Path: blob/master/thirdparty/jolt_physics/Jolt/Physics/Collision/PhysicsMaterial.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)1// SPDX-FileCopyrightText: 2021 Jorrit Rouwe2// SPDX-License-Identifier: MIT34#include <Jolt/Jolt.h>56#include <Jolt/Physics/Collision/PhysicsMaterial.h>7#include <Jolt/Physics/Collision/PhysicsMaterialSimple.h>8#include <Jolt/Core/StreamUtils.h>910JPH_NAMESPACE_BEGIN1112RefConst<PhysicsMaterial> PhysicsMaterial::sDefault;1314JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PhysicsMaterial)15{16JPH_ADD_BASE_CLASS(PhysicsMaterial, SerializableObject)17}1819void PhysicsMaterial::SaveBinaryState(StreamOut &inStream) const20{21inStream.Write(GetRTTI()->GetHash());22}2324void PhysicsMaterial::RestoreBinaryState(StreamIn &inStream)25{26// RTTI hash is read in sRestoreFromBinaryState27}2829PhysicsMaterial::PhysicsMaterialResult PhysicsMaterial::sRestoreFromBinaryState(StreamIn &inStream)30{31return StreamUtils::RestoreObject<PhysicsMaterial>(inStream, &PhysicsMaterial::RestoreBinaryState);32}3334JPH_NAMESPACE_END353637