Path: blob/master/thirdparty/jolt_physics/Jolt/Physics/Collision/CollisionDispatch.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)1// SPDX-FileCopyrightText: 2021 Jorrit Rouwe2// SPDX-License-Identifier: MIT34#pragma once56#include <Jolt/Physics/Collision/Shape/Shape.h>7#include <Jolt/Physics/Collision/Shape/SubShapeID.h>8#include <Jolt/Physics/Collision/ShapeCast.h>9#include <Jolt/Physics/Collision/ShapeFilter.h>10#include <Jolt/Physics/Collision/NarrowPhaseStats.h>1112JPH_NAMESPACE_BEGIN1314class CollideShapeSettings;1516/// Dispatch function, main function to handle collisions between shapes17class JPH_EXPORT CollisionDispatch18{19public:20/// Collide 2 shapes and pass any collision on to ioCollector21/// @param inShape1 The first shape22/// @param inShape2 The second shape23/// @param inScale1 Local space scale of shape 1 (scales relative to its center of mass)24/// @param inScale2 Local space scale of shape 2 (scales relative to its center of mass)25/// @param inCenterOfMassTransform1 Transform to transform center of mass of shape 1 into world space26/// @param inCenterOfMassTransform2 Transform to transform center of mass of shape 2 into world space27/// @param inSubShapeIDCreator1 Class that tracks the current sub shape ID for shape 128/// @param inSubShapeIDCreator2 Class that tracks the current sub shape ID for shape 229/// @param inCollideShapeSettings Options for the CollideShape test30/// @param ioCollector The collector that receives the results.31/// @param inShapeFilter allows selectively disabling collisions between pairs of (sub) shapes.32static inline void sCollideShapeVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter = { })33{34JPH_IF_TRACK_NARROWPHASE_STATS(TrackNarrowPhaseStat track(NarrowPhaseStat::sCollideShape[(int)inShape1->GetSubType()][(int)inShape2->GetSubType()]);)3536// Only test shape if it passes the shape filter37if (inShapeFilter.ShouldCollide(inShape1, inSubShapeIDCreator1.GetID(), inShape2, inSubShapeIDCreator2.GetID()))38sCollideShape[(int)inShape1->GetSubType()][(int)inShape2->GetSubType()](inShape1, inShape2, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, inCollideShapeSettings, ioCollector, inShapeFilter);39}4041/// Cast a shape against this shape, passes any hits found to ioCollector.42/// Note: This version takes the shape cast in local space relative to the center of mass of inShape, take a look at sCastShapeVsShapeWorldSpace if you have a shape cast in world space.43/// @param inShapeCastLocal The shape to cast against the other shape and its start and direction.44/// @param inShapeCastSettings Settings for performing the cast45/// @param inShape The shape to cast against.46/// @param inScale Local space scale for the shape to cast against (scales relative to its center of mass).47/// @param inShapeFilter allows selectively disabling collisions between pairs of (sub) shapes.48/// @param inCenterOfMassTransform2 Is the center of mass transform of shape 2 (excluding scale), this is used to provide a transform to the shape cast result so that local hit result quantities can be transformed into world space.49/// @param inSubShapeIDCreator1 Class that tracks the current sub shape ID for the casting shape50/// @param inSubShapeIDCreator2 Class that tracks the current sub shape ID for the shape we're casting against51/// @param ioCollector The collector that receives the results.52static inline void sCastShapeVsShapeLocalSpace(const ShapeCast &inShapeCastLocal, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)53{54JPH_IF_TRACK_NARROWPHASE_STATS(TrackNarrowPhaseStat track(NarrowPhaseStat::sCastShape[(int)inShapeCastLocal.mShape->GetSubType()][(int)inShape->GetSubType()]);)5556// Only test shape if it passes the shape filter57if (inShapeFilter.ShouldCollide(inShapeCastLocal.mShape, inSubShapeIDCreator1.GetID(), inShape, inSubShapeIDCreator2.GetID()))58sCastShape[(int)inShapeCastLocal.mShape->GetSubType()][(int)inShape->GetSubType()](inShapeCastLocal, inShapeCastSettings, inShape, inScale, inShapeFilter, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, ioCollector);59}6061/// See: sCastShapeVsShapeLocalSpace.62/// The only difference is that the shape cast (inShapeCastWorld) is provided in world space.63/// Note: A shape cast contains the center of mass start of the shape, if you have the world transform of the shape you probably want to construct it using ShapeCast::sFromWorldTransform.64static inline void sCastShapeVsShapeWorldSpace(const ShapeCast &inShapeCastWorld, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)65{66ShapeCast local_shape_cast = inShapeCastWorld.PostTransformed(inCenterOfMassTransform2.InversedRotationTranslation());67sCastShapeVsShapeLocalSpace(local_shape_cast, inShapeCastSettings, inShape, inScale, inShapeFilter, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, ioCollector);68}6970/// Function that collides 2 shapes (see sCollideShapeVsShape)71using CollideShape = void (*)(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);7273/// Function that casts a shape vs another shape (see sCastShapeVsShapeLocalSpace)74using CastShape = void (*)(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);7576/// Initialize all collision functions with a function that asserts and returns no collision77static void sInit();7879/// Register a collide shape function in the collision table80static void sRegisterCollideShape(EShapeSubType inType1, EShapeSubType inType2, CollideShape inFunction) { sCollideShape[(int)inType1][(int)inType2] = inFunction; }8182/// Register a cast shape function in the collision table83static void sRegisterCastShape(EShapeSubType inType1, EShapeSubType inType2, CastShape inFunction) { sCastShape[(int)inType1][(int)inType2] = inFunction; }8485/// An implementation of CollideShape that swaps inShape1 and inShape2 and swaps the result back, can be registered if the collision function only exists the other way around86static void sReversedCollideShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);8788/// An implementation of CastShape that swaps inShape1 and inShape2 and swaps the result back, can be registered if the collision function only exists the other way around89static void sReversedCastShape(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);9091private:92static CollideShape sCollideShape[NumSubShapeTypes][NumSubShapeTypes];93static CastShape sCastShape[NumSubShapeTypes][NumSubShapeTypes];94};9596JPH_NAMESPACE_END979899