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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/haptic/windows/SDL_dinputhaptic_c.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_windowshaptic_c.h"
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// Set up for C function definitions, even when using C++
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool SDL_DINPUT_HapticInit(void);
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extern bool SDL_DINPUT_HapticMaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
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extern bool SDL_DINPUT_HapticMaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
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extern bool SDL_DINPUT_HapticOpen(SDL_Haptic *haptic, SDL_hapticlist_item *item);
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extern bool SDL_DINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
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extern bool SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick);
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extern void SDL_DINPUT_HapticClose(SDL_Haptic *haptic);
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extern void SDL_DINPUT_HapticQuit(void);
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extern bool SDL_DINPUT_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, const SDL_HapticEffect *base);
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extern bool SDL_DINPUT_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, const SDL_HapticEffect *data);
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extern bool SDL_DINPUT_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations);
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extern bool SDL_DINPUT_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect);
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extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect);
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extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect);
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extern bool SDL_DINPUT_HapticSetGain(SDL_Haptic *haptic, int gain);
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extern bool SDL_DINPUT_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
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extern bool SDL_DINPUT_HapticPause(SDL_Haptic *haptic);
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extern bool SDL_DINPUT_HapticResume(SDL_Haptic *haptic);
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extern bool SDL_DINPUT_HapticStopAll(SDL_Haptic *haptic);
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// Ends C function definitions when using C++
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#ifdef __cplusplus
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}
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#endif
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