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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/SDL_error.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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// Simple error handling in SDL
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#include "SDL_error_c.h"
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bool SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
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{
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va_list ap;
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bool result;
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va_start(ap, fmt);
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result = SDL_SetErrorV(fmt, ap);
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va_end(ap);
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return result;
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}
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bool SDL_SetErrorV(SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap)
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{
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// Ignore call if invalid format pointer was passed
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if (fmt) {
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int result;
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SDL_error *error = SDL_GetErrBuf(true);
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va_list ap2;
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error->error = SDL_ErrorCodeGeneric;
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va_copy(ap2, ap);
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result = SDL_vsnprintf(error->str, error->len, fmt, ap2);
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va_end(ap2);
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if (result >= 0 && (size_t)result >= error->len && error->realloc_func) {
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size_t len = (size_t)result + 1;
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char *str = (char *)error->realloc_func(error->str, len);
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if (str) {
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error->str = str;
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error->len = len;
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va_copy(ap2, ap);
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(void)SDL_vsnprintf(error->str, error->len, fmt, ap2);
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va_end(ap2);
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}
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}
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// Enable this if you want to see all errors printed as they occur.
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// Note that there are many recoverable errors that may happen internally and
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// can be safely ignored if the public API doesn't return an error code.
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#if 0
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "%s", error->str);
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#endif
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}
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return false;
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}
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const char *SDL_GetError(void)
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{
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const SDL_error *error = SDL_GetErrBuf(false);
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if (!error) {
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return "";
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}
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switch (error->error) {
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case SDL_ErrorCodeGeneric:
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return error->str;
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case SDL_ErrorCodeOutOfMemory:
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return "Out of memory";
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default:
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return "";
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}
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}
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bool SDL_ClearError(void)
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{
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SDL_error *error = SDL_GetErrBuf(false);
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if (error) {
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error->error = SDL_ErrorCodeNone;
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}
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return true;
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}
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bool SDL_OutOfMemory(void)
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{
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SDL_error *error = SDL_GetErrBuf(true);
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if (error) {
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error->error = SDL_ErrorCodeOutOfMemory;
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}
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return false;
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}
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