCreateVertices(verts, -Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), level);62sCreateVertices(verts, Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), level);63sCreateVertices(verts, -Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), level);64sCreateVertices(verts, Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), level);65sCreateVertices(verts, -Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), level);6667return verts;68}();6970JPH_NAMESPACE_END717273