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GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/manifold/src/boolean3.h
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// Copyright 2020 The Manifold Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include "impl.h"
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#ifdef MANIFOLD_DEBUG
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#define PRINT(msg) \
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if (ManifoldParams().verbose > 0) std::cout << msg << std::endl;
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#else
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#define PRINT(msg)
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#endif
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/**
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* The notation in these files is abbreviated due to the complexity of the
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* functions involved. The key is that the input manifolds are P and Q, while
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* the output is R, and these letters in both upper and lower case refer to
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* these objects. Operations are based on dimensionality: vert: 0, edge: 1,
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* face: 2, solid: 3. X denotes a winding-number type quantity from the source
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* paper of this algorithm, while S is closely related but includes only the
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* subset of X values which "shadow" (are on the correct side of).
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*
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* Nearly everything here are sparse arrays, where for instance each pair in
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* p2q1 refers to a face index of P interacting with a halfedge index of Q.
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* Adjacent arrays like x21 refer to the values of X corresponding to each
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* sparse index pair.
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*
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* Note many functions are designed to work symmetrically, for instance for both
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* p2q1 and p1q2. Inside of these functions P and Q are marked as though the
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* function is forwards, but it may include a Boolean "reverse" that indicates P
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* and Q have been swapped.
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*/
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namespace manifold {
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/** @ingroup Private */
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class Boolean3 {
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public:
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Boolean3(const Manifold::Impl& inP, const Manifold::Impl& inQ, OpType op);
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Manifold::Impl Result(OpType op) const;
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private:
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const Manifold::Impl &inP_, &inQ_;
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const double expandP_;
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Vec<std::array<int, 2>> p1q2_, p2q1_;
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Vec<int> x12_, x21_, w03_, w30_;
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Vec<vec3> v12_, v21_;
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bool valid = true;
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};
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} // namespace manifold
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