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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/linuxbsd_headers/wayland/wayland-cursor.h
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/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef WAYLAND_CURSOR_H
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#define WAYLAND_CURSOR_H
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct wl_cursor_theme;
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struct wl_buffer;
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struct wl_shm;
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/** A still image part of a cursor
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*
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* Use `wl_cursor_image_get_buffer()` to get the corresponding `struct
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* wl_buffer` to attach to your `struct wl_surface`. */
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struct wl_cursor_image {
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/** Actual width */
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uint32_t width;
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/** Actual height */
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uint32_t height;
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/** Hot spot x (must be inside image) */
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uint32_t hotspot_x;
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/** Hot spot y (must be inside image) */
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uint32_t hotspot_y;
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/** Animation delay to next frame (ms) */
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uint32_t delay;
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};
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/** A cursor, as returned by `wl_cursor_theme_get_cursor()` */
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struct wl_cursor {
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/** How many images there are in this cursor’s animation */
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unsigned int image_count;
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/** The array of still images composing this animation */
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struct wl_cursor_image **images;
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/** The name of this cursor */
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char *name;
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};
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struct wl_cursor_theme *
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wl_cursor_theme_load(const char *name, int size, struct wl_shm *shm);
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void
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wl_cursor_theme_destroy(struct wl_cursor_theme *theme);
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struct wl_cursor *
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wl_cursor_theme_get_cursor(struct wl_cursor_theme *theme,
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const char *name);
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struct wl_buffer *
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wl_cursor_image_get_buffer(struct wl_cursor_image *image);
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int
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wl_cursor_frame(struct wl_cursor *cursor, uint32_t time);
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int
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wl_cursor_frame_and_duration(struct wl_cursor *cursor, uint32_t time,
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uint32_t *duration);
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#ifdef __cplusplus
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}
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#endif
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#endif
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