/** \file mikktspace/mikktspace.h1* \ingroup mikktspace2*/3/**4* Copyright (C) 2011 by Morten S. Mikkelsen5*6* This software is provided 'as-is', without any express or implied7* warranty. In no event will the authors be held liable for any damages8* arising from the use of this software.9*10* Permission is granted to anyone to use this software for any purpose,11* including commercial applications, and to alter it and redistribute it12* freely, subject to the following restrictions:13*14* 1. The origin of this software must not be misrepresented; you must not15* claim that you wrote the original software. If you use this software16* in a product, an acknowledgment in the product documentation would be17* appreciated but is not required.18* 2. Altered source versions must be plainly marked as such, and must not be19* misrepresented as being the original software.20* 3. This notice may not be removed or altered from any source distribution.21*/2223#ifndef __MIKKTSPACE_H__24#define __MIKKTSPACE_H__252627#ifdef __cplusplus28extern "C" {29#endif3031/* Author: Morten S. Mikkelsen32* Version: 1.033*34* The files mikktspace.h and mikktspace.c are designed to be35* stand-alone files and it is important that they are kept this way.36* Not having dependencies on structures/classes/libraries specific37* to the program, in which they are used, allows them to be copied38* and used as is into any tool, program or plugin.39* The code is designed to consistently generate the same40* tangent spaces, for a given mesh, in any tool in which it is used.41* This is done by performing an internal welding step and subsequently an order-independent evaluation42* of tangent space for meshes consisting of triangles and quads.43* This means faces can be received in any order and the same is true for44* the order of vertices of each face. The generated result will not be affected45* by such reordering. Additionally, whether degenerate (vertices or texture coordinates)46* primitives are present or not will not affect the generated results either.47* Once tangent space calculation is done the vertices of degenerate primitives will simply48* inherit tangent space from neighboring non degenerate primitives.49* The analysis behind this implementation can be found in my master's thesis50* which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf51* Note that though the tangent spaces at the vertices are generated in an order-independent way,52* by this implementation, the interpolated tangent space is still affected by which diagonal is53* chosen to split each quad. A sensible solution is to have your tools pipeline always54* split quads by the shortest diagonal. This choice is order-independent and works with mirroring.55* If these have the same length then compare the diagonals defined by the texture coordinates.56* XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin57* and also quad triangulator plugin.58*/596061typedef int tbool;62typedef struct SMikkTSpaceContext SMikkTSpaceContext;6364typedef struct {65// Returns the number of faces (triangles/quads) on the mesh to be processed.66int (*m_getNumFaces)(const SMikkTSpaceContext * pContext);6768// Returns the number of vertices on face number iFace69// iFace is a number in the range {0, 1, ..., getNumFaces()-1}70int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace);7172// returns the position/normal/texcoord of the referenced face of vertex number iVert.73// iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads.74void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert);75void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert);76void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert);7778// either (or both) of the two setTSpace callbacks can be set.79// The call-back m_setTSpaceBasic() is sufficient for basic normal mapping.8081// This function is used to return the tangent and fSign to the application.82// fvTangent is a unit length vector.83// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.84// bitangent = fSign * cross(vN, tangent);85// Note that the results are returned unindexed. It is possible to generate a new index list86// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.87// DO NOT! use an already existing index list.88void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);8990// This function is used to return tangent space results to the application.91// fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their92// true magnitudes which can be used for relief mapping effects.93// fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent.94// However, both are perpendicular to the vertex normal.95// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.96// fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);97// bitangent = fSign * cross(vN, tangent);98// Note that the results are returned unindexed. It is possible to generate a new index list99// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.100// DO NOT! use an already existing index list.101void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,102const tbool bIsOrientationPreserving, const int iFace, const int iVert);103} SMikkTSpaceInterface;104105struct SMikkTSpaceContext106{107SMikkTSpaceInterface * m_pInterface; // initialized with callback functions108void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call)109};110111// these are both thread safe!112tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled)113tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold);114115116// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the117// normal map sampler must use the exact inverse of the pixel shader transformation.118// The most efficient transformation we can possibly do in the pixel shader is119// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN.120// pixel shader (fast transform out)121// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );122// where vNt is the tangent space normal. The normal map sampler must likewise use the123// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader.124// sampler does (exact inverse of pixel shader):125// float3 row0 = cross(vB, vN);126// float3 row1 = cross(vN, vT);127// float3 row2 = cross(vT, vB);128// float fSign = dot(vT, row0)<0 ? -1 : 1;129// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) );130// where vNout is the sampled normal in some chosen 3D space.131//132// Should you choose to reconstruct the bitangent in the pixel shader instead133// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also.134// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of135// quads as your renderer then problems will occur since the interpolated tangent spaces will differ136// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before137// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier.138// However, this must be used both by the sampler and your tools/rendering pipeline.139140#ifdef __cplusplus141}142#endif143144#endif145146147