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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/events/SDL_eventwatch_c.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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typedef struct SDL_EventWatcher
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{
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SDL_EventFilter callback;
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void *userdata;
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bool removed;
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} SDL_EventWatcher;
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typedef struct SDL_EventWatchList
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{
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SDL_Mutex *lock;
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SDL_EventWatcher filter;
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SDL_EventWatcher *watchers;
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int count;
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bool dispatching;
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bool removed;
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} SDL_EventWatchList;
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extern bool SDL_InitEventWatchList(SDL_EventWatchList *list);
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extern void SDL_QuitEventWatchList(SDL_EventWatchList *list);
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extern bool SDL_DispatchEventWatchList(SDL_EventWatchList *list, SDL_Event *event);
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extern bool SDL_AddEventWatchList(SDL_EventWatchList *list, SDL_EventFilter filter, void *userdata);
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extern void SDL_RemoveEventWatchList(SDL_EventWatchList *list, SDL_EventFilter filter, void *userdata);
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