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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/CREDITS.md
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Simple DirectMedia Layer CREDITS

Thanks to everyone who made this possible, including:

  • Cliff Matthews, for giving me a reason to start this project. 😃 -- Executor rocks! grin

  • Ryan Gordon for helping everybody out and keeping the dream alive. 😃

  • Frank Praznik for his Wayland support and general windowing development.

  • Ozkan Sezer for sanity checks and make sure the i's are dotted and t's are crossed.

  • Anonymous Maarten for CMake support and build system development.

  • Evan Hemsley, Caleb Cornett, and Ethan Lee for SDL GPU development.

  • Gabriel Jacobo for his work on the Android port and generally helping out all around.

  • Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.

  • Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.

  • Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.

  • Alfred Reynolds for the game controller API and general (in)sanity

  • Jørgen Tjernø¸ for numerous magical macOS fixes.

  • Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.

  • Julian Winter for the SDL 2.0 website.

  • Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.

  • Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.

  • Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.

  • Jim Grandpre for his work on multi-touch and gesture recognition during the Google Summer of Code 2010.

  • Edgar "bobbens" Simo for his force feedback API development during the Google Summer of Code 2008.

  • Aaron Wishnick for his work on audio resampling and pitch shifting during the Google Summer of Code 2008.

  • Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the Google Summer of Code 2008.

  • Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.

  • Everybody at Loki Software, Inc. and Valve Corporation for their great contributions!

And a big hand to everyone else who has contributed over the years.

THANKS! 😃

-- Sam Lantinga <slouken@libsdl.org>