Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/jolt_physics/Jolt/Physics/Constraints/GearConstraint.cpp
9912 views
1
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
// SPDX-License-Identifier: MIT
4
5
#include <Jolt/Jolt.h>
6
7
#include <Jolt/Physics/Constraints/GearConstraint.h>
8
#include <Jolt/Physics/Constraints/HingeConstraint.h>
9
#include <Jolt/Physics/Body/Body.h>
10
#include <Jolt/ObjectStream/TypeDeclarations.h>
11
#include <Jolt/Core/StreamIn.h>
12
#include <Jolt/Core/StreamOut.h>
13
#ifdef JPH_DEBUG_RENDERER
14
#include <Jolt/Renderer/DebugRenderer.h>
15
#endif // JPH_DEBUG_RENDERER
16
17
JPH_NAMESPACE_BEGIN
18
19
JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(GearConstraintSettings)
20
{
21
JPH_ADD_BASE_CLASS(GearConstraintSettings, TwoBodyConstraintSettings)
22
23
JPH_ADD_ENUM_ATTRIBUTE(GearConstraintSettings, mSpace)
24
JPH_ADD_ATTRIBUTE(GearConstraintSettings, mHingeAxis1)
25
JPH_ADD_ATTRIBUTE(GearConstraintSettings, mHingeAxis2)
26
JPH_ADD_ATTRIBUTE(GearConstraintSettings, mRatio)
27
}
28
29
void GearConstraintSettings::SaveBinaryState(StreamOut &inStream) const
30
{
31
ConstraintSettings::SaveBinaryState(inStream);
32
33
inStream.Write(mSpace);
34
inStream.Write(mHingeAxis1);
35
inStream.Write(mHingeAxis2);
36
inStream.Write(mRatio);
37
}
38
39
void GearConstraintSettings::RestoreBinaryState(StreamIn &inStream)
40
{
41
ConstraintSettings::RestoreBinaryState(inStream);
42
43
inStream.Read(mSpace);
44
inStream.Read(mHingeAxis1);
45
inStream.Read(mHingeAxis2);
46
inStream.Read(mRatio);
47
}
48
49
TwoBodyConstraint *GearConstraintSettings::Create(Body &inBody1, Body &inBody2) const
50
{
51
return new GearConstraint(inBody1, inBody2, *this);
52
}
53
54
GearConstraint::GearConstraint(Body &inBody1, Body &inBody2, const GearConstraintSettings &inSettings) :
55
TwoBodyConstraint(inBody1, inBody2, inSettings),
56
mLocalSpaceHingeAxis1(inSettings.mHingeAxis1),
57
mLocalSpaceHingeAxis2(inSettings.mHingeAxis2),
58
mRatio(inSettings.mRatio)
59
{
60
if (inSettings.mSpace == EConstraintSpace::WorldSpace)
61
{
62
// If all properties were specified in world space, take them to local space now
63
mLocalSpaceHingeAxis1 = inBody1.GetInverseCenterOfMassTransform().Multiply3x3(mLocalSpaceHingeAxis1).Normalized();
64
mLocalSpaceHingeAxis2 = inBody2.GetInverseCenterOfMassTransform().Multiply3x3(mLocalSpaceHingeAxis2).Normalized();
65
}
66
}
67
68
void GearConstraint::CalculateConstraintProperties(Mat44Arg inRotation1, Mat44Arg inRotation2)
69
{
70
// Calculate world space normals
71
mWorldSpaceHingeAxis1 = inRotation1 * mLocalSpaceHingeAxis1;
72
mWorldSpaceHingeAxis2 = inRotation2 * mLocalSpaceHingeAxis2;
73
74
mGearConstraintPart.CalculateConstraintProperties(*mBody1, mWorldSpaceHingeAxis1, *mBody2, mWorldSpaceHingeAxis2, mRatio);
75
}
76
77
void GearConstraint::SetupVelocityConstraint(float inDeltaTime)
78
{
79
// Calculate constraint properties that are constant while bodies don't move
80
Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation());
81
Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
82
CalculateConstraintProperties(rotation1, rotation2);
83
}
84
85
void GearConstraint::ResetWarmStart()
86
{
87
mGearConstraintPart.Deactivate();
88
}
89
90
void GearConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
91
{
92
// Warm starting: Apply previous frame impulse
93
mGearConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
94
}
95
96
bool GearConstraint::SolveVelocityConstraint(float inDeltaTime)
97
{
98
return mGearConstraintPart.SolveVelocityConstraint(*mBody1, mWorldSpaceHingeAxis1, *mBody2, mWorldSpaceHingeAxis2, mRatio);
99
}
100
101
bool GearConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
102
{
103
if (mGear1Constraint == nullptr || mGear2Constraint == nullptr)
104
return false;
105
106
float gear1rot;
107
if (mGear1Constraint->GetSubType() == EConstraintSubType::Hinge)
108
{
109
gear1rot = StaticCast<HingeConstraint>(mGear1Constraint)->GetCurrentAngle();
110
}
111
else
112
{
113
JPH_ASSERT(false, "Unsupported");
114
return false;
115
}
116
117
float gear2rot;
118
if (mGear2Constraint->GetSubType() == EConstraintSubType::Hinge)
119
{
120
gear2rot = StaticCast<HingeConstraint>(mGear2Constraint)->GetCurrentAngle();
121
}
122
else
123
{
124
JPH_ASSERT(false, "Unsupported");
125
return false;
126
}
127
128
float error = CenterAngleAroundZero(fmod(gear1rot + mRatio * gear2rot, 2.0f * JPH_PI));
129
if (error == 0.0f)
130
return false;
131
132
Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation());
133
Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
134
CalculateConstraintProperties(rotation1, rotation2);
135
return mGearConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, error, inBaumgarte);
136
}
137
138
#ifdef JPH_DEBUG_RENDERER
139
void GearConstraint::DrawConstraint(DebugRenderer *inRenderer) const
140
{
141
RMat44 transform1 = mBody1->GetCenterOfMassTransform();
142
RMat44 transform2 = mBody2->GetCenterOfMassTransform();
143
144
// Draw constraint axis
145
inRenderer->DrawArrow(transform1.GetTranslation(), transform1 * mLocalSpaceHingeAxis1, Color::sGreen, 0.01f);
146
inRenderer->DrawArrow(transform2.GetTranslation(), transform2 * mLocalSpaceHingeAxis2, Color::sBlue, 0.01f);
147
}
148
149
#endif // JPH_DEBUG_RENDERER
150
151
void GearConstraint::SaveState(StateRecorder &inStream) const
152
{
153
TwoBodyConstraint::SaveState(inStream);
154
155
mGearConstraintPart.SaveState(inStream);
156
}
157
158
void GearConstraint::RestoreState(StateRecorder &inStream)
159
{
160
TwoBodyConstraint::RestoreState(inStream);
161
162
mGearConstraintPart.RestoreState(inStream);
163
}
164
165
Ref<ConstraintSettings> GearConstraint::GetConstraintSettings() const
166
{
167
GearConstraintSettings *settings = new GearConstraintSettings;
168
ToConstraintSettings(*settings);
169
settings->mSpace = EConstraintSpace::LocalToBodyCOM;
170
settings->mHingeAxis1 = mLocalSpaceHingeAxis1;
171
settings->mHingeAxis2 = mLocalSpaceHingeAxis2;
172
settings->mRatio = mRatio;
173
return settings;
174
}
175
176
Mat44 GearConstraint::GetConstraintToBody1Matrix() const
177
{
178
Vec3 perp = mLocalSpaceHingeAxis1.GetNormalizedPerpendicular();
179
return Mat44(Vec4(mLocalSpaceHingeAxis1, 0), Vec4(perp, 0), Vec4(mLocalSpaceHingeAxis1.Cross(perp), 0), Vec4(0, 0, 0, 1));
180
}
181
182
Mat44 GearConstraint::GetConstraintToBody2Matrix() const
183
{
184
Vec3 perp = mLocalSpaceHingeAxis2.GetNormalizedPerpendicular();
185
return Mat44(Vec4(mLocalSpaceHingeAxis2, 0), Vec4(perp, 0), Vec4(mLocalSpaceHingeAxis2.Cross(perp), 0), Vec4(0, 0, 0, 1));
186
}
187
188
JPH_NAMESPACE_END
189
190