#pragma once
#include <Jolt/Physics/Body/BodyID.h>
#include <Jolt/Physics/Collision/Shape/SubShapeID.h>
JPH_NAMESPACE_BEGIN
class CollidePointResult
{
public:
JPH_OVERRIDE_NEW_DELETE
inline float GetEarlyOutFraction() const { return 0.0f; }
BodyID mBodyID;
SubShapeID mSubShapeID2;
};
JPH_NAMESPACE_END