Path: blob/master/thirdparty/jolt_physics/Jolt/TriangleSplitter/TriangleSplitter.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)1// SPDX-FileCopyrightText: 2021 Jorrit Rouwe2// SPDX-License-Identifier: MIT34#include <Jolt/Jolt.h>56#include <Jolt/TriangleSplitter/TriangleSplitter.h>78JPH_NAMESPACE_BEGIN910TriangleSplitter::TriangleSplitter(const VertexList &inVertices, const IndexedTriangleList &inTriangles) :11mVertices(inVertices),12mTriangles(inTriangles)13{14mSortedTriangleIdx.resize(inTriangles.size());15mCentroids.resize(inTriangles.size() + 1); // Add 1 so we can load with Vec3::sLoadFloat3Unsafe1617for (uint t = 0; t < inTriangles.size(); ++t)18{19// Initially triangles start unsorted20mSortedTriangleIdx[t] = t;2122// Calculate centroid23inTriangles[t].GetCentroid(inVertices).StoreFloat3(&mCentroids[t]);24}2526// Make sure Vec3::sLoatFloat3Unsafe doesn't read uninitialized data27mCentroids.back() = Float3(0, 0, 0);28}2930bool TriangleSplitter::SplitInternal(const Range &inTriangles, uint inDimension, float inSplit, Range &outLeft, Range &outRight)31{32// Divide triangles33uint *start = mSortedTriangleIdx.data() + inTriangles.mBegin;34uint *end = mSortedTriangleIdx.data() + inTriangles.mEnd;35while (start < end)36{37// Search for first element that is on the right hand side of the split plane38while (start < end && mCentroids[*start][inDimension] < inSplit)39++start;4041// Search for the first element that is on the left hand side of the split plane42while (start < end && mCentroids[*(end - 1)][inDimension] >= inSplit)43--end;4445if (start < end)46{47// Swap the two elements48--end;49std::swap(*start, *end);50++start;51}52}53JPH_ASSERT(start == end);5455uint start_idx = uint(start - mSortedTriangleIdx.data());5657#ifdef JPH_ENABLE_ASSERTS58// Validate division algorithm59JPH_ASSERT(inTriangles.mBegin <= start_idx);60JPH_ASSERT(start_idx <= inTriangles.mEnd);61for (uint i = inTriangles.mBegin; i < start_idx; ++i)62JPH_ASSERT(mCentroids[mSortedTriangleIdx[i]][inDimension] < inSplit);63for (uint i = start_idx; i < inTriangles.mEnd; ++i)64JPH_ASSERT(mCentroids[mSortedTriangleIdx[i]][inDimension] >= inSplit);65#endif6667outLeft = Range(inTriangles.mBegin, start_idx);68outRight = Range(start_idx, inTriangles.mEnd);69return outLeft.Count() > 0 && outRight.Count() > 0;70}7172JPH_NAMESPACE_END737475