Path: blob/master/thirdparty/jolt_physics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)1// SPDX-FileCopyrightText: 2021 Jorrit Rouwe2// SPDX-License-Identifier: MIT34#pragma once56#include <Jolt/Physics/Collision/BroadPhase/BroadPhase.h>7#include <Jolt/Core/Mutex.h>89JPH_NAMESPACE_BEGIN1011/// Test BroadPhase implementation that does not do anything to speed up the operations. Can be used as a reference implementation.12class JPH_EXPORT BroadPhaseBruteForce final : public BroadPhase13{14public:15JPH_OVERRIDE_NEW_DELETE1617// Implementing interface of BroadPhase (see BroadPhase for documentation)18virtual void AddBodiesFinalize(BodyID *ioBodies, int inNumber, AddState inAddState) override;19virtual void RemoveBodies(BodyID *ioBodies, int inNumber) override;20virtual void NotifyBodiesAABBChanged(BodyID *ioBodies, int inNumber, bool inTakeLock) override;21virtual void NotifyBodiesLayerChanged(BodyID *ioBodies, int inNumber) override;22virtual void CastRay(const RayCast &inRay, RayCastBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;23virtual void CollideAABox(const AABox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;24virtual void CollideSphere(Vec3Arg inCenter, float inRadius, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;25virtual void CollidePoint(Vec3Arg inPoint, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;26virtual void CollideOrientedBox(const OrientedBox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;27virtual void CastAABoxNoLock(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;28virtual void CastAABox(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;29virtual void FindCollidingPairs(BodyID *ioActiveBodies, int inNumActiveBodies, float inSpeculativeContactDistance, const ObjectVsBroadPhaseLayerFilter &inObjectVsBroadPhaseLayerFilter, const ObjectLayerPairFilter &inObjectLayerPairFilter, BodyPairCollector &ioPairCollector) const override;30virtual AABox GetBounds() const override;3132private:33Array<BodyID> mBodyIDs;34mutable SharedMutex mMutex;35};3637JPH_NAMESPACE_END383940