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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/core/windows/SDL_immdevice.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_IMMDEVICE_H
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#define SDL_IMMDEVICE_H
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#define COBJMACROS
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#include <mmdeviceapi.h>
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#include <mmreg.h>
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struct SDL_AudioDevice; // defined in src/audio/SDL_sysaudio.h
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typedef struct SDL_IMMDevice_callbacks
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{
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void (*audio_device_disconnected)(struct SDL_AudioDevice *device);
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void (*default_audio_device_changed)(struct SDL_AudioDevice *new_default_device);
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} SDL_IMMDevice_callbacks;
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bool SDL_IMMDevice_Init(const SDL_IMMDevice_callbacks *callbacks);
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void SDL_IMMDevice_Quit(void);
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bool SDL_IMMDevice_Get(struct SDL_AudioDevice *device, IMMDevice **immdevice, bool recording);
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void SDL_IMMDevice_EnumerateEndpoints(struct SDL_AudioDevice **default_playback, struct SDL_AudioDevice **default_recording);
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LPGUID SDL_IMMDevice_GetDirectSoundGUID(struct SDL_AudioDevice *device);
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LPCWSTR SDL_IMMDevice_GetDevID(struct SDL_AudioDevice *device);
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void SDL_IMMDevice_FreeDeviceHandle(struct SDL_AudioDevice *device);
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#endif // SDL_IMMDEVICE_H
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