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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/haptic/windows/SDL_windowshaptic_c.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_windowshaptic_c_h_
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#define SDL_windowshaptic_c_h_
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#include "../SDL_syshaptic.h"
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#include "../../core/windows/SDL_directx.h"
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#include "../../core/windows/SDL_xinput.h"
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// Set up for C function definitions, even when using C++
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* Haptic system hardware data.
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*/
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struct haptic_hwdata
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{
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#ifdef SDL_HAPTIC_DINPUT
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LPDIRECTINPUTDEVICE8 device;
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#endif
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DWORD axes[3]; // Axes to use.
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bool is_joystick; // Device is loaded as joystick.
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SDL_Thread *thread;
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SDL_Mutex *mutex;
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Uint64 stopTicks;
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SDL_AtomicInt stopThread;
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};
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/*
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* Haptic system effect data.
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*/
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#ifdef SDL_HAPTIC_DINPUT
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struct haptic_hweffect
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{
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DIEFFECT effect;
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LPDIRECTINPUTEFFECT ref;
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};
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#endif
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/*
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* List of available haptic devices.
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*/
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typedef struct SDL_hapticlist_item
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{
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SDL_HapticID instance_id;
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char *name;
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SDL_Haptic *haptic;
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#ifdef SDL_HAPTIC_DINPUT
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DIDEVICEINSTANCE instance;
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DIDEVCAPS capabilities;
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#endif
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struct SDL_hapticlist_item *next;
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} SDL_hapticlist_item;
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extern SDL_hapticlist_item *SDL_hapticlist;
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extern bool SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item);
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extern bool SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item);
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// Ends C function definitions when using C++
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#ifdef __cplusplus
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}
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#endif
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#endif // SDL_windowshaptic_c_h_
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