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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/libwebp/src/enc/vp8li_enc.h
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// Copyright 2012 Google Inc. All Rights Reserved.
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the COPYING file in the root of the source
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// tree. An additional intellectual property rights grant can be found
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// in the file PATENTS. All contributing project authors may
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// be found in the AUTHORS file in the root of the source tree.
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// -----------------------------------------------------------------------------
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//
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// Lossless encoder: internal header.
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//
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// Author: Vikas Arora ([email protected])
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#ifndef WEBP_ENC_VP8LI_ENC_H_
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#define WEBP_ENC_VP8LI_ENC_H_
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#ifdef HAVE_CONFIG_H
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#include "src/webp/config.h"
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#endif
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// Either WEBP_NEAR_LOSSLESS is defined as 0 in config.h when compiling to
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// disable near-lossless, or it is enabled by default.
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#ifndef WEBP_NEAR_LOSSLESS
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#define WEBP_NEAR_LOSSLESS 1
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#endif
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#include "src/enc/backward_references_enc.h"
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#include "src/enc/histogram_enc.h"
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#include "src/utils/bit_writer_utils.h"
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#include "src/webp/encode.h"
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#include "src/webp/format_constants.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// maximum value of transform_bits_ in VP8LEncoder.
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#define MAX_TRANSFORM_BITS (MIN_TRANSFORM_BITS + (1 << NUM_TRANSFORM_BITS) - 1)
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typedef enum {
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kEncoderNone = 0,
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kEncoderARGB,
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kEncoderNearLossless,
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kEncoderPalette
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} VP8LEncoderARGBContent;
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typedef struct {
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const WebPConfig* config_; // user configuration and parameters
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const WebPPicture* pic_; // input picture.
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uint32_t* argb_; // Transformed argb image data.
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VP8LEncoderARGBContent argb_content_; // Content type of the argb buffer.
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uint32_t* argb_scratch_; // Scratch memory for argb rows
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// (used for prediction).
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uint32_t* transform_data_; // Scratch memory for transform data.
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uint32_t* transform_mem_; // Currently allocated memory.
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size_t transform_mem_size_; // Currently allocated memory size.
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int current_width_; // Corresponds to packed image width.
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// Encoding parameters derived from quality parameter.
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int histo_bits_;
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int predictor_transform_bits_; // <= MAX_TRANSFORM_BITS
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int cross_color_transform_bits_; // <= MAX_TRANSFORM_BITS
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int cache_bits_; // If equal to 0, don't use color cache.
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// Encoding parameters derived from image characteristics.
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int use_cross_color_;
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int use_subtract_green_;
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int use_predict_;
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int use_palette_;
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int palette_size_;
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uint32_t palette_[MAX_PALETTE_SIZE];
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// Sorted version of palette_ for cache purposes.
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uint32_t palette_sorted_[MAX_PALETTE_SIZE];
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// Some 'scratch' (potentially large) objects.
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struct VP8LBackwardRefs refs_[4]; // Backward Refs array for temporaries.
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VP8LHashChain hash_chain_; // HashChain data for constructing
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// backward references.
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} VP8LEncoder;
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//------------------------------------------------------------------------------
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// internal functions. Not public.
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// Encodes the picture.
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// Returns 0 if config or picture is NULL or picture doesn't have valid argb
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// input.
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int VP8LEncodeImage(const WebPConfig* const config,
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const WebPPicture* const picture);
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// Encodes the main image stream using the supplied bit writer.
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// Returns false in case of error (stored in picture->error_code).
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int VP8LEncodeStream(const WebPConfig* const config,
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const WebPPicture* const picture, VP8LBitWriter* const bw);
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#if (WEBP_NEAR_LOSSLESS == 1)
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// in near_lossless.c
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// Near lossless preprocessing in RGB color-space.
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int VP8ApplyNearLossless(const WebPPicture* const picture, int quality,
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uint32_t* const argb_dst);
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#endif
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//------------------------------------------------------------------------------
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// Image transforms in predictor.c.
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// pic and percent are for progress.
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// Returns false in case of error (stored in pic->error_code).
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int VP8LResidualImage(int width, int height, int min_bits, int max_bits,
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int low_effort, uint32_t* const argb,
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uint32_t* const argb_scratch, uint32_t* const image,
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int near_lossless, int exact, int used_subtract_green,
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const WebPPicture* const pic, int percent_range,
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int* const percent, int* const best_bits);
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int VP8LColorSpaceTransform(int width, int height, int bits, int quality,
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uint32_t* const argb, uint32_t* image,
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const WebPPicture* const pic, int percent_range,
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int* const percent, int* const best_bits);
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void VP8LOptimizeSampling(uint32_t* const image, int full_width,
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int full_height, int bits, int max_bits,
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int* best_bits_out);
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//------------------------------------------------------------------------------
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif // WEBP_ENC_VP8LI_ENC_H_
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