Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/jolt_physics/Jolt/Physics/Collision/PhysicsMaterialSimple.cpp
9912 views
1
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
// SPDX-License-Identifier: MIT
4
5
#include <Jolt/Jolt.h>
6
7
#include <Jolt/Physics/Collision/PhysicsMaterialSimple.h>
8
#include <Jolt/ObjectStream/TypeDeclarations.h>
9
#include <Jolt/Core/StreamIn.h>
10
#include <Jolt/Core/StreamOut.h>
11
12
JPH_NAMESPACE_BEGIN
13
14
JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PhysicsMaterialSimple)
15
{
16
JPH_ADD_BASE_CLASS(PhysicsMaterialSimple, PhysicsMaterial)
17
18
JPH_ADD_ATTRIBUTE(PhysicsMaterialSimple, mDebugName)
19
JPH_ADD_ATTRIBUTE(PhysicsMaterialSimple, mDebugColor)
20
}
21
22
void PhysicsMaterialSimple::SaveBinaryState(StreamOut &inStream) const
23
{
24
PhysicsMaterial::SaveBinaryState(inStream);
25
26
inStream.Write(mDebugName);
27
inStream.Write(mDebugColor);
28
}
29
30
void PhysicsMaterialSimple::RestoreBinaryState(StreamIn &inStream)
31
{
32
PhysicsMaterial::RestoreBinaryState(inStream);
33
34
inStream.Read(mDebugName);
35
inStream.Read(mDebugColor);
36
}
37
38
JPH_NAMESPACE_END
39
40