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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/libpng/arm/palette_neon_intrinsics.c
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/* palette_neon_intrinsics.c - NEON optimised palette expansion functions
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*
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* Copyright (c) 2018-2019 Cosmin Truta
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* Copyright (c) 2017-2018 Arm Holdings. All rights reserved.
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* Written by Richard Townsend <[email protected]>, February 2017.
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*
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* This code is released under the libpng license.
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* For conditions of distribution and use, see the disclaimer
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* and license in png.h
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*/
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#include "../pngpriv.h"
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#if PNG_ARM_NEON_IMPLEMENTATION == 1
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#if defined(_MSC_VER) && !defined(__clang__) && defined(_M_ARM64)
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# include <arm64_neon.h>
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#else
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# include <arm_neon.h>
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#endif
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/* Build an RGBA8 palette from the separate RGB and alpha palettes. */
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void
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png_riffle_palette_neon(png_structrp png_ptr)
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{
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png_const_colorp palette = png_ptr->palette;
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png_bytep riffled_palette = png_ptr->riffled_palette;
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png_const_bytep trans_alpha = png_ptr->trans_alpha;
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int num_trans = png_ptr->num_trans;
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int i;
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/* Initially black, opaque. */
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uint8x16x4_t w = {{
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vdupq_n_u8(0x00),
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vdupq_n_u8(0x00),
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vdupq_n_u8(0x00),
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vdupq_n_u8(0xff),
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}};
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png_debug(1, "in png_riffle_palette_neon");
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/* First, riffle the RGB colours into an RGBA8 palette.
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* The alpha component is set to opaque for now.
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*/
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for (i = 0; i < 256; i += 16)
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{
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uint8x16x3_t v = vld3q_u8((png_const_bytep)(palette + i));
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w.val[0] = v.val[0];
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w.val[1] = v.val[1];
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w.val[2] = v.val[2];
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vst4q_u8(riffled_palette + (i << 2), w);
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}
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/* Fix up the missing transparency values. */
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for (i = 0; i < num_trans; i++)
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riffled_palette[(i << 2) + 3] = trans_alpha[i];
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}
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/* Expands a palettized row into RGBA8. */
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int
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png_do_expand_palette_rgba8_neon(png_structrp png_ptr, png_row_infop row_info,
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png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
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{
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png_uint_32 row_width = row_info->width;
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const png_uint_32 *riffled_palette =
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png_aligncastconst(png_const_uint_32p, png_ptr->riffled_palette);
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const png_uint_32 pixels_per_chunk = 4;
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png_uint_32 i;
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png_debug(1, "in png_do_expand_palette_rgba8_neon");
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PNG_UNUSED(row)
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if (row_width < pixels_per_chunk)
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return 0;
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/* This function originally gets the last byte of the output row.
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* The NEON part writes forward from a given position, so we have
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* to seek this back by 4 pixels x 4 bytes.
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*/
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*ddp = *ddp - ((pixels_per_chunk * sizeof(png_uint_32)) - 1);
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for (i = 0; i < row_width; i += pixels_per_chunk)
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{
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uint32x4_t cur;
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png_bytep sp = *ssp - i, dp = *ddp - (i << 2);
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cur = vld1q_dup_u32 (riffled_palette + *(sp - 3));
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cur = vld1q_lane_u32(riffled_palette + *(sp - 2), cur, 1);
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cur = vld1q_lane_u32(riffled_palette + *(sp - 1), cur, 2);
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cur = vld1q_lane_u32(riffled_palette + *(sp - 0), cur, 3);
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vst1q_u32((void *)dp, cur);
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}
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if (i != row_width)
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{
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/* Remove the amount that wasn't processed. */
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i -= pixels_per_chunk;
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}
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/* Decrement output pointers. */
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*ssp = *ssp - i;
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*ddp = *ddp - (i << 2);
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return i;
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}
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/* Expands a palettized row into RGB8. */
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int
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png_do_expand_palette_rgb8_neon(png_structrp png_ptr, png_row_infop row_info,
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png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
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{
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png_uint_32 row_width = row_info->width;
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png_const_bytep palette = (png_const_bytep)png_ptr->palette;
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const png_uint_32 pixels_per_chunk = 8;
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png_uint_32 i;
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png_debug(1, "in png_do_expand_palette_rgb8_neon");
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PNG_UNUSED(row)
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if (row_width <= pixels_per_chunk)
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return 0;
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/* Seeking this back by 8 pixels x 3 bytes. */
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*ddp = *ddp - ((pixels_per_chunk * sizeof(png_color)) - 1);
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for (i = 0; i < row_width; i += pixels_per_chunk)
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{
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uint8x8x3_t cur;
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png_bytep sp = *ssp - i, dp = *ddp - ((i << 1) + i);
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cur = vld3_dup_u8(palette + sizeof(png_color) * (*(sp - 7)));
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 6)), cur, 1);
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 5)), cur, 2);
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 4)), cur, 3);
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 3)), cur, 4);
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 2)), cur, 5);
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 1)), cur, 6);
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 0)), cur, 7);
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vst3_u8((void *)dp, cur);
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}
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if (i != row_width)
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{
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/* Remove the amount that wasn't processed. */
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i -= pixels_per_chunk;
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}
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/* Decrement output pointers. */
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*ssp = *ssp - i;
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*ddp = *ddp - ((i << 1) + i);
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return i;
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}
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#endif /* PNG_ARM_NEON_IMPLEMENTATION */
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