Path: blob/master/thirdparty/jolt_physics/Jolt/Physics/Constraints/TwoBodyConstraint.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)1// SPDX-FileCopyrightText: 2021 Jorrit Rouwe2// SPDX-License-Identifier: MIT34#include <Jolt/Jolt.h>56#include <Jolt/Physics/Constraints/TwoBodyConstraint.h>7#include <Jolt/Physics/IslandBuilder.h>8#include <Jolt/Physics/LargeIslandSplitter.h>9#include <Jolt/Physics/Body/BodyManager.h>1011#ifdef JPH_DEBUG_RENDERER12#include <Jolt/Renderer/DebugRenderer.h>13#endif // JPH_DEBUG_RENDERER1415JPH_NAMESPACE_BEGIN1617JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT(TwoBodyConstraintSettings)18{19JPH_ADD_BASE_CLASS(TwoBodyConstraintSettings, ConstraintSettings)20}2122void TwoBodyConstraint::BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager)23{24// Activate bodies25BodyID body_ids[2];26int num_bodies = 0;27if (mBody1->IsDynamic() && !mBody1->IsActive())28body_ids[num_bodies++] = mBody1->GetID();29if (mBody2->IsDynamic() && !mBody2->IsActive())30body_ids[num_bodies++] = mBody2->GetID();31if (num_bodies > 0)32inBodyManager.ActivateBodies(body_ids, num_bodies);3334// Link the bodies into the same island35ioBuilder.LinkConstraint(inConstraintIndex, mBody1->GetIndexInActiveBodiesInternal(), mBody2->GetIndexInActiveBodiesInternal());36}3738uint TwoBodyConstraint::BuildIslandSplits(LargeIslandSplitter &ioSplitter) const39{40return ioSplitter.AssignSplit(mBody1, mBody2);41}4243#ifdef JPH_DEBUG_RENDERER4445void TwoBodyConstraint::DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const46{47RMat44 transform1 = mBody1->GetCenterOfMassTransform() * GetConstraintToBody1Matrix();48RMat44 transform2 = mBody2->GetCenterOfMassTransform() * GetConstraintToBody2Matrix();49inRenderer->DrawCoordinateSystem(transform1, 1.1f * mDrawConstraintSize);50inRenderer->DrawCoordinateSystem(transform2, mDrawConstraintSize);51}5253#endif // JPH_DEBUG_RENDERER5455JPH_NAMESPACE_END565758