1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) 2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe 3// SPDX-License-Identifier: MIT 4 5#pragma once 6 7JPH_NAMESPACE_BEGIN 8 9/// How to treat active/inactive edges. 10/// An active edge is an edge that either has no neighbouring edge or if the angle between the two connecting faces is too large, see: ActiveEdges 11enum class EActiveEdgeMode : uint8 12{ 13 CollideOnlyWithActive, ///< Do not collide with inactive edges. For physics simulation, this gives less ghost collisions. 14 CollideWithAll, ///< Collide with all edges. Use this when you're interested in all collisions. 15}; 16 17JPH_NAMESPACE_END 18 19