Path: blob/master/thirdparty/libpng/arm/palette_neon_intrinsics.c
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/* palette_neon_intrinsics.c - NEON optimised palette expansion functions1*2* Copyright (c) 2018-2019 Cosmin Truta3* Copyright (c) 2017-2018 Arm Holdings. All rights reserved.4* Written by Richard Townsend <[email protected]>, February 2017.5*6* This code is released under the libpng license.7* For conditions of distribution and use, see the disclaimer8* and license in png.h9*/1011#include "../pngpriv.h"1213#if PNG_ARM_NEON_IMPLEMENTATION == 11415#if defined(_MSC_VER) && !defined(__clang__) && defined(_M_ARM64)16# include <arm64_neon.h>17#else18# include <arm_neon.h>19#endif2021/* Build an RGBA8 palette from the separate RGB and alpha palettes. */22void23png_riffle_palette_neon(png_structrp png_ptr)24{25png_const_colorp palette = png_ptr->palette;26png_bytep riffled_palette = png_ptr->riffled_palette;27png_const_bytep trans_alpha = png_ptr->trans_alpha;28int num_trans = png_ptr->num_trans;29int i;3031/* Initially black, opaque. */32uint8x16x4_t w = {{33vdupq_n_u8(0x00),34vdupq_n_u8(0x00),35vdupq_n_u8(0x00),36vdupq_n_u8(0xff),37}};3839png_debug(1, "in png_riffle_palette_neon");4041/* First, riffle the RGB colours into an RGBA8 palette.42* The alpha component is set to opaque for now.43*/44for (i = 0; i < 256; i += 16)45{46uint8x16x3_t v = vld3q_u8((png_const_bytep)(palette + i));47w.val[0] = v.val[0];48w.val[1] = v.val[1];49w.val[2] = v.val[2];50vst4q_u8(riffled_palette + (i << 2), w);51}5253/* Fix up the missing transparency values. */54for (i = 0; i < num_trans; i++)55riffled_palette[(i << 2) + 3] = trans_alpha[i];56}5758/* Expands a palettized row into RGBA8. */59int60png_do_expand_palette_rgba8_neon(png_structrp png_ptr, png_row_infop row_info,61png_const_bytep row, png_bytepp ssp, png_bytepp ddp)62{63png_uint_32 row_width = row_info->width;64const png_uint_32 *riffled_palette =65png_aligncastconst(png_const_uint_32p, png_ptr->riffled_palette);66const png_uint_32 pixels_per_chunk = 4;67png_uint_32 i;6869png_debug(1, "in png_do_expand_palette_rgba8_neon");7071PNG_UNUSED(row)72if (row_width < pixels_per_chunk)73return 0;7475/* This function originally gets the last byte of the output row.76* The NEON part writes forward from a given position, so we have77* to seek this back by 4 pixels x 4 bytes.78*/79*ddp = *ddp - ((pixels_per_chunk * sizeof(png_uint_32)) - 1);8081for (i = 0; i < row_width; i += pixels_per_chunk)82{83uint32x4_t cur;84png_bytep sp = *ssp - i, dp = *ddp - (i << 2);85cur = vld1q_dup_u32 (riffled_palette + *(sp - 3));86cur = vld1q_lane_u32(riffled_palette + *(sp - 2), cur, 1);87cur = vld1q_lane_u32(riffled_palette + *(sp - 1), cur, 2);88cur = vld1q_lane_u32(riffled_palette + *(sp - 0), cur, 3);89vst1q_u32((void *)dp, cur);90}91if (i != row_width)92{93/* Remove the amount that wasn't processed. */94i -= pixels_per_chunk;95}9697/* Decrement output pointers. */98*ssp = *ssp - i;99*ddp = *ddp - (i << 2);100return i;101}102103/* Expands a palettized row into RGB8. */104int105png_do_expand_palette_rgb8_neon(png_structrp png_ptr, png_row_infop row_info,106png_const_bytep row, png_bytepp ssp, png_bytepp ddp)107{108png_uint_32 row_width = row_info->width;109png_const_bytep palette = (png_const_bytep)png_ptr->palette;110const png_uint_32 pixels_per_chunk = 8;111png_uint_32 i;112113png_debug(1, "in png_do_expand_palette_rgb8_neon");114115PNG_UNUSED(row)116if (row_width <= pixels_per_chunk)117return 0;118119/* Seeking this back by 8 pixels x 3 bytes. */120*ddp = *ddp - ((pixels_per_chunk * sizeof(png_color)) - 1);121122for (i = 0; i < row_width; i += pixels_per_chunk)123{124uint8x8x3_t cur;125png_bytep sp = *ssp - i, dp = *ddp - ((i << 1) + i);126cur = vld3_dup_u8(palette + sizeof(png_color) * (*(sp - 7)));127cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 6)), cur, 1);128cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 5)), cur, 2);129cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 4)), cur, 3);130cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 3)), cur, 4);131cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 2)), cur, 5);132cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 1)), cur, 6);133cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 0)), cur, 7);134vst3_u8((void *)dp, cur);135}136137if (i != row_width)138{139/* Remove the amount that wasn't processed. */140i -= pixels_per_chunk;141}142143/* Decrement output pointers. */144*ssp = *ssp - i;145*ddp = *ddp - ((i << 1) + i);146return i;147}148149#endif /* PNG_ARM_NEON_IMPLEMENTATION */150151152