Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/msdfgen/core/render-sdf.h
9904 views
1
2
#pragma once
3
4
#include "Vector2.hpp"
5
#include "Range.hpp"
6
#include "BitmapRef.hpp"
7
8
namespace msdfgen {
9
10
/// Reconstructs the shape's appearance into output from the distance field sdf.
11
void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, Range sdfPxRange = 0, float sdThreshold = .5f);
12
void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, Range sdfPxRange = 0, float sdThreshold = .5f);
13
void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, Range sdfPxRange = 0, float sdThreshold = .5f);
14
void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, Range sdfPxRange = 0, float sdThreshold = .5f);
15
void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, Range sdfPxRange = 0, float sdThreshold = .5f);
16
void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, Range sdfPxRange = 0, float sdThreshold = .5f);
17
18
/// Snaps the values of the floating-point bitmaps into one of the 256 values representable in a standard 8-bit bitmap.
19
void simulate8bit(const BitmapRef<float, 1> &bitmap);
20
void simulate8bit(const BitmapRef<float, 3> &bitmap);
21
void simulate8bit(const BitmapRef<float, 4> &bitmap);
22
23
}
24
25