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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/metal-cpp/Foundation/NSData.hpp
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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//
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// Foundation/NSData.hpp
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//
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// Copyright 2020-2024 Apple Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#pragma once
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "NSObject.hpp"
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#include "NSTypes.hpp"
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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namespace NS
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{
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class Data : public Copying<Data>
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{
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public:
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void* mutableBytes() const;
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void* bytes() const;
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UInteger length() const;
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};
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}
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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_NS_INLINE void* NS::Data::mutableBytes() const
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{
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return Object::sendMessage<void*>(this, _NS_PRIVATE_SEL(mutableBytes));
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}
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_NS_INLINE void* NS::Data::bytes() const
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{
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return Object::sendMessage<void*>(this, _NS_PRIVATE_SEL(bytes));
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}
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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_NS_INLINE NS::UInteger NS::Data::length() const
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{
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return Object::sendMessage<UInteger>(this, _NS_PRIVATE_SEL(length));
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}
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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