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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/metal-cpp/Foundation/NSRange.hpp
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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//
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// Foundation/NSRange.hpp
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//
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// Copyright 2020-2024 Apple Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#pragma once
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "NSDefines.hpp"
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#include "NSTypes.hpp"
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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namespace NS
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{
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struct Range
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{
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static Range Make(UInteger loc, UInteger len);
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Range(UInteger loc, UInteger len);
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bool Equal(const Range& range) const;
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bool LocationInRange(UInteger loc) const;
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UInteger Max() const;
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UInteger location;
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UInteger length;
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} _NS_PACKED;
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}
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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_NS_INLINE NS::Range::Range(UInteger loc, UInteger len)
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: location(loc)
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, length(len)
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{
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}
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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_NS_INLINE NS::Range NS::Range::Make(UInteger loc, UInteger len)
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{
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return Range(loc, len);
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}
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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_NS_INLINE bool NS::Range::Equal(const Range& range) const
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{
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return (location == range.location) && (length == range.length);
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}
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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_NS_INLINE bool NS::Range::LocationInRange(UInteger loc) const
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{
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return (!(loc < location)) && ((loc - location) < length);
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}
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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_NS_INLINE NS::UInteger NS::Range::Max() const
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{
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return location + length;
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}
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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