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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/SDL_error_c.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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/* This file defines a structure that carries language-independent
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error messages
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*/
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#ifndef SDL_error_c_h_
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#define SDL_error_c_h_
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typedef enum
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{
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SDL_ErrorCodeNone,
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SDL_ErrorCodeGeneric,
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SDL_ErrorCodeOutOfMemory,
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} SDL_ErrorCode;
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typedef struct SDL_error
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{
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SDL_ErrorCode error;
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char *str;
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size_t len;
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SDL_realloc_func realloc_func;
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SDL_free_func free_func;
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} SDL_error;
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// Defined in SDL_thread.c
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extern SDL_error *SDL_GetErrBuf(bool create);
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// Macros to save and restore error values
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#define SDL_PushError() \
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char *saved_error = SDL_strdup(SDL_GetError())
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#define SDL_PopError() \
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do { \
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if (saved_error) { \
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SDL_SetError("%s", saved_error); \
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SDL_free(saved_error); \
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} \
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} while (0)
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#endif // SDL_error_c_h_
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