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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/libwebp/src/dsp/lossless_sse41.c
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// Copyright 2021 Google Inc. All Rights Reserved.
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the COPYING file in the root of the source
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// tree. An additional intellectual property rights grant can be found
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// in the file PATENTS. All contributing project authors may
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// be found in the AUTHORS file in the root of the source tree.
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// -----------------------------------------------------------------------------
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//
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// SSE41 variant of methods for lossless decoder
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#include "src/dsp/dsp.h"
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#if defined(WEBP_USE_SSE41)
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#include <emmintrin.h>
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#include <smmintrin.h>
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#include "src/webp/types.h"
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#include "src/dsp/cpu.h"
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#include "src/dsp/lossless.h"
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//------------------------------------------------------------------------------
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// Color-space conversion functions
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static void TransformColorInverse_SSE41(const VP8LMultipliers* const m,
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const uint32_t* const src,
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int num_pixels, uint32_t* dst) {
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// sign-extended multiplying constants, pre-shifted by 5.
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#define CST(X) (((int16_t)(m->X << 8)) >> 5) // sign-extend
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const __m128i mults_rb =
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_mm_set1_epi32((int)((uint32_t)CST(green_to_red) << 16 |
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(CST(green_to_blue) & 0xffff)));
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const __m128i mults_b2 = _mm_set1_epi32(CST(red_to_blue));
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#undef CST
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const __m128i mask_ag = _mm_set1_epi32((int)0xff00ff00);
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const __m128i perm1 = _mm_setr_epi8(-1, 1, -1, 1, -1, 5, -1, 5,
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-1, 9, -1, 9, -1, 13, -1, 13);
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const __m128i perm2 = _mm_setr_epi8(-1, 2, -1, -1, -1, 6, -1, -1,
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-1, 10, -1, -1, -1, 14, -1, -1);
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int i;
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for (i = 0; i + 4 <= num_pixels; i += 4) {
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const __m128i A = _mm_loadu_si128((const __m128i*)(src + i));
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const __m128i B = _mm_shuffle_epi8(A, perm1); // argb -> g0g0
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const __m128i C = _mm_mulhi_epi16(B, mults_rb);
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const __m128i D = _mm_add_epi8(A, C);
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const __m128i E = _mm_shuffle_epi8(D, perm2);
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const __m128i F = _mm_mulhi_epi16(E, mults_b2);
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const __m128i G = _mm_add_epi8(D, F);
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const __m128i out = _mm_blendv_epi8(G, A, mask_ag);
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_mm_storeu_si128((__m128i*)&dst[i], out);
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}
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// Fall-back to C-version for left-overs.
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if (i != num_pixels) {
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VP8LTransformColorInverse_C(m, src + i, num_pixels - i, dst + i);
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}
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}
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//------------------------------------------------------------------------------
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#define ARGB_TO_RGB_SSE41 do { \
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while (num_pixels >= 16) { \
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const __m128i in0 = _mm_loadu_si128(in + 0); \
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const __m128i in1 = _mm_loadu_si128(in + 1); \
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const __m128i in2 = _mm_loadu_si128(in + 2); \
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const __m128i in3 = _mm_loadu_si128(in + 3); \
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const __m128i a0 = _mm_shuffle_epi8(in0, perm0); \
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const __m128i a1 = _mm_shuffle_epi8(in1, perm1); \
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const __m128i a2 = _mm_shuffle_epi8(in2, perm2); \
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const __m128i a3 = _mm_shuffle_epi8(in3, perm3); \
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const __m128i b0 = _mm_blend_epi16(a0, a1, 0xc0); \
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const __m128i b1 = _mm_blend_epi16(a1, a2, 0xf0); \
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const __m128i b2 = _mm_blend_epi16(a2, a3, 0xfc); \
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_mm_storeu_si128(out + 0, b0); \
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_mm_storeu_si128(out + 1, b1); \
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_mm_storeu_si128(out + 2, b2); \
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in += 4; \
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out += 3; \
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num_pixels -= 16; \
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} \
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} while (0)
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static void ConvertBGRAToRGB_SSE41(const uint32_t* WEBP_RESTRICT src,
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int num_pixels, uint8_t* WEBP_RESTRICT dst) {
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const __m128i* in = (const __m128i*)src;
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__m128i* out = (__m128i*)dst;
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const __m128i perm0 = _mm_setr_epi8(2, 1, 0, 6, 5, 4, 10, 9,
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8, 14, 13, 12, -1, -1, -1, -1);
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const __m128i perm1 = _mm_shuffle_epi32(perm0, 0x39);
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const __m128i perm2 = _mm_shuffle_epi32(perm0, 0x4e);
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const __m128i perm3 = _mm_shuffle_epi32(perm0, 0x93);
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ARGB_TO_RGB_SSE41;
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// left-overs
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if (num_pixels > 0) {
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VP8LConvertBGRAToRGB_C((const uint32_t*)in, num_pixels, (uint8_t*)out);
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}
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}
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static void ConvertBGRAToBGR_SSE41(const uint32_t* WEBP_RESTRICT src,
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int num_pixels, uint8_t* WEBP_RESTRICT dst) {
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const __m128i* in = (const __m128i*)src;
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__m128i* out = (__m128i*)dst;
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const __m128i perm0 = _mm_setr_epi8(0, 1, 2, 4, 5, 6, 8, 9, 10,
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12, 13, 14, -1, -1, -1, -1);
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const __m128i perm1 = _mm_shuffle_epi32(perm0, 0x39);
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const __m128i perm2 = _mm_shuffle_epi32(perm0, 0x4e);
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const __m128i perm3 = _mm_shuffle_epi32(perm0, 0x93);
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ARGB_TO_RGB_SSE41;
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// left-overs
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if (num_pixels > 0) {
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VP8LConvertBGRAToBGR_C((const uint32_t*)in, num_pixels, (uint8_t*)out);
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}
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}
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#undef ARGB_TO_RGB_SSE41
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//------------------------------------------------------------------------------
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// Entry point
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extern void VP8LDspInitSSE41(void);
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WEBP_TSAN_IGNORE_FUNCTION void VP8LDspInitSSE41(void) {
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VP8LTransformColorInverse = TransformColorInverse_SSE41;
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VP8LConvertBGRAToRGB = ConvertBGRAToRGB_SSE41;
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VP8LConvertBGRAToBGR = ConvertBGRAToBGR_SSE41;
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// SSE exports for AVX and above.
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VP8LTransformColorInverse_SSE = TransformColorInverse_SSE41;
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VP8LConvertBGRAToRGB_SSE = ConvertBGRAToRGB_SSE41;
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}
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#else // !WEBP_USE_SSE41
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WEBP_DSP_INIT_STUB(VP8LDspInitSSE41)
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#endif // WEBP_USE_SSE41
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