Path: blob/master/thirdparty/msdfgen/core/render-sdf.h
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1#pragma once23#include "Vector2.hpp"4#include "Range.hpp"5#include "BitmapRef.hpp"67namespace msdfgen {89/// Reconstructs the shape's appearance into output from the distance field sdf.10void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, Range sdfPxRange = 0, float sdThreshold = .5f);11void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, Range sdfPxRange = 0, float sdThreshold = .5f);12void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, Range sdfPxRange = 0, float sdThreshold = .5f);13void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, Range sdfPxRange = 0, float sdThreshold = .5f);14void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, Range sdfPxRange = 0, float sdThreshold = .5f);15void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, Range sdfPxRange = 0, float sdThreshold = .5f);1617/// Snaps the values of the floating-point bitmaps into one of the 256 values representable in a standard 8-bit bitmap.18void simulate8bit(const BitmapRef<float, 1> &bitmap);19void simulate8bit(const BitmapRef<float, 3> &bitmap);20void simulate8bit(const BitmapRef<float, 4> &bitmap);2122}232425