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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/linuxbsd_headers/dbus/dbus-server.h
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/* dbus-server.h DBusServer object
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*
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* Copyright (C) 2002, 2003 Red Hat Inc.
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*
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* Licensed under the Academic Free License version 2.1
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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#if !defined (DBUS_INSIDE_DBUS_H) && !defined (DBUS_COMPILATION)
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#error "Only <dbus/dbus.h> can be included directly, this file may disappear or change contents."
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#endif
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#ifndef DBUS_SERVER_H
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#define DBUS_SERVER_H
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#include <dbus/dbus-errors.h>
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#include <dbus/dbus-macros.h>
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#include <dbus/dbus-message.h>
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#include <dbus/dbus-connection.h>
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#include <dbus/dbus-protocol.h>
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DBUS_BEGIN_DECLS
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/**
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* @addtogroup DBusServer
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* @{
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*/
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typedef struct DBusServer DBusServer;
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/** Called when a new connection to the server is available. Must reference and save the new
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* connection, or close the new connection. Set with dbus_server_set_new_connection_function().
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*/
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typedef void (* DBusNewConnectionFunction) (DBusServer *server,
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DBusConnection *new_connection,
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void *data);
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DBUS_EXPORT
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DBusServer* dbus_server_listen (const char *address,
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DBusError *error);
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DBUS_EXPORT
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DBusServer* dbus_server_ref (DBusServer *server);
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DBUS_EXPORT
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void dbus_server_unref (DBusServer *server);
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DBUS_EXPORT
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void dbus_server_disconnect (DBusServer *server);
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DBUS_EXPORT
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dbus_bool_t dbus_server_get_is_connected (DBusServer *server);
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DBUS_EXPORT
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char* dbus_server_get_address (DBusServer *server);
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DBUS_EXPORT
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char* dbus_server_get_id (DBusServer *server);
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DBUS_EXPORT
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void dbus_server_set_new_connection_function (DBusServer *server,
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DBusNewConnectionFunction function,
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void *data,
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DBusFreeFunction free_data_function);
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DBUS_EXPORT
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dbus_bool_t dbus_server_set_watch_functions (DBusServer *server,
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DBusAddWatchFunction add_function,
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DBusRemoveWatchFunction remove_function,
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DBusWatchToggledFunction toggled_function,
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void *data,
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DBusFreeFunction free_data_function);
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DBUS_EXPORT
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dbus_bool_t dbus_server_set_timeout_functions (DBusServer *server,
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DBusAddTimeoutFunction add_function,
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DBusRemoveTimeoutFunction remove_function,
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DBusTimeoutToggledFunction toggled_function,
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void *data,
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DBusFreeFunction free_data_function);
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DBUS_EXPORT
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dbus_bool_t dbus_server_set_auth_mechanisms (DBusServer *server,
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const char **mechanisms);
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DBUS_EXPORT
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dbus_bool_t dbus_server_allocate_data_slot (dbus_int32_t *slot_p);
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DBUS_EXPORT
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void dbus_server_free_data_slot (dbus_int32_t *slot_p);
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DBUS_EXPORT
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dbus_bool_t dbus_server_set_data (DBusServer *server,
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int slot,
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void *data,
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DBusFreeFunction free_data_func);
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DBUS_EXPORT
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void* dbus_server_get_data (DBusServer *server,
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int slot);
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/**
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* Clear a variable or struct member that contains a #DBusServer.
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* If it does not contain #NULL, the server that was previously
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* there is unreferenced with dbus_server_unref().
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*
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* This is very similar to dbus_clear_connection(): see that function
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* for more details.
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*
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* @param pointer_to_server A pointer to a variable or struct member.
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* pointer_to_server must not be #NULL, but *pointer_to_server
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* may be #NULL.
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*/
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static inline void
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dbus_clear_server (DBusServer **pointer_to_server)
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{
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_dbus_clear_pointer_impl (DBusServer, pointer_to_server, dbus_server_unref);
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}
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/** @} */
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DBUS_END_DECLS
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#endif /* DBUS_SERVER_H */
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