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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/miniupnpc/src/minixml.h
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/* $Id: minixml.h,v 1.6 2006/11/30 11:47:21 nanard Exp $ */
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/* minimal xml parser
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*
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* Project : miniupnp
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* Website : http://miniupnp.free.fr/
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* Author : Thomas Bernard
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* Copyright (c) 2005 Thomas Bernard
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* This software is subject to the conditions detailed in the
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* LICENCE file provided in this distribution.
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* */
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#ifndef MINIXML_H_INCLUDED
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#define MINIXML_H_INCLUDED
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#define IS_WHITE_SPACE(c) ((c)==' ' || (c)=='\t' || (c)=='\r' || (c)=='\n')
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/* if a callback function pointer is set to NULL,
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* the function is not called */
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struct xmlparser {
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const char *xmlstart;
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const char *xmlend;
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const char *xml; /* pointer to current character */
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int xmlsize;
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void * data;
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void (*starteltfunc) (void *, const char *, int);
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void (*endeltfunc) (void *, const char *, int);
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void (*datafunc) (void *, const char *, int);
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void (*attfunc) (void *, const char *, int, const char *, int);
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};
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/* parsexml()
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* the xmlparser structure must be initialized before the call
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* the following structure members have to be initialized :
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* xmlstart, xmlsize, data, *func
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* xml is for internal usage, xmlend is computed automatically */
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void parsexml(struct xmlparser *);
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#endif
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