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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/jolt_physics/Jolt/Physics/Constraints/RackAndPinionConstraint.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Constraints/RackAndPinionConstraint.h>
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#include <Jolt/Physics/Constraints/HingeConstraint.h>
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#include <Jolt/Physics/Constraints/SliderConstraint.h>
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#include <Jolt/Physics/Body/Body.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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#ifdef JPH_DEBUG_RENDERER
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#include <Jolt/Renderer/DebugRenderer.h>
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#endif // JPH_DEBUG_RENDERER
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(RackAndPinionConstraintSettings)
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{
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JPH_ADD_BASE_CLASS(RackAndPinionConstraintSettings, TwoBodyConstraintSettings)
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JPH_ADD_ENUM_ATTRIBUTE(RackAndPinionConstraintSettings, mSpace)
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JPH_ADD_ATTRIBUTE(RackAndPinionConstraintSettings, mHingeAxis)
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JPH_ADD_ATTRIBUTE(RackAndPinionConstraintSettings, mSliderAxis)
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JPH_ADD_ATTRIBUTE(RackAndPinionConstraintSettings, mRatio)
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}
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void RackAndPinionConstraintSettings::SaveBinaryState(StreamOut &inStream) const
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{
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ConstraintSettings::SaveBinaryState(inStream);
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inStream.Write(mSpace);
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inStream.Write(mHingeAxis);
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inStream.Write(mSliderAxis);
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inStream.Write(mRatio);
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}
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void RackAndPinionConstraintSettings::RestoreBinaryState(StreamIn &inStream)
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{
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ConstraintSettings::RestoreBinaryState(inStream);
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inStream.Read(mSpace);
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inStream.Read(mHingeAxis);
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inStream.Read(mSliderAxis);
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inStream.Read(mRatio);
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}
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TwoBodyConstraint *RackAndPinionConstraintSettings::Create(Body &inBody1, Body &inBody2) const
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{
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return new RackAndPinionConstraint(inBody1, inBody2, *this);
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}
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RackAndPinionConstraint::RackAndPinionConstraint(Body &inBody1, Body &inBody2, const RackAndPinionConstraintSettings &inSettings) :
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TwoBodyConstraint(inBody1, inBody2, inSettings),
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mLocalSpaceHingeAxis(inSettings.mHingeAxis),
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mLocalSpaceSliderAxis(inSettings.mSliderAxis),
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mRatio(inSettings.mRatio)
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{
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if (inSettings.mSpace == EConstraintSpace::WorldSpace)
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{
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// If all properties were specified in world space, take them to local space now
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mLocalSpaceHingeAxis = inBody1.GetInverseCenterOfMassTransform().Multiply3x3(mLocalSpaceHingeAxis).Normalized();
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mLocalSpaceSliderAxis = inBody2.GetInverseCenterOfMassTransform().Multiply3x3(mLocalSpaceSliderAxis).Normalized();
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}
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}
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void RackAndPinionConstraint::CalculateConstraintProperties(Mat44Arg inRotation1, Mat44Arg inRotation2)
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{
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// Calculate world space normals
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mWorldSpaceHingeAxis = inRotation1 * mLocalSpaceHingeAxis;
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mWorldSpaceSliderAxis = inRotation2 * mLocalSpaceSliderAxis;
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mRackAndPinionConstraintPart.CalculateConstraintProperties(*mBody1, mWorldSpaceHingeAxis, *mBody2, mWorldSpaceSliderAxis, mRatio);
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}
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void RackAndPinionConstraint::SetupVelocityConstraint(float inDeltaTime)
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{
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// Calculate constraint properties that are constant while bodies don't move
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Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation());
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Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
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CalculateConstraintProperties(rotation1, rotation2);
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}
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void RackAndPinionConstraint::ResetWarmStart()
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{
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mRackAndPinionConstraintPart.Deactivate();
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}
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void RackAndPinionConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
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{
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// Warm starting: Apply previous frame impulse
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mRackAndPinionConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
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}
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bool RackAndPinionConstraint::SolveVelocityConstraint(float inDeltaTime)
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{
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return mRackAndPinionConstraintPart.SolveVelocityConstraint(*mBody1, mWorldSpaceHingeAxis, *mBody2, mWorldSpaceSliderAxis, mRatio);
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}
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bool RackAndPinionConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
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{
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if (mRackConstraint == nullptr || mPinionConstraint == nullptr)
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return false;
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float rotation;
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if (mPinionConstraint->GetSubType() == EConstraintSubType::Hinge)
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{
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rotation = StaticCast<HingeConstraint>(mPinionConstraint)->GetCurrentAngle();
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}
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else
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{
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JPH_ASSERT(false, "Unsupported");
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return false;
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}
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float translation;
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if (mRackConstraint->GetSubType() == EConstraintSubType::Slider)
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{
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translation = StaticCast<SliderConstraint>(mRackConstraint)->GetCurrentPosition();
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}
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else
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{
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JPH_ASSERT(false, "Unsupported");
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return false;
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}
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float error = CenterAngleAroundZero(fmod(rotation - mRatio * translation, 2.0f * JPH_PI));
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if (error == 0.0f)
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return false;
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Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation());
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Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
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CalculateConstraintProperties(rotation1, rotation2);
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return mRackAndPinionConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, error, inBaumgarte);
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}
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#ifdef JPH_DEBUG_RENDERER
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void RackAndPinionConstraint::DrawConstraint(DebugRenderer *inRenderer) const
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{
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RMat44 transform1 = mBody1->GetCenterOfMassTransform();
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RMat44 transform2 = mBody2->GetCenterOfMassTransform();
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// Draw constraint axis
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inRenderer->DrawArrow(transform1.GetTranslation(), transform1 * mLocalSpaceHingeAxis, Color::sGreen, 0.01f);
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inRenderer->DrawArrow(transform2.GetTranslation(), transform2 * mLocalSpaceSliderAxis, Color::sBlue, 0.01f);
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}
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#endif // JPH_DEBUG_RENDERER
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void RackAndPinionConstraint::SaveState(StateRecorder &inStream) const
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{
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TwoBodyConstraint::SaveState(inStream);
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mRackAndPinionConstraintPart.SaveState(inStream);
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}
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void RackAndPinionConstraint::RestoreState(StateRecorder &inStream)
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{
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TwoBodyConstraint::RestoreState(inStream);
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mRackAndPinionConstraintPart.RestoreState(inStream);
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}
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Ref<ConstraintSettings> RackAndPinionConstraint::GetConstraintSettings() const
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{
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RackAndPinionConstraintSettings *settings = new RackAndPinionConstraintSettings;
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ToConstraintSettings(*settings);
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settings->mSpace = EConstraintSpace::LocalToBodyCOM;
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settings->mHingeAxis = mLocalSpaceHingeAxis;
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settings->mSliderAxis = mLocalSpaceSliderAxis;
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settings->mRatio = mRatio;
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return settings;
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}
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Mat44 RackAndPinionConstraint::GetConstraintToBody1Matrix() const
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{
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Vec3 perp = mLocalSpaceHingeAxis.GetNormalizedPerpendicular();
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return Mat44(Vec4(mLocalSpaceHingeAxis, 0), Vec4(perp, 0), Vec4(mLocalSpaceHingeAxis.Cross(perp), 0), Vec4(0, 0, 0, 1));
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}
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Mat44 RackAndPinionConstraint::GetConstraintToBody2Matrix() const
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{
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Vec3 perp = mLocalSpaceSliderAxis.GetNormalizedPerpendicular();
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return Mat44(Vec4(mLocalSpaceSliderAxis, 0), Vec4(perp, 0), Vec4(mLocalSpaceSliderAxis.Cross(perp), 0), Vec4(0, 0, 0, 1));
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}
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JPH_NAMESPACE_END
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