Path: blob/master/thirdparty/jolt_physics/Jolt/Physics/SoftBody/SoftBodyShape.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)1// SPDX-FileCopyrightText: 2023 Jorrit Rouwe2// SPDX-License-Identifier: MIT34#pragma once56#include <Jolt/Physics/Collision/Shape/Shape.h>78JPH_NAMESPACE_BEGIN910class SoftBodyMotionProperties;11class CollideShapeSettings;1213/// Shape used exclusively for soft bodies. Adds the ability to perform collision checks against soft bodies.14class JPH_EXPORT SoftBodyShape final : public Shape15{16public:17JPH_OVERRIDE_NEW_DELETE1819/// Constructor20SoftBodyShape() : Shape(EShapeType::SoftBody, EShapeSubType::SoftBody) { }2122/// Determine amount of bits needed to encode sub shape id23uint GetSubShapeIDBits() const;2425/// Convert a sub shape ID back to a face index26uint32 GetFaceIndex(const SubShapeID &inSubShapeID) const;2728// See Shape29virtual bool MustBeStatic() const override { return false; }30virtual Vec3 GetCenterOfMass() const override { return Vec3::sZero(); }31virtual AABox GetLocalBounds() const override;32virtual uint GetSubShapeIDBitsRecursive() const override { return GetSubShapeIDBits(); }33virtual float GetInnerRadius() const override { return 0.0f; }34virtual MassProperties GetMassProperties() const override { return MassProperties(); }35virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override;36virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;37virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;38virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy39#ifdef JPH_DEBUG_RENDERER // Not using JPH_IF_DEBUG_RENDERER for Doxygen40, RVec3Arg inBaseOffset41#endif42) const override;43#ifdef JPH_DEBUG_RENDERER44virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;45#endif // JPH_DEBUG_RENDERER46virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;47virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;48virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;49virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;50virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;51virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;52virtual Stats GetStats() const override;53virtual float GetVolume() const override;5455// Register shape functions with the registry56static void sRegister();5758private:59// Helper functions called by CollisionDispatch60static void sCollideConvexVsSoftBody(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);61static void sCollideSphereVsSoftBody(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);62static void sCastConvexVsSoftBody(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);63static void sCastSphereVsSoftBody(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);6465struct SBSGetTrianglesContext;6667friend class BodyManager;6869const SoftBodyMotionProperties *mSoftBodyMotionProperties;70};7172JPH_NAMESPACE_END737475