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GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/misc/stb_rect_pack.h
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// stb_rect_pack.h - v1.01 - public domain - rectangle packing
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// Sean Barrett 2014
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//
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// Useful for e.g. packing rectangular textures into an atlas.
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// Does not do rotation.
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//
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// Before #including,
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//
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// #define STB_RECT_PACK_IMPLEMENTATION
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//
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// in the file that you want to have the implementation.
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//
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// Not necessarily the awesomest packing method, but better than
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// the totally naive one in stb_truetype (which is primarily what
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// this is meant to replace).
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//
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// Has only had a few tests run, may have issues.
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//
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// More docs to come.
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//
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// No memory allocations; uses qsort() and assert() from stdlib.
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// Can override those by defining STBRP_SORT and STBRP_ASSERT.
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//
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// This library currently uses the Skyline Bottom-Left algorithm.
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//
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// Please note: better rectangle packers are welcome! Please
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// implement them to the same API, but with a different init
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// function.
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//
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// Credits
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//
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// Library
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// Sean Barrett
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// Minor features
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// Martins Mozeiko
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// github:IntellectualKitty
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//
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// Bugfixes / warning fixes
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// Jeremy Jaussaud
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// Fabian Giesen
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//
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// Version history:
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//
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// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
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// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
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// 0.99 (2019-02-07) warning fixes
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// 0.11 (2017-03-03) return packing success/fail result
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// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
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// 0.09 (2016-08-27) fix compiler warnings
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// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
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// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
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// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
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// 0.05: added STBRP_ASSERT to allow replacing assert
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// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
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// 0.01: initial release
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//
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// LICENSE
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//
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// See end of file for license information.
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//////////////////////////////////////////////////////////////////////////////
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//
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// INCLUDE SECTION
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//
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#ifndef STB_INCLUDE_STB_RECT_PACK_H
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#define STB_INCLUDE_STB_RECT_PACK_H
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#define STB_RECT_PACK_VERSION 1
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#ifdef STBRP_STATIC
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#define STBRP_DEF static
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#else
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#define STBRP_DEF extern
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct stbrp_context stbrp_context;
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typedef struct stbrp_node stbrp_node;
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typedef struct stbrp_rect stbrp_rect;
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typedef int stbrp_coord;
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#define STBRP__MAXVAL 0x7fffffff
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// Mostly for internal use, but this is the maximum supported coordinate value.
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STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
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// Assign packed locations to rectangles. The rectangles are of type
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// 'stbrp_rect' defined below, stored in the array 'rects', and there
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// are 'num_rects' many of them.
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//
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// Rectangles which are successfully packed have the 'was_packed' flag
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// set to a non-zero value and 'x' and 'y' store the minimum location
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// on each axis (i.e. bottom-left in cartesian coordinates, top-left
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// if you imagine y increasing downwards). Rectangles which do not fit
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// have the 'was_packed' flag set to 0.
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//
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// You should not try to access the 'rects' array from another thread
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// while this function is running, as the function temporarily reorders
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// the array while it executes.
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//
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// To pack into another rectangle, you need to call stbrp_init_target
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// again. To continue packing into the same rectangle, you can call
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// this function again. Calling this multiple times with multiple rect
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// arrays will probably produce worse packing results than calling it
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// a single time with the full rectangle array, but the option is
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// available.
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//
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// The function returns 1 if all of the rectangles were successfully
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// packed and 0 otherwise.
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struct stbrp_rect
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{
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// reserved for your use:
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int id;
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// input:
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stbrp_coord w, h;
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// output:
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stbrp_coord x, y;
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int was_packed; // non-zero if valid packing
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}; // 16 bytes, nominally
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STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
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// Initialize a rectangle packer to:
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// pack a rectangle that is 'width' by 'height' in dimensions
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// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
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//
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// You must call this function every time you start packing into a new target.
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//
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// There is no "shutdown" function. The 'nodes' memory must stay valid for
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// the following stbrp_pack_rects() call (or calls), but can be freed after
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// the call (or calls) finish.
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//
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// Note: to guarantee best results, either:
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// 1. make sure 'num_nodes' >= 'width'
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// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
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//
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// If you don't do either of the above things, widths will be quantized to multiples
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// of small integers to guarantee the algorithm doesn't run out of temporary storage.
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//
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// If you do #2, then the non-quantized algorithm will be used, but the algorithm
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// may run out of temporary storage and be unable to pack some rectangles.
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STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
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// Optionally call this function after init but before doing any packing to
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// change the handling of the out-of-temp-memory scenario, described above.
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// If you call init again, this will be reset to the default (false).
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STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
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// Optionally select which packing heuristic the library should use. Different
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// heuristics will produce better/worse results for different data sets.
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// If you call init again, this will be reset to the default.
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enum
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{
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STBRP_HEURISTIC_Skyline_default=0,
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STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
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STBRP_HEURISTIC_Skyline_BF_sortHeight
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};
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//////////////////////////////////////////////////////////////////////////////
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//
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// the details of the following structures don't matter to you, but they must
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// be visible so you can handle the memory allocations for them
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struct stbrp_node
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{
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stbrp_coord x,y;
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stbrp_node *next;
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};
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struct stbrp_context
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{
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int width;
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int height;
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int align;
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int init_mode;
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int heuristic;
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int num_nodes;
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stbrp_node *active_head;
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stbrp_node *free_head;
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stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////////////
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//
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// IMPLEMENTATION SECTION
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//
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#ifdef STB_RECT_PACK_IMPLEMENTATION
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#ifndef STBRP_SORT
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#include <stdlib.h>
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#define STBRP_SORT qsort
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#endif
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#ifndef STBRP_ASSERT
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#include <assert.h>
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#define STBRP_ASSERT assert
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#endif
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#ifdef _MSC_VER
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#define STBRP__NOTUSED(v) (void)(v)
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#define STBRP__CDECL __cdecl
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#else
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#define STBRP__NOTUSED(v) (void)sizeof(v)
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#define STBRP__CDECL
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#endif
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enum
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{
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STBRP__INIT_skyline = 1
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};
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STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
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{
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switch (context->init_mode) {
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case STBRP__INIT_skyline:
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STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
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context->heuristic = heuristic;
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break;
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default:
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STBRP_ASSERT(0);
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}
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}
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STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
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{
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if (allow_out_of_mem)
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// if it's ok to run out of memory, then don't bother aligning them;
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// this gives better packing, but may fail due to OOM (even though
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// the rectangles easily fit). @TODO a smarter approach would be to only
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// quantize once we've hit OOM, then we could get rid of this parameter.
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context->align = 1;
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else {
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// if it's not ok to run out of memory, then quantize the widths
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// so that num_nodes is always enough nodes.
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//
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// I.e. num_nodes * align >= width
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// align >= width / num_nodes
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// align = ceil(width/num_nodes)
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context->align = (context->width + context->num_nodes-1) / context->num_nodes;
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}
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}
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STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
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{
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int i;
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for (i=0; i < num_nodes-1; ++i)
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nodes[i].next = &nodes[i+1];
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nodes[i].next = NULL;
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context->init_mode = STBRP__INIT_skyline;
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context->heuristic = STBRP_HEURISTIC_Skyline_default;
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context->free_head = &nodes[0];
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context->active_head = &context->extra[0];
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context->width = width;
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context->height = height;
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context->num_nodes = num_nodes;
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stbrp_setup_allow_out_of_mem(context, 0);
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// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
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context->extra[0].x = 0;
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context->extra[0].y = 0;
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context->extra[0].next = &context->extra[1];
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context->extra[1].x = (stbrp_coord) width;
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context->extra[1].y = (1<<30);
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context->extra[1].next = NULL;
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}
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// find minimum y position if it starts at x1
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static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
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{
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stbrp_node *node = first;
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int x1 = x0 + width;
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int min_y, visited_width, waste_area;
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STBRP__NOTUSED(c);
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STBRP_ASSERT(first->x <= x0);
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#if 0
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// skip in case we're past the node
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while (node->next->x <= x0)
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++node;
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#else
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STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
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#endif
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STBRP_ASSERT(node->x <= x0);
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min_y = 0;
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waste_area = 0;
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visited_width = 0;
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while (node->x < x1) {
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if (node->y > min_y) {
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// raise min_y higher.
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// we've accounted for all waste up to min_y,
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// but we'll now add more waste for everything we've visted
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waste_area += visited_width * (node->y - min_y);
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min_y = node->y;
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// the first time through, visited_width might be reduced
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if (node->x < x0)
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visited_width += node->next->x - x0;
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else
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visited_width += node->next->x - node->x;
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} else {
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// add waste area
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int under_width = node->next->x - node->x;
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if (under_width + visited_width > width)
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under_width = width - visited_width;
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waste_area += under_width * (min_y - node->y);
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visited_width += under_width;
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}
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node = node->next;
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}
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*pwaste = waste_area;
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return min_y;
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}
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typedef struct
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{
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int x,y;
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stbrp_node **prev_link;
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} stbrp__findresult;
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static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
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{
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int best_waste = (1<<30), best_x, best_y = (1 << 30);
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stbrp__findresult fr;
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stbrp_node **prev, *node, *tail, **best = NULL;
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// align to multiple of c->align
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width = (width + c->align - 1);
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width -= width % c->align;
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STBRP_ASSERT(width % c->align == 0);
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// if it can't possibly fit, bail immediately
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if (width > c->width || height > c->height) {
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fr.prev_link = NULL;
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fr.x = fr.y = 0;
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return fr;
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}
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node = c->active_head;
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prev = &c->active_head;
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while (node->x + width <= c->width) {
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int y,waste;
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y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
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if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
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// bottom left
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if (y < best_y) {
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best_y = y;
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best = prev;
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}
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} else {
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// best-fit
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if (y + height <= c->height) {
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// can only use it if it first vertically
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if (y < best_y || (y == best_y && waste < best_waste)) {
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best_y = y;
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best_waste = waste;
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best = prev;
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}
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}
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}
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prev = &node->next;
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node = node->next;
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}
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best_x = (best == NULL) ? 0 : (*best)->x;
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// if doing best-fit (BF), we also have to try aligning right edge to each node position
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//
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// e.g, if fitting
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//
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// ____________________
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// |____________________|
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//
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// into
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//
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// | |
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// | ____________|
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// |____________|
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//
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// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
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//
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// This makes BF take about 2x the time
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if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
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tail = c->active_head;
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node = c->active_head;
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prev = &c->active_head;
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// find first node that's admissible
411
while (tail->x < width)
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tail = tail->next;
413
while (tail) {
414
int xpos = tail->x - width;
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int y,waste;
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STBRP_ASSERT(xpos >= 0);
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// find the left position that matches this
418
while (node->next->x <= xpos) {
419
prev = &node->next;
420
node = node->next;
421
}
422
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
423
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
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if (y + height <= c->height) {
425
if (y <= best_y) {
426
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
427
best_x = xpos;
428
STBRP_ASSERT(y <= best_y);
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best_y = y;
430
best_waste = waste;
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best = prev;
432
}
433
}
434
}
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tail = tail->next;
436
}
437
}
438
439
fr.prev_link = best;
440
fr.x = best_x;
441
fr.y = best_y;
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return fr;
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}
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static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
446
{
447
// find best position according to heuristic
448
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
449
stbrp_node *node, *cur;
450
451
// bail if:
452
// 1. it failed
453
// 2. the best node doesn't fit (we don't always check this)
454
// 3. we're out of memory
455
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
456
res.prev_link = NULL;
457
return res;
458
}
459
460
// on success, create new node
461
node = context->free_head;
462
node->x = (stbrp_coord) res.x;
463
node->y = (stbrp_coord) (res.y + height);
464
465
context->free_head = node->next;
466
467
// insert the new node into the right starting point, and
468
// let 'cur' point to the remaining nodes needing to be
469
// stiched back in
470
471
cur = *res.prev_link;
472
if (cur->x < res.x) {
473
// preserve the existing one, so start testing with the next one
474
stbrp_node *next = cur->next;
475
cur->next = node;
476
cur = next;
477
} else {
478
*res.prev_link = node;
479
}
480
481
// from here, traverse cur and free the nodes, until we get to one
482
// that shouldn't be freed
483
while (cur->next && cur->next->x <= res.x + width) {
484
stbrp_node *next = cur->next;
485
// move the current node to the free list
486
cur->next = context->free_head;
487
context->free_head = cur;
488
cur = next;
489
}
490
491
// stitch the list back in
492
node->next = cur;
493
494
if (cur->x < res.x + width)
495
cur->x = (stbrp_coord) (res.x + width);
496
497
#ifdef _DEBUG
498
cur = context->active_head;
499
while (cur->x < context->width) {
500
STBRP_ASSERT(cur->x < cur->next->x);
501
cur = cur->next;
502
}
503
STBRP_ASSERT(cur->next == NULL);
504
505
{
506
int count=0;
507
cur = context->active_head;
508
while (cur) {
509
cur = cur->next;
510
++count;
511
}
512
cur = context->free_head;
513
while (cur) {
514
cur = cur->next;
515
++count;
516
}
517
STBRP_ASSERT(count == context->num_nodes+2);
518
}
519
#endif
520
521
return res;
522
}
523
524
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
525
{
526
const stbrp_rect *p = (const stbrp_rect *) a;
527
const stbrp_rect *q = (const stbrp_rect *) b;
528
if (p->h > q->h)
529
return -1;
530
if (p->h < q->h)
531
return 1;
532
return (p->w > q->w) ? -1 : (p->w < q->w);
533
}
534
535
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
536
{
537
const stbrp_rect *p = (const stbrp_rect *) a;
538
const stbrp_rect *q = (const stbrp_rect *) b;
539
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
540
}
541
542
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
543
{
544
int i, all_rects_packed = 1;
545
546
// we use the 'was_packed' field internally to allow sorting/unsorting
547
for (i=0; i < num_rects; ++i) {
548
rects[i].was_packed = i;
549
}
550
551
// sort according to heuristic
552
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
553
554
for (i=0; i < num_rects; ++i) {
555
if (rects[i].w == 0 || rects[i].h == 0) {
556
rects[i].x = rects[i].y = 0; // empty rect needs no space
557
} else {
558
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
559
if (fr.prev_link) {
560
rects[i].x = (stbrp_coord) fr.x;
561
rects[i].y = (stbrp_coord) fr.y;
562
} else {
563
rects[i].x = rects[i].y = STBRP__MAXVAL;
564
}
565
}
566
}
567
568
// unsort
569
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
570
571
// set was_packed flags and all_rects_packed status
572
for (i=0; i < num_rects; ++i) {
573
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
574
if (!rects[i].was_packed)
575
all_rects_packed = 0;
576
}
577
578
// return the all_rects_packed status
579
return all_rects_packed;
580
}
581
#endif
582
583
/*
584
------------------------------------------------------------------------------
585
This software is available under 2 licenses -- choose whichever you prefer.
586
------------------------------------------------------------------------------
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ALTERNATIVE A - MIT License
588
Copyright (c) 2017 Sean Barrett
589
Permission is hereby granted, free of charge, to any person obtaining a copy of
590
this software and associated documentation files (the "Software"), to deal in
591
the Software without restriction, including without limitation the rights to
592
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
593
of the Software, and to permit persons to whom the Software is furnished to do
594
so, subject to the following conditions:
595
The above copyright notice and this permission notice shall be included in all
596
copies or substantial portions of the Software.
597
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
598
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
599
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
600
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
601
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
602
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
603
SOFTWARE.
604
------------------------------------------------------------------------------
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ALTERNATIVE B - Public Domain (www.unlicense.org)
606
This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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software, either in source code form or as a compiled binary, for any purpose,
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commercial or non-commercial, and by any means.
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In jurisdictions that recognize copyright laws, the author or authors of this
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software dedicate any and all copyright interest in the software to the public
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domain. We make this dedication for the benefit of the public at large and to
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the detriment of our heirs and successors. We intend this dedication to be an
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overt act of relinquishment in perpetuity of all present and future rights to
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this software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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------------------------------------------------------------------------------
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*/
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