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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/jolt_physics/Jolt/Physics/Collision/CollisionGroup.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Collision/CollisionGroup.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(CollisionGroup)
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{
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JPH_ADD_ATTRIBUTE(CollisionGroup, mGroupFilter)
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JPH_ADD_ATTRIBUTE(CollisionGroup, mGroupID)
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JPH_ADD_ATTRIBUTE(CollisionGroup, mSubGroupID)
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}
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const CollisionGroup CollisionGroup::sInvalid;
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void CollisionGroup::SaveBinaryState(StreamOut &inStream) const
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{
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inStream.Write(mGroupID);
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inStream.Write(mSubGroupID);
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}
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void CollisionGroup::RestoreBinaryState(StreamIn &inStream)
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{
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inStream.Read(mGroupID);
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inStream.Read(mSubGroupID);
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}
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JPH_NAMESPACE_END
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