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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/jolt_physics/Jolt/Physics/EActivation.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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JPH_NAMESPACE_BEGIN
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/// Enum used by AddBody to determine if the body needs to be initially active
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enum class EActivation
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{
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Activate, ///< Activate the body, making it part of the simulation
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DontActivate ///< Leave activation state as it is (will not deactivate an active body)
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};
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JPH_NAMESPACE_END
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