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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/include/SDL3/SDL_hints.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryHints
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*
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* This file contains functions to set and get configuration hints, as well as
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* listing each of them alphabetically.
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*
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* The convention for naming hints is SDL_HINT_X, where "SDL_X" is the
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* environment variable that can be used to override the default.
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*
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* In general these hints are just that - they may or may not be supported or
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* applicable on any given platform, but they provide a way for an application
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* or user to give the library a hint as to how they would like the library to
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* work.
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*/
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#ifndef SDL_hints_h_
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#define SDL_hints_h_
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Specify the behavior of Alt+Tab while the keyboard is grabbed.
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*
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* By default, SDL emulates Alt+Tab functionality while the keyboard is
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* grabbed and your window is full-screen. This prevents the user from getting
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* stuck in your application if you've enabled keyboard grab.
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*
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* The variable can be set to the following values:
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*
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* - "0": SDL will not handle Alt+Tab. Your application is responsible for
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* handling Alt+Tab while the keyboard is grabbed.
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* - "1": SDL will minimize your window when Alt+Tab is pressed (default)
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*
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* This hint can be set anytime.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED"
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/**
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* A variable to control whether the SDL activity is allowed to be re-created.
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*
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* If this hint is true, the activity can be recreated on demand by the OS,
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* and Java static data and C++ static data remain with their current values.
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* If this hint is false, then SDL will call exit() when you return from your
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* main function and the application will be terminated and then started fresh
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* each time.
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*
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* The variable can be set to the following values:
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*
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* - "0": The application starts fresh at each launch. (default)
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* - "1": The application activity can be recreated by the OS.
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*
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* This hint can be set anytime.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY "SDL_ANDROID_ALLOW_RECREATE_ACTIVITY"
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/**
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* A variable to control whether the event loop will block itself when the app
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* is paused.
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*
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* The variable can be set to the following values:
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*
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* - "0": Non blocking.
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* - "1": Blocking. (default)
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*
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* This hint should be set before SDL is initialized.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
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/**
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* A variable to control whether low latency audio should be enabled.
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*
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* Some devices have poor quality output when this is enabled, but this is
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* usually an improvement in audio latency.
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*
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* The variable can be set to the following values:
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*
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* - "0": Low latency audio is not enabled.
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* - "1": Low latency audio is enabled. (default)
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*
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* This hint should be set before SDL audio is initialized.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO"
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/**
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* A variable to control whether we trap the Android back button to handle it
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* manually.
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*
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* This is necessary for the right mouse button to work on some Android
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* devices, or to be able to trap the back button for use in your code
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* reliably. If this hint is true, the back button will show up as an
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* SDL_EVENT_KEY_DOWN / SDL_EVENT_KEY_UP pair with a keycode of
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* SDL_SCANCODE_AC_BACK.
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*
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* The variable can be set to the following values:
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*
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* - "0": Back button will be handled as usual for system. (default)
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* - "1": Back button will be trapped, allowing you to handle the key press
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* manually. (This will also let right mouse click work on systems where the
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* right mouse button functions as back.)
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*
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* This hint can be set anytime.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
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/**
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* A variable setting the app ID string.
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*
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* This string is used by desktop compositors to identify and group windows
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* together, as well as match applications with associated desktop settings
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* and icons.
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*
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* This will override SDL_PROP_APP_METADATA_IDENTIFIER_STRING, if set by the
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* application.
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*
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* This hint should be set before SDL is initialized.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_APP_ID "SDL_APP_ID"
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/**
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* A variable setting the application name.
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*
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* This hint lets you specify the application name sent to the OS when
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* required. For example, this will often appear in volume control applets for
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* audio streams, and in lists of applications which are inhibiting the
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* screensaver. You should use a string that describes your program ("My Game
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* 2: The Revenge")
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*
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* This will override SDL_PROP_APP_METADATA_NAME_STRING, if set by the
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* application.
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*
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* This hint should be set before SDL is initialized.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_APP_NAME "SDL_APP_NAME"
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/**
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* A variable controlling whether controllers used with the Apple TV generate
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* UI events.
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*
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* When UI events are generated by controller input, the app will be
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* backgrounded when the Apple TV remote's menu button is pressed, and when
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* the pause or B buttons on gamepads are pressed.
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*
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* More information about properly making use of controllers for the Apple TV
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* can be found here:
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* https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/
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*
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* The variable can be set to the following values:
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*
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* - "0": Controller input does not generate UI events. (default)
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* - "1": Controller input generates UI events.
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*
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* This hint can be set anytime.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS"
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/**
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* A variable controlling whether the Apple TV remote's joystick axes will
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* automatically match the rotation of the remote.
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*
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* The variable can be set to the following values:
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*
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* - "0": Remote orientation does not affect joystick axes. (default)
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* - "1": Joystick axes are based on the orientation of the remote.
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*
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* This hint can be set anytime.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
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/**
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* Specify the default ALSA audio device name.
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*
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* This variable is a specific audio device to open when the "default" audio
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* device is used.
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*
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* This hint will be ignored when opening the default playback device if
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* SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE is set, or when opening the
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* default recording device if SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE is
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* set.
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*
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* \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE
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* \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE
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*/
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#define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE"
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/**
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* Specify the default ALSA audio playback device name.
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*
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* This variable is a specific audio device to open for playback, when the
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* "default" audio device is used.
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*
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* If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
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* before choosing a reasonable default.
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*
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* \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE
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* \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
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*/
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#define SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE "SDL_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE"
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/**
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* Specify the default ALSA audio recording device name.
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*
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* This variable is a specific audio device to open for recording, when the
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* "default" audio device is used.
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*
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* If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
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* before choosing a reasonable default.
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*
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* \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE
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* \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
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*/
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#define SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE "SDL_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE"
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/**
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* A variable controlling the audio category on iOS and macOS.
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*
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* The variable can be set to the following values:
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*
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* - "ambient": Use the AVAudioSessionCategoryAmbient audio category, will be
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* muted by the phone mute switch (default)
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* - "playback": Use the AVAudioSessionCategoryPlayback category.
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*
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* For more information, see Apple's documentation:
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* https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY"
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/**
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* A variable controlling the default audio channel count.
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*
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* If the application doesn't specify the audio channel count when opening the
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* device, this hint can be used to specify a default channel count that will
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* be used. This defaults to "1" for recording and "2" for playback devices.
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS"
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/**
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* Specify an application icon name for an audio device.
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*
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* Some audio backends (such as Pulseaudio and Pipewire) allow you to set an
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* XDG icon name for your application. Among other things, this icon might
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* show up in a system control panel that lets the user adjust the volume on
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* specific audio streams instead of using one giant master volume slider.
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* Note that this is unrelated to the icon used by the windowing system, which
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* may be set with SDL_SetWindowIcon (or via desktop file on Wayland).
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*
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* Setting this to "" or leaving it unset will have SDL use a reasonable
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* default, "applications-games", which is likely to be installed. See
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* https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
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* and
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* https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html
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* for the relevant XDG icon specs.
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME"
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/**
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* A variable controlling device buffer size.
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*
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* This hint is an integer > 0, that represents the size of the device's
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* buffer in sample frames (stereo audio data in 16-bit format is 4 bytes per
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* sample frame, for example).
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*
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* SDL3 generally decides this value on behalf of the app, but if for some
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* reason the app needs to dictate this (because they want either lower
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* latency or higher throughput AND ARE WILLING TO DEAL WITH what that might
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* require of the app), they can specify it.
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*
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* SDL will try to accommodate this value, but there is no promise you'll get
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* the buffer size requested. Many platforms won't honor this request at all,
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* or might adjust it.
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES "SDL_AUDIO_DEVICE_SAMPLE_FRAMES"
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/**
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* Specify an audio stream name for an audio device.
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*
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* Some audio backends (such as PulseAudio) allow you to describe your audio
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* stream. Among other things, this description might show up in a system
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* control panel that lets the user adjust the volume on specific audio
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* streams instead of using one giant master volume slider.
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*
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* This hints lets you transmit that information to the OS. The contents of
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* this hint are used while opening an audio device. You should use a string
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* that describes your what your program is playing ("audio stream" is
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* probably sufficient in many cases, but this could be useful for something
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* like "team chat" if you have a headset playing VoIP audio separately).
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*
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* Setting this to "" or leaving it unset will have SDL use a reasonable
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* default: "audio stream" or something similar.
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*
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* Note that while this talks about audio streams, this is an OS-level
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* concept, so it applies to a physical audio device in this case, and not an
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* SDL_AudioStream, nor an SDL logical audio device.
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME"
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/**
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* Specify an application role for an audio device.
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*
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* Some audio backends (such as Pipewire) allow you to describe the role of
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* your audio stream. Among other things, this description might show up in a
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* system control panel or software for displaying and manipulating media
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* playback/recording graphs.
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*
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* This hints lets you transmit that information to the OS. The contents of
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* this hint are used while opening an audio device. You should use a string
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* that describes your what your program is playing (Game, Music, Movie,
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* etc...).
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*
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* Setting this to "" or leaving it unset will have SDL use a reasonable
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* default: "Game" or something similar.
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*
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* Note that while this talks about audio streams, this is an OS-level
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* concept, so it applies to a physical audio device in this case, and not an
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* SDL_AudioStream, nor an SDL logical audio device.
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE"
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/**
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* Specify the input file when recording audio using the disk audio driver.
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*
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* This defaults to "sdlaudio-in.raw"
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUDIO_DISK_INPUT_FILE "SDL_AUDIO_DISK_INPUT_FILE"
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/**
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* Specify the output file when playing audio using the disk audio driver.
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*
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* This defaults to "sdlaudio.raw"
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUDIO_DISK_OUTPUT_FILE "SDL_AUDIO_DISK_OUTPUT_FILE"
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/**
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* A variable controlling the audio rate when using the disk audio driver.
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*
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* The disk audio driver normally simulates real-time for the audio rate that
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* was specified, but you can use this variable to adjust this rate higher or
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* lower down to 0. The default value is "1.0".
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUDIO_DISK_TIMESCALE "SDL_AUDIO_DISK_TIMESCALE"
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/**
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* A variable that specifies an audio backend to use.
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*
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* By default, SDL will try all available audio backends in a reasonable order
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* until it finds one that can work, but this hint allows the app or user to
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* force a specific driver, such as "pipewire" if, say, you are on PulseAudio
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* but want to try talking to the lower level instead.
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*
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* This hint should be set before SDL is initialized.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUDIO_DRIVER "SDL_AUDIO_DRIVER"
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/**
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* A variable controlling the audio rate when using the dummy audio driver.
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*
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* The dummy audio driver normally simulates real-time for the audio rate that
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* was specified, but you can use this variable to adjust this rate higher or
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* lower down to 0. The default value is "1.0".
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUDIO_DUMMY_TIMESCALE "SDL_AUDIO_DUMMY_TIMESCALE"
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/**
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* A variable controlling the default audio format.
464
*
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* If the application doesn't specify the audio format when opening the
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* device, this hint can be used to specify a default format that will be
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* used.
468
*
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* The variable can be set to the following values:
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*
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* - "U8": Unsigned 8-bit audio
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* - "S8": Signed 8-bit audio
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* - "S16LE": Signed 16-bit little-endian audio
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* - "S16BE": Signed 16-bit big-endian audio
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* - "S16": Signed 16-bit native-endian audio (default)
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* - "S32LE": Signed 32-bit little-endian audio
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* - "S32BE": Signed 32-bit big-endian audio
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* - "S32": Signed 32-bit native-endian audio
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* - "F32LE": Floating point little-endian audio
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* - "F32BE": Floating point big-endian audio
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* - "F32": Floating point native-endian audio
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.2.0.
486
*/
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#define SDL_HINT_AUDIO_FORMAT "SDL_AUDIO_FORMAT"
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/**
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* A variable controlling the default audio frequency.
491
*
492
* If the application doesn't specify the audio frequency when opening the
493
* device, this hint can be used to specify a default frequency that will be
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* used. This defaults to "44100".
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*
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* This hint should be set before an audio device is opened.
497
*
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* \since This hint is available since SDL 3.2.0.
499
*/
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#define SDL_HINT_AUDIO_FREQUENCY "SDL_AUDIO_FREQUENCY"
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502
/**
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* A variable that causes SDL to not ignore audio "monitors".
504
*
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* This is currently only used by the PulseAudio driver.
506
*
507
* By default, SDL ignores audio devices that aren't associated with physical
508
* hardware. Changing this hint to "1" will expose anything SDL sees that
509
* appears to be an audio source or sink. This will add "devices" to the list
510
* that the user probably doesn't want or need, but it can be useful in
511
* scenarios where you want to hook up SDL to some sort of virtual device,
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* etc.
513
*
514
* The variable can be set to the following values:
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*
516
* - "0": Audio monitor devices will be ignored. (default)
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* - "1": Audio monitor devices will show up in the device list.
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*
519
* This hint should be set before SDL is initialized.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS"
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525
/**
526
* A variable controlling whether SDL updates joystick state when getting
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* input events.
528
*
529
* The variable can be set to the following values:
530
*
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* - "0": You'll call SDL_UpdateJoysticks() manually.
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* - "1": SDL will automatically call SDL_UpdateJoysticks(). (default)
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*
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* This hint can be set anytime.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS"
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540
/**
541
* A variable controlling whether SDL updates sensor state when getting input
542
* events.
543
*
544
* The variable can be set to the following values:
545
*
546
* - "0": You'll call SDL_UpdateSensors() manually.
547
* - "1": SDL will automatically call SDL_UpdateSensors(). (default)
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*
549
* This hint can be set anytime.
550
*
551
* \since This hint is available since SDL 3.2.0.
552
*/
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#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS"
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555
/**
556
* Prevent SDL from using version 4 of the bitmap header when saving BMPs.
557
*
558
* The bitmap header version 4 is required for proper alpha channel support
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* and SDL will use it when required. Should this not be desired, this hint
560
* can force the use of the 40 byte header version which is supported
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* everywhere.
562
*
563
* The variable can be set to the following values:
564
*
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* - "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit
566
* BMP file with an alpha mask. SDL will use the bitmap header version 4 and
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* set the alpha mask accordingly. (default)
568
* - "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit
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* BMP file without an alpha mask. The alpha channel data will be in the
570
* file, but applications are going to ignore it.
571
*
572
* This hint can be set anytime.
573
*
574
* \since This hint is available since SDL 3.2.0.
575
*/
576
#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
577
578
/**
579
* A variable that decides what camera backend to use.
580
*
581
* By default, SDL will try all available camera backends in a reasonable
582
* order until it finds one that can work, but this hint allows the app or
583
* user to force a specific target, such as "directshow" if, say, you are on
584
* Windows Media Foundations but want to try DirectShow instead.
585
*
586
* The default value is unset, in which case SDL will try to figure out the
587
* best camera backend on your behalf. This hint needs to be set before
588
* SDL_Init() is called to be useful.
589
*
590
* \since This hint is available since SDL 3.2.0.
591
*/
592
#define SDL_HINT_CAMERA_DRIVER "SDL_CAMERA_DRIVER"
593
594
/**
595
* A variable that limits what CPU features are available.
596
*
597
* By default, SDL marks all features the current CPU supports as available.
598
* This hint allows to limit these to a subset.
599
*
600
* When the hint is unset, or empty, SDL will enable all detected CPU
601
* features.
602
*
603
* The variable can be set to a comma separated list containing the following
604
* items:
605
*
606
* - "all"
607
* - "altivec"
608
* - "sse"
609
* - "sse2"
610
* - "sse3"
611
* - "sse41"
612
* - "sse42"
613
* - "avx"
614
* - "avx2"
615
* - "avx512f"
616
* - "arm-simd"
617
* - "neon"
618
* - "lsx"
619
* - "lasx"
620
*
621
* The items can be prefixed by '+'/'-' to add/remove features.
622
*
623
* \since This hint is available since SDL 3.2.0.
624
*/
625
#define SDL_HINT_CPU_FEATURE_MASK "SDL_CPU_FEATURE_MASK"
626
627
/**
628
* A variable controlling whether DirectInput should be used for controllers.
629
*
630
* The variable can be set to the following values:
631
*
632
* - "0": Disable DirectInput detection.
633
* - "1": Enable DirectInput detection. (default)
634
*
635
* This hint should be set before SDL is initialized.
636
*
637
* \since This hint is available since SDL 3.2.0.
638
*/
639
#define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT"
640
641
/**
642
* A variable that specifies a dialog backend to use.
643
*
644
* By default, SDL will try all available dialog backends in a reasonable
645
* order until it finds one that can work, but this hint allows the app or
646
* user to force a specific target.
647
*
648
* If the specified target does not exist or is not available, the
649
* dialog-related function calls will fail.
650
*
651
* This hint currently only applies to platforms using the generic "Unix"
652
* dialog implementation, but may be extended to more platforms in the future.
653
* Note that some Unix and Unix-like platforms have their own implementation,
654
* such as macOS and Haiku.
655
*
656
* The variable can be set to the following values:
657
*
658
* - NULL: Select automatically (default, all platforms)
659
* - "portal": Use XDG Portals through DBus (Unix only)
660
* - "zenity": Use the Zenity program (Unix only)
661
*
662
* More options may be added in the future.
663
*
664
* This hint can be set anytime.
665
*
666
* \since This hint is available since SDL 3.2.0.
667
*/
668
#define SDL_HINT_FILE_DIALOG_DRIVER "SDL_FILE_DIALOG_DRIVER"
669
670
/**
671
* Override for SDL_GetDisplayUsableBounds().
672
*
673
* If set, this hint will override the expected results for
674
* SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want
675
* to do this, but this allows an embedded system to request that some of the
676
* screen be reserved for other uses when paired with a well-behaved
677
* application.
678
*
679
* The contents of this hint must be 4 comma-separated integers, the first is
680
* the bounds x, then y, width and height, in that order.
681
*
682
* This hint can be set anytime.
683
*
684
* \since This hint is available since SDL 3.2.0.
685
*/
686
#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
687
688
/**
689
* Disable giving back control to the browser automatically when running with
690
* asyncify.
691
*
692
* With -s ASYNCIFY, SDL calls emscripten_sleep during operations such as
693
* refreshing the screen or polling events.
694
*
695
* This hint only applies to the emscripten platform.
696
*
697
* The variable can be set to the following values:
698
*
699
* - "0": Disable emscripten_sleep calls (if you give back browser control
700
* manually or use asyncify for other purposes).
701
* - "1": Enable emscripten_sleep calls. (default)
702
*
703
* This hint can be set anytime.
704
*
705
* \since This hint is available since SDL 3.2.0.
706
*/
707
#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY"
708
709
/**
710
* Specify the CSS selector used for the "default" window/canvas.
711
*
712
* This hint only applies to the emscripten platform.
713
*
714
* The default value is "#canvas"
715
*
716
* This hint should be set before creating a window.
717
*
718
* \since This hint is available since SDL 3.2.0.
719
*/
720
#define SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR "SDL_EMSCRIPTEN_CANVAS_SELECTOR"
721
722
/**
723
* Override the binding element for keyboard inputs for Emscripten builds.
724
*
725
* This hint only applies to the emscripten platform.
726
*
727
* The variable can be one of:
728
*
729
* - "#window": the javascript window object (default)
730
* - "#document": the javascript document object
731
* - "#screen": the javascript window.screen object
732
* - "#canvas": the WebGL canvas element
733
* - "#none": Don't bind anything at all
734
* - any other string without a leading # sign applies to the element on the
735
* page with that ID.
736
*
737
* This hint should be set before creating a window.
738
*
739
* \since This hint is available since SDL 3.2.0.
740
*/
741
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
742
743
/**
744
* A variable that controls whether the on-screen keyboard should be shown
745
* when text input is active.
746
*
747
* The variable can be set to the following values:
748
*
749
* - "auto": The on-screen keyboard will be shown if there is no physical
750
* keyboard attached. (default)
751
* - "0": Do not show the on-screen keyboard.
752
* - "1": Show the on-screen keyboard, if available.
753
*
754
* This hint must be set before SDL_StartTextInput() is called
755
*
756
* \since This hint is available since SDL 3.2.0.
757
*/
758
#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
759
760
/**
761
* A variable containing a list of evdev devices to use if udev is not
762
* available.
763
*
764
* The list of devices is in the form:
765
*
766
* deviceclass:path[,deviceclass:path[,...]]
767
*
768
* where device class is an integer representing the SDL_UDEV_deviceclass and
769
* path is the full path to the event device.
770
*
771
* This hint should be set before SDL is initialized.
772
*
773
* \since This hint is available since SDL 3.2.0.
774
*/
775
#define SDL_HINT_EVDEV_DEVICES "SDL_EVDEV_DEVICES"
776
777
/**
778
* A variable controlling verbosity of the logging of SDL events pushed onto
779
* the internal queue.
780
*
781
* The variable can be set to the following values, from least to most
782
* verbose:
783
*
784
* - "0": Don't log any events. (default)
785
* - "1": Log most events (other than the really spammy ones).
786
* - "2": Include mouse and finger motion events.
787
*
788
* This is generally meant to be used to debug SDL itself, but can be useful
789
* for application developers that need better visibility into what is going
790
* on in the event queue. Logged events are sent through SDL_Log(), which
791
* means by default they appear on stdout on most platforms or maybe
792
* OutputDebugString() on Windows, and can be funneled by the app with
793
* SDL_SetLogOutputFunction(), etc.
794
*
795
* This hint can be set anytime.
796
*
797
* \since This hint is available since SDL 3.2.0.
798
*/
799
#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING"
800
801
/**
802
* A variable controlling whether raising the window should be done more
803
* forcefully.
804
*
805
* The variable can be set to the following values:
806
*
807
* - "0": Honor the OS policy for raising windows. (default)
808
* - "1": Force the window to be raised, overriding any OS policy.
809
*
810
* At present, this is only an issue under MS Windows, which makes it nearly
811
* impossible to programmatically move a window to the foreground, for
812
* "security" reasons. See http://stackoverflow.com/a/34414846 for a
813
* discussion.
814
*
815
* This hint can be set anytime.
816
*
817
* \since This hint is available since SDL 3.2.0.
818
*/
819
#define SDL_HINT_FORCE_RAISEWINDOW "SDL_FORCE_RAISEWINDOW"
820
821
/**
822
* A variable controlling how 3D acceleration is used to accelerate the SDL
823
* screen surface.
824
*
825
* SDL can try to accelerate the SDL screen surface by using streaming
826
* textures with a 3D rendering engine. This variable controls whether and how
827
* this is done.
828
*
829
* The variable can be set to the following values:
830
*
831
* - "0": Disable 3D acceleration
832
* - "1": Enable 3D acceleration, using the default renderer. (default)
833
* - "X": Enable 3D acceleration, using X where X is one of the valid
834
* rendering drivers. (e.g. "direct3d", "opengl", etc.)
835
*
836
* This hint should be set before calling SDL_GetWindowSurface()
837
*
838
* \since This hint is available since SDL 3.2.0.
839
*/
840
#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
841
842
/**
843
* A variable that lets you manually hint extra gamecontroller db entries.
844
*
845
* The variable should be newline delimited rows of gamecontroller config
846
* data, see SDL_gamepad.h
847
*
848
* You can update mappings after SDL is initialized with
849
* SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping()
850
*
851
* This hint should be set before SDL is initialized.
852
*
853
* \since This hint is available since SDL 3.2.0.
854
*/
855
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
856
857
/**
858
* A variable that lets you provide a file with extra gamecontroller db
859
* entries.
860
*
861
* The file should contain lines of gamecontroller config data, see
862
* SDL_gamepad.h
863
*
864
* You can update mappings after SDL is initialized with
865
* SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping()
866
*
867
* This hint should be set before SDL is initialized.
868
*
869
* \since This hint is available since SDL 3.2.0.
870
*/
871
#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE"
872
873
/**
874
* A variable that overrides the automatic controller type detection.
875
*
876
* The variable should be comma separated entries, in the form: VID/PID=type
877
*
878
* The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd
879
*
880
* This hint affects what low level protocol is used with the HIDAPI driver.
881
*
882
* The variable can be set to the following values:
883
*
884
* - "Xbox360"
885
* - "XboxOne"
886
* - "PS3"
887
* - "PS4"
888
* - "PS5"
889
* - "SwitchPro"
890
*
891
* This hint should be set before SDL is initialized.
892
*
893
* \since This hint is available since SDL 3.2.0.
894
*/
895
#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE"
896
897
/**
898
* A variable containing a list of devices to skip when scanning for game
899
* controllers.
900
*
901
* The format of the string is a comma separated list of USB VID/PID pairs in
902
* hexadecimal form, e.g.
903
*
904
* 0xAAAA/0xBBBB,0xCCCC/0xDDDD
905
*
906
* The variable can also take the form of "@file", in which case the named
907
* file will be loaded and interpreted as the value of the variable.
908
*
909
* This hint can be set anytime.
910
*
911
* \since This hint is available since SDL 3.2.0.
912
*/
913
#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES"
914
915
/**
916
* If set, all devices will be skipped when scanning for game controllers
917
* except for the ones listed in this variable.
918
*
919
* The format of the string is a comma separated list of USB VID/PID pairs in
920
* hexadecimal form, e.g.
921
*
922
* 0xAAAA/0xBBBB,0xCCCC/0xDDDD
923
*
924
* The variable can also take the form of "@file", in which case the named
925
* file will be loaded and interpreted as the value of the variable.
926
*
927
* This hint can be set anytime.
928
*
929
* \since This hint is available since SDL 3.2.0.
930
*/
931
#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
932
933
/**
934
* A variable that controls whether the device's built-in accelerometer and
935
* gyro should be used as sensors for gamepads.
936
*
937
* The variable can be set to the following values:
938
*
939
* - "0": Sensor fusion is disabled
940
* - "1": Sensor fusion is enabled for all controllers that lack sensors
941
*
942
* Or the variable can be a comma separated list of USB VID/PID pairs in
943
* hexadecimal form, e.g.
944
*
945
* 0xAAAA/0xBBBB,0xCCCC/0xDDDD
946
*
947
* The variable can also take the form of "@file", in which case the named
948
* file will be loaded and interpreted as the value of the variable.
949
*
950
* This hint should be set before a gamepad is opened.
951
*
952
* \since This hint is available since SDL 3.2.0.
953
*/
954
#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION"
955
956
/**
957
* This variable sets the default text of the TextInput window on GDK
958
* platforms.
959
*
960
* This hint is available only if SDL_GDK_TEXTINPUT defined.
961
*
962
* This hint should be set before calling SDL_StartTextInput()
963
*
964
* \since This hint is available since SDL 3.2.0.
965
*/
966
#define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT"
967
968
/**
969
* This variable sets the description of the TextInput window on GDK
970
* platforms.
971
*
972
* This hint is available only if SDL_GDK_TEXTINPUT defined.
973
*
974
* This hint should be set before calling SDL_StartTextInput()
975
*
976
* \since This hint is available since SDL 3.2.0.
977
*/
978
#define SDL_HINT_GDK_TEXTINPUT_DESCRIPTION "SDL_GDK_TEXTINPUT_DESCRIPTION"
979
980
/**
981
* This variable sets the maximum input length of the TextInput window on GDK
982
* platforms.
983
*
984
* The value must be a stringified integer, for example "10" to allow for up
985
* to 10 characters of text input.
986
*
987
* This hint is available only if SDL_GDK_TEXTINPUT defined.
988
*
989
* This hint should be set before calling SDL_StartTextInput()
990
*
991
* \since This hint is available since SDL 3.2.0.
992
*/
993
#define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH"
994
995
/**
996
* This variable sets the input scope of the TextInput window on GDK
997
* platforms.
998
*
999
* Set this hint to change the XGameUiTextEntryInputScope value that will be
1000
* passed to the window creation function. The value must be a stringified
1001
* integer, for example "0" for XGameUiTextEntryInputScope::Default.
1002
*
1003
* This hint is available only if SDL_GDK_TEXTINPUT defined.
1004
*
1005
* This hint should be set before calling SDL_StartTextInput()
1006
*
1007
* \since This hint is available since SDL 3.2.0.
1008
*/
1009
#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE"
1010
1011
/**
1012
* This variable sets the title of the TextInput window on GDK platforms.
1013
*
1014
* This hint is available only if SDL_GDK_TEXTINPUT defined.
1015
*
1016
* This hint should be set before calling SDL_StartTextInput()
1017
*
1018
* \since This hint is available since SDL 3.2.0.
1019
*/
1020
#define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE"
1021
1022
/**
1023
* A variable to control whether HIDAPI uses libusb for device access.
1024
*
1025
* By default libusb will only be used for a few devices that require direct
1026
* USB access, and this can be controlled with
1027
* SDL_HINT_HIDAPI_LIBUSB_WHITELIST.
1028
*
1029
* The variable can be set to the following values:
1030
*
1031
* - "0": HIDAPI will not use libusb for device access.
1032
* - "1": HIDAPI will use libusb for device access if available. (default)
1033
*
1034
* This hint should be set before SDL is initialized.
1035
*
1036
* \since This hint is available since SDL 3.2.0.
1037
*/
1038
#define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB"
1039
1040
/**
1041
* A variable to control whether HIDAPI uses libusb only for whitelisted
1042
* devices.
1043
*
1044
* By default libusb will only be used for a few devices that require direct
1045
* USB access.
1046
*
1047
* The variable can be set to the following values:
1048
*
1049
* - "0": HIDAPI will use libusb for all device access.
1050
* - "1": HIDAPI will use libusb only for whitelisted devices. (default)
1051
*
1052
* This hint should be set before SDL is initialized.
1053
*
1054
* \since This hint is available since SDL 3.2.0.
1055
*/
1056
#define SDL_HINT_HIDAPI_LIBUSB_WHITELIST "SDL_HIDAPI_LIBUSB_WHITELIST"
1057
1058
/**
1059
* A variable to control whether HIDAPI uses udev for device detection.
1060
*
1061
* The variable can be set to the following values:
1062
*
1063
* - "0": HIDAPI will poll for device changes.
1064
* - "1": HIDAPI will use udev for device detection. (default)
1065
*
1066
* This hint should be set before SDL is initialized.
1067
*
1068
* \since This hint is available since SDL 3.2.0.
1069
*/
1070
#define SDL_HINT_HIDAPI_UDEV "SDL_HIDAPI_UDEV"
1071
1072
/**
1073
* A variable that specifies a GPU backend to use.
1074
*
1075
* By default, SDL will try all available GPU backends in a reasonable order
1076
* until it finds one that can work, but this hint allows the app or user to
1077
* force a specific target, such as "direct3d12" if, say, your hardware
1078
* supports Vulkan but you want to try using D3D12 instead.
1079
*
1080
* This hint should be set before any GPU functions are called.
1081
*
1082
* \since This hint is available since SDL 3.2.0.
1083
*/
1084
#define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER"
1085
1086
/**
1087
* A variable to control whether SDL_hid_enumerate() enumerates all HID
1088
* devices or only controllers.
1089
*
1090
* The variable can be set to the following values:
1091
*
1092
* - "0": SDL_hid_enumerate() will enumerate all HID devices.
1093
* - "1": SDL_hid_enumerate() will only enumerate controllers. (default)
1094
*
1095
* By default SDL will only enumerate controllers, to reduce risk of hanging
1096
* or crashing on devices with bad drivers and avoiding macOS keyboard capture
1097
* permission prompts.
1098
*
1099
* This hint can be set anytime.
1100
*
1101
* \since This hint is available since SDL 3.2.0.
1102
*/
1103
#define SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS "SDL_HIDAPI_ENUMERATE_ONLY_CONTROLLERS"
1104
1105
/**
1106
* A variable containing a list of devices to ignore in SDL_hid_enumerate().
1107
*
1108
* The format of the string is a comma separated list of USB VID/PID pairs in
1109
* hexadecimal form, e.g.
1110
*
1111
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
1112
*
1113
* For example, to ignore the Shanwan DS3 controller and any Valve controller,
1114
* you might use the string "0x2563/0x0523,0x28de/0x0000"
1115
*
1116
* This hint can be set anytime.
1117
*
1118
* \since This hint is available since SDL 3.2.0.
1119
*/
1120
#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES"
1121
1122
/**
1123
* A variable describing what IME UI elements the application can display.
1124
*
1125
* By default IME UI is handled using native components by the OS where
1126
* possible, however this can interfere with or not be visible when exclusive
1127
* fullscreen mode is used.
1128
*
1129
* The variable can be set to a comma separated list containing the following
1130
* items:
1131
*
1132
* - "none" or "0": The application can't render any IME elements, and native
1133
* UI should be used. (default)
1134
* - "composition": The application handles SDL_EVENT_TEXT_EDITING events and
1135
* can render the composition text.
1136
* - "candidates": The application handles SDL_EVENT_TEXT_EDITING_CANDIDATES
1137
* and can render the candidate list.
1138
*
1139
* This hint should be set before SDL is initialized.
1140
*
1141
* \since This hint is available since SDL 3.2.0.
1142
*/
1143
#define SDL_HINT_IME_IMPLEMENTED_UI "SDL_IME_IMPLEMENTED_UI"
1144
1145
/**
1146
* A variable controlling whether the home indicator bar on iPhone X should be
1147
* hidden.
1148
*
1149
* The variable can be set to the following values:
1150
*
1151
* - "0": The indicator bar is not hidden. (default for windowed applications)
1152
* - "1": The indicator bar is hidden and is shown when the screen is touched
1153
* (useful for movie playback applications).
1154
* - "2": The indicator bar is dim and the first swipe makes it visible and
1155
* the second swipe performs the "home" action. (default for fullscreen
1156
* applications)
1157
*
1158
* This hint can be set anytime.
1159
*
1160
* \since This hint is available since SDL 3.2.0.
1161
*/
1162
#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR"
1163
1164
/**
1165
* A variable that lets you enable joystick (and gamecontroller) events even
1166
* when your app is in the background.
1167
*
1168
* The variable can be set to the following values:
1169
*
1170
* - "0": Disable joystick & gamecontroller input events when the application
1171
* is in the background. (default)
1172
* - "1": Enable joystick & gamecontroller input events when the application
1173
* is in the background.
1174
*
1175
* This hint can be set anytime.
1176
*
1177
* \since This hint is available since SDL 3.2.0.
1178
*/
1179
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
1180
1181
/**
1182
* A variable containing a list of arcade stick style controllers.
1183
*
1184
* The format of the string is a comma separated list of USB VID/PID pairs in
1185
* hexadecimal form, e.g.
1186
*
1187
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
1188
*
1189
* The variable can also take the form of "@file", in which case the named
1190
* file will be loaded and interpreted as the value of the variable.
1191
*
1192
* This hint can be set anytime.
1193
*
1194
* \since This hint is available since SDL 3.2.0.
1195
*/
1196
#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES"
1197
1198
/**
1199
* A variable containing a list of devices that are not arcade stick style
1200
* controllers.
1201
*
1202
* This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in
1203
* device list.
1204
*
1205
* The format of the string is a comma separated list of USB VID/PID pairs in
1206
* hexadecimal form, e.g.
1207
*
1208
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
1209
*
1210
* The variable can also take the form of "@file", in which case the named
1211
* file will be loaded and interpreted as the value of the variable.
1212
*
1213
* This hint can be set anytime.
1214
*
1215
* \since This hint is available since SDL 3.2.0.
1216
*/
1217
#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED"
1218
1219
/**
1220
* A variable containing a list of devices that should not be considered
1221
* joysticks.
1222
*
1223
* The format of the string is a comma separated list of USB VID/PID pairs in
1224
* hexadecimal form, e.g.
1225
*
1226
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
1227
*
1228
* The variable can also take the form of "@file", in which case the named
1229
* file will be loaded and interpreted as the value of the variable.
1230
*
1231
* This hint can be set anytime.
1232
*
1233
* \since This hint is available since SDL 3.2.0.
1234
*/
1235
#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES"
1236
1237
/**
1238
* A variable containing a list of devices that should be considered
1239
* joysticks.
1240
*
1241
* This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in
1242
* device list.
1243
*
1244
* The format of the string is a comma separated list of USB VID/PID pairs in
1245
* hexadecimal form, e.g.
1246
*
1247
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
1248
*
1249
* The variable can also take the form of "@file", in which case the named
1250
* file will be loaded and interpreted as the value of the variable.
1251
*
1252
* This hint can be set anytime.
1253
*
1254
* \since This hint is available since SDL 3.2.0.
1255
*/
1256
#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED"
1257
1258
/**
1259
* A variable containing a comma separated list of devices to open as
1260
* joysticks.
1261
*
1262
* This variable is currently only used by the Linux joystick driver.
1263
*
1264
* \since This hint is available since SDL 3.2.0.
1265
*/
1266
#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE"
1267
1268
/**
1269
* A variable controlling whether enhanced reports should be used for
1270
* controllers when using the HIDAPI driver.
1271
*
1272
* Enhanced reports allow rumble and effects on Bluetooth PlayStation
1273
* controllers and gyro on Nintendo Switch controllers, but break Windows
1274
* DirectInput for other applications that don't use SDL.
1275
*
1276
* Once enhanced reports are enabled, they can't be disabled on PlayStation
1277
* controllers without power cycling the controller.
1278
*
1279
* The variable can be set to the following values:
1280
*
1281
* - "0": enhanced reports are not enabled.
1282
* - "1": enhanced reports are enabled. (default)
1283
* - "auto": enhanced features are advertised to the application, but SDL
1284
* doesn't change the controller report mode unless the application uses
1285
* them.
1286
*
1287
* This hint can be enabled anytime.
1288
*
1289
* \since This hint is available since SDL 3.2.0.
1290
*/
1291
#define SDL_HINT_JOYSTICK_ENHANCED_REPORTS "SDL_JOYSTICK_ENHANCED_REPORTS"
1292
1293
/**
1294
* A variable containing a list of flightstick style controllers.
1295
*
1296
* The format of the string is a comma separated list of USB VID/PID pairs in
1297
* hexadecimal form, e.g.
1298
*
1299
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
1300
*
1301
* The variable can also take the form of @file, in which case the named file
1302
* will be loaded and interpreted as the value of the variable.
1303
*
1304
* This hint can be set anytime.
1305
*
1306
* \since This hint is available since SDL 3.2.0.
1307
*/
1308
#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES"
1309
1310
/**
1311
* A variable containing a list of devices that are not flightstick style
1312
* controllers.
1313
*
1314
* This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in
1315
* device list.
1316
*
1317
* The format of the string is a comma separated list of USB VID/PID pairs in
1318
* hexadecimal form, e.g.
1319
*
1320
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
1321
*
1322
* The variable can also take the form of "@file", in which case the named
1323
* file will be loaded and interpreted as the value of the variable.
1324
*
1325
* This hint can be set anytime.
1326
*
1327
* \since This hint is available since SDL 3.2.0.
1328
*/
1329
#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED"
1330
1331
/**
1332
* A variable controlling whether GameInput should be used for controller
1333
* handling on Windows.
1334
*
1335
* The variable can be set to the following values:
1336
*
1337
* - "0": GameInput is not used.
1338
* - "1": GameInput is used.
1339
*
1340
* The default is "1" on GDK platforms, and "0" otherwise.
1341
*
1342
* This hint should be set before SDL is initialized.
1343
*
1344
* \since This hint is available since SDL 3.2.0.
1345
*/
1346
#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT"
1347
1348
/**
1349
* A variable containing a list of devices known to have a GameCube form
1350
* factor.
1351
*
1352
* The format of the string is a comma separated list of USB VID/PID pairs in
1353
* hexadecimal form, e.g.
1354
*
1355
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
1356
*
1357
* The variable can also take the form of "@file", in which case the named
1358
* file will be loaded and interpreted as the value of the variable.
1359
*
1360
* This hint can be set anytime.
1361
*
1362
* \since This hint is available since SDL 3.2.0.
1363
*/
1364
#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES"
1365
1366
/**
1367
* A variable containing a list of devices known not to have a GameCube form
1368
* factor.
1369
*
1370
* This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in
1371
* device list.
1372
*
1373
* The format of the string is a comma separated list of USB VID/PID pairs in
1374
* hexadecimal form, e.g.
1375
*
1376
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
1377
*
1378
* The variable can also take the form of "@file", in which case the named
1379
* file will be loaded and interpreted as the value of the variable.
1380
*
1381
* This hint can be set anytime.
1382
*
1383
* \since This hint is available since SDL 3.2.0.
1384
*/
1385
#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED"
1386
1387
/**
1388
* A variable controlling whether the HIDAPI joystick drivers should be used.
1389
*
1390
* The variable can be set to the following values:
1391
*
1392
* - "0": HIDAPI drivers are not used.
1393
* - "1": HIDAPI drivers are used. (default)
1394
*
1395
* This variable is the default for all drivers, but can be overridden by the
1396
* hints for specific drivers below.
1397
*
1398
* This hint should be set before initializing joysticks and gamepads.
1399
*
1400
* \since This hint is available since SDL 3.2.0.
1401
*/
1402
#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI"
1403
1404
/**
1405
* A variable controlling whether Nintendo Switch Joy-Con controllers will be
1406
* combined into a single Pro-like controller when using the HIDAPI driver.
1407
*
1408
* The variable can be set to the following values:
1409
*
1410
* - "0": Left and right Joy-Con controllers will not be combined and each
1411
* will be a mini-gamepad.
1412
* - "1": Left and right Joy-Con controllers will be combined into a single
1413
* controller. (default)
1414
*
1415
* This hint should be set before initializing joysticks and gamepads.
1416
*
1417
* \since This hint is available since SDL 3.2.0.
1418
*/
1419
#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS"
1420
1421
/**
1422
* A variable controlling whether the HIDAPI driver for Nintendo GameCube
1423
* controllers should be used.
1424
*
1425
* The variable can be set to the following values:
1426
*
1427
* - "0": HIDAPI driver is not used.
1428
* - "1": HIDAPI driver is used.
1429
*
1430
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
1431
*
1432
* This hint should be set before initializing joysticks and gamepads.
1433
*
1434
* \since This hint is available since SDL 3.2.0.
1435
*/
1436
#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE"
1437
1438
/**
1439
* A variable controlling whether rumble is used to implement the GameCube
1440
* controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2).
1441
*
1442
* This is useful for applications that need full compatibility for things
1443
* like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble
1444
* to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value -
1445
* StopHard is implemented by setting both low_frequency_rumble and
1446
* high_frequency_rumble to 0
1447
*
1448
* The variable can be set to the following values:
1449
*
1450
* - "0": Normal rumble behavior is behavior is used. (default)
1451
* - "1": Proper GameCube controller rumble behavior is used.
1452
*
1453
* This hint can be set anytime.
1454
*
1455
* \since This hint is available since SDL 3.2.0.
1456
*/
1457
#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"
1458
1459
/**
1460
* A variable controlling whether the HIDAPI driver for Nintendo Switch
1461
* Joy-Cons should be used.
1462
*
1463
* The variable can be set to the following values:
1464
*
1465
* - "0": HIDAPI driver is not used.
1466
* - "1": HIDAPI driver is used.
1467
*
1468
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
1469
*
1470
* This hint should be set before initializing joysticks and gamepads.
1471
*
1472
* \since This hint is available since SDL 3.2.0.
1473
*/
1474
#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS"
1475
1476
/**
1477
* A variable controlling whether the Home button LED should be turned on when
1478
* a Nintendo Switch Joy-Con controller is opened.
1479
*
1480
* The variable can be set to the following values:
1481
*
1482
* - "0": home button LED is turned off
1483
* - "1": home button LED is turned on
1484
*
1485
* By default the Home button LED state is not changed. This hint can also be
1486
* set to a floating point value between 0.0 and 1.0 which controls the
1487
* brightness of the Home button LED.
1488
*
1489
* This hint can be set anytime.
1490
*
1491
* \since This hint is available since SDL 3.2.0.
1492
*/
1493
#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED"
1494
1495
/**
1496
* A variable controlling whether the HIDAPI driver for Amazon Luna
1497
* controllers connected via Bluetooth should be used.
1498
*
1499
* The variable can be set to the following values:
1500
*
1501
* - "0": HIDAPI driver is not used.
1502
* - "1": HIDAPI driver is used.
1503
*
1504
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
1505
*
1506
* This hint should be set before initializing joysticks and gamepads.
1507
*
1508
* \since This hint is available since SDL 3.2.0.
1509
*/
1510
#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA"
1511
1512
/**
1513
* A variable controlling whether the HIDAPI driver for Nintendo Online
1514
* classic controllers should be used.
1515
*
1516
* The variable can be set to the following values:
1517
*
1518
* - "0": HIDAPI driver is not used.
1519
* - "1": HIDAPI driver is used.
1520
*
1521
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
1522
*
1523
* This hint should be set before initializing joysticks and gamepads.
1524
*
1525
* \since This hint is available since SDL 3.2.0.
1526
*/
1527
#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC"
1528
1529
/**
1530
* A variable controlling whether the HIDAPI driver for PS3 controllers should
1531
* be used.
1532
*
1533
* The variable can be set to the following values:
1534
*
1535
* - "0": HIDAPI driver is not used.
1536
* - "1": HIDAPI driver is used.
1537
*
1538
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on
1539
* other platforms.
1540
*
1541
* For official Sony driver (sixaxis.sys) use
1542
* SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER. See
1543
* https://github.com/ViGEm/DsHidMini for an alternative driver on Windows.
1544
*
1545
* This hint should be set before initializing joysticks and gamepads.
1546
*
1547
* \since This hint is available since SDL 3.2.0.
1548
*/
1549
#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3"
1550
1551
/**
1552
* A variable controlling whether the Sony driver (sixaxis.sys) for PS3
1553
* controllers (Sixaxis/DualShock 3) should be used.
1554
*
1555
* The variable can be set to the following values:
1556
*
1557
* - "0": Sony driver (sixaxis.sys) is not used.
1558
* - "1": Sony driver (sixaxis.sys) is used.
1559
*
1560
* The default value is 0.
1561
*
1562
* This hint should be set before initializing joysticks and gamepads.
1563
*
1564
* \since This hint is available since SDL 3.2.0.
1565
*/
1566
#define SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER "SDL_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER"
1567
1568
/**
1569
* A variable controlling whether the HIDAPI driver for PS4 controllers should
1570
* be used.
1571
*
1572
* The variable can be set to the following values:
1573
*
1574
* - "0": HIDAPI driver is not used.
1575
* - "1": HIDAPI driver is used.
1576
*
1577
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
1578
*
1579
* This hint should be set before initializing joysticks and gamepads.
1580
*
1581
* \since This hint is available since SDL 3.2.0.
1582
*/
1583
#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
1584
1585
/**
1586
* A variable controlling the update rate of the PS4 controller over Bluetooth
1587
* when using the HIDAPI driver.
1588
*
1589
* This defaults to 4 ms, to match the behavior over USB, and to be more
1590
* friendly to other Bluetooth devices and older Bluetooth hardware on the
1591
* computer. It can be set to "1" (1000Hz), "2" (500Hz) and "4" (250Hz)
1592
*
1593
* This hint can be set anytime, but only takes effect when extended input
1594
* reports are enabled.
1595
*
1596
* \since This hint is available since SDL 3.2.0.
1597
*/
1598
#define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL"
1599
1600
/**
1601
* A variable controlling whether the HIDAPI driver for PS5 controllers should
1602
* be used.
1603
*
1604
* The variable can be set to the following values:
1605
*
1606
* - "0": HIDAPI driver is not used.
1607
* - "1": HIDAPI driver is used.
1608
*
1609
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
1610
*
1611
* This hint should be set before initializing joysticks and gamepads.
1612
*
1613
* \since This hint is available since SDL 3.2.0.
1614
*/
1615
#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
1616
1617
/**
1618
* A variable controlling whether the player LEDs should be lit to indicate
1619
* which player is associated with a PS5 controller.
1620
*
1621
* The variable can be set to the following values:
1622
*
1623
* - "0": player LEDs are not enabled.
1624
* - "1": player LEDs are enabled. (default)
1625
*
1626
* \since This hint is available since SDL 3.2.0.
1627
*/
1628
#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED"
1629
1630
/**
1631
* A variable controlling whether the HIDAPI driver for NVIDIA SHIELD
1632
* controllers should be used.
1633
*
1634
* The variable can be set to the following values:
1635
*
1636
* - "0": HIDAPI driver is not used.
1637
* - "1": HIDAPI driver is used.
1638
*
1639
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
1640
*
1641
* This hint should be set before initializing joysticks and gamepads.
1642
*
1643
* \since This hint is available since SDL 3.2.0.
1644
*/
1645
#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD"
1646
1647
/**
1648
* A variable controlling whether the HIDAPI driver for Google Stadia
1649
* controllers should be used.
1650
*
1651
* The variable can be set to the following values:
1652
*
1653
* - "0": HIDAPI driver is not used.
1654
* - "1": HIDAPI driver is used.
1655
*
1656
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
1657
*
1658
* \since This hint is available since SDL 3.2.0.
1659
*/
1660
#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
1661
1662
/**
1663
* A variable controlling whether the HIDAPI driver for Bluetooth Steam
1664
* Controllers should be used.
1665
*
1666
* The variable can be set to the following values:
1667
*
1668
* - "0": HIDAPI driver is not used. (default)
1669
* - "1": HIDAPI driver is used for Steam Controllers, which requires
1670
* Bluetooth access and may prompt the user for permission on iOS and
1671
* Android.
1672
*
1673
* This hint should be set before initializing joysticks and gamepads.
1674
*
1675
* \since This hint is available since SDL 3.2.0.
1676
*/
1677
#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
1678
1679
/**
1680
* A variable controlling whether the Steam button LED should be turned on
1681
* when a Steam controller is opened.
1682
*
1683
* The variable can be set to the following values:
1684
*
1685
* - "0": Steam button LED is turned off.
1686
* - "1": Steam button LED is turned on.
1687
*
1688
* By default the Steam button LED state is not changed. This hint can also be
1689
* set to a floating point value between 0.0 and 1.0 which controls the
1690
* brightness of the Steam button LED.
1691
*
1692
* This hint can be set anytime.
1693
*
1694
* \since This hint is available since SDL 3.2.0.
1695
*/
1696
#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED"
1697
1698
/**
1699
* A variable controlling whether the HIDAPI driver for the Steam Deck builtin
1700
* controller should be used.
1701
*
1702
* The variable can be set to the following values:
1703
*
1704
* - "0": HIDAPI driver is not used.
1705
* - "1": HIDAPI driver is used.
1706
*
1707
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
1708
*
1709
* This hint should be set before initializing joysticks and gamepads.
1710
*
1711
* \since This hint is available since SDL 3.2.0.
1712
*/
1713
#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK"
1714
1715
/**
1716
* A variable controlling whether the HIDAPI driver for HORI licensed Steam
1717
* controllers should be used.
1718
*
1719
* This variable can be set to the following values: "0" - HIDAPI driver is
1720
* not used "1" - HIDAPI driver is used
1721
*
1722
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
1723
*/
1724
#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI"
1725
1726
/**
1727
* A variable controlling whether the HIDAPI driver for Nintendo Switch
1728
* controllers should be used.
1729
*
1730
* The variable can be set to the following values:
1731
*
1732
* - "0": HIDAPI driver is not used.
1733
* - "1": HIDAPI driver is used.
1734
*
1735
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
1736
*
1737
* This hint should be set before initializing joysticks and gamepads.
1738
*
1739
* \since This hint is available since SDL 3.2.0.
1740
*/
1741
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
1742
1743
/**
1744
* A variable controlling whether the Home button LED should be turned on when
1745
* a Nintendo Switch Pro controller is opened.
1746
*
1747
* The variable can be set to the following values:
1748
*
1749
* - "0": Home button LED is turned off.
1750
* - "1": Home button LED is turned on.
1751
*
1752
* By default the Home button LED state is not changed. This hint can also be
1753
* set to a floating point value between 0.0 and 1.0 which controls the
1754
* brightness of the Home button LED.
1755
*
1756
* This hint can be set anytime.
1757
*
1758
* \since This hint is available since SDL 3.2.0.
1759
*/
1760
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
1761
1762
/**
1763
* A variable controlling whether the player LEDs should be lit to indicate
1764
* which player is associated with a Nintendo Switch controller.
1765
*
1766
* The variable can be set to the following values:
1767
*
1768
* - "0": Player LEDs are not enabled.
1769
* - "1": Player LEDs are enabled. (default)
1770
*
1771
* This hint can be set anytime.
1772
*
1773
* \since This hint is available since SDL 3.2.0.
1774
*/
1775
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
1776
1777
/**
1778
* A variable controlling whether Nintendo Switch Joy-Con controllers will be
1779
* in vertical mode when using the HIDAPI driver.
1780
*
1781
* The variable can be set to the following values:
1782
*
1783
* - "0": Left and right Joy-Con controllers will not be in vertical mode.
1784
* (default)
1785
* - "1": Left and right Joy-Con controllers will be in vertical mode.
1786
*
1787
* This hint should be set before opening a Joy-Con controller.
1788
*
1789
* \since This hint is available since SDL 3.2.0.
1790
*/
1791
#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS"
1792
1793
/**
1794
* A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U
1795
* controllers should be used.
1796
*
1797
* The variable can be set to the following values:
1798
*
1799
* - "0": HIDAPI driver is not used.
1800
* - "1": HIDAPI driver is used.
1801
*
1802
* This driver doesn't work with the dolphinbar, so the default is false for
1803
* now.
1804
*
1805
* This hint should be set before initializing joysticks and gamepads.
1806
*
1807
* \since This hint is available since SDL 3.2.0.
1808
*/
1809
#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"
1810
1811
/**
1812
* A variable controlling whether the player LEDs should be lit to indicate
1813
* which player is associated with a Wii controller.
1814
*
1815
* The variable can be set to the following values:
1816
*
1817
* - "0": Player LEDs are not enabled.
1818
* - "1": Player LEDs are enabled. (default)
1819
*
1820
* This hint can be set anytime.
1821
*
1822
* \since This hint is available since SDL 3.2.0.
1823
*/
1824
#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED"
1825
1826
/**
1827
* A variable controlling whether the HIDAPI driver for XBox controllers
1828
* should be used.
1829
*
1830
* The variable can be set to the following values:
1831
*
1832
* - "0": HIDAPI driver is not used.
1833
* - "1": HIDAPI driver is used.
1834
*
1835
* The default is "0" on Windows, otherwise the value of
1836
* SDL_HINT_JOYSTICK_HIDAPI
1837
*
1838
* This hint should be set before initializing joysticks and gamepads.
1839
*
1840
* \since This hint is available since SDL 3.2.0.
1841
*/
1842
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
1843
1844
/**
1845
* A variable controlling whether the HIDAPI driver for XBox 360 controllers
1846
* should be used.
1847
*
1848
* The variable can be set to the following values:
1849
*
1850
* - "0": HIDAPI driver is not used.
1851
* - "1": HIDAPI driver is used.
1852
*
1853
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX
1854
*
1855
* This hint should be set before initializing joysticks and gamepads.
1856
*
1857
* \since This hint is available since SDL 3.2.0.
1858
*/
1859
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360"
1860
1861
/**
1862
* A variable controlling whether the player LEDs should be lit to indicate
1863
* which player is associated with an Xbox 360 controller.
1864
*
1865
* The variable can be set to the following values:
1866
*
1867
* - "0": Player LEDs are not enabled.
1868
* - "1": Player LEDs are enabled. (default)
1869
*
1870
* This hint can be set anytime.
1871
*
1872
* \since This hint is available since SDL 3.2.0.
1873
*/
1874
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED"
1875
1876
/**
1877
* A variable controlling whether the HIDAPI driver for XBox 360 wireless
1878
* controllers should be used.
1879
*
1880
* The variable can be set to the following values:
1881
*
1882
* - "0": HIDAPI driver is not used.
1883
* - "1": HIDAPI driver is used.
1884
*
1885
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360
1886
*
1887
* This hint should be set before initializing joysticks and gamepads.
1888
*
1889
* \since This hint is available since SDL 3.2.0.
1890
*/
1891
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
1892
1893
/**
1894
* A variable controlling whether the HIDAPI driver for XBox One controllers
1895
* should be used.
1896
*
1897
* The variable can be set to the following values:
1898
*
1899
* - "0": HIDAPI driver is not used.
1900
* - "1": HIDAPI driver is used.
1901
*
1902
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX.
1903
*
1904
* This hint should be set before initializing joysticks and gamepads.
1905
*
1906
* \since This hint is available since SDL 3.2.0.
1907
*/
1908
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE"
1909
1910
/**
1911
* A variable controlling whether the Home button LED should be turned on when
1912
* an Xbox One controller is opened.
1913
*
1914
* The variable can be set to the following values:
1915
*
1916
* - "0": Home button LED is turned off.
1917
* - "1": Home button LED is turned on.
1918
*
1919
* By default the Home button LED state is not changed. This hint can also be
1920
* set to a floating point value between 0.0 and 1.0 which controls the
1921
* brightness of the Home button LED. The default brightness is 0.4.
1922
*
1923
* This hint can be set anytime.
1924
*
1925
* \since This hint is available since SDL 3.2.0.
1926
*/
1927
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED"
1928
1929
/**
1930
* A variable controlling whether IOKit should be used for controller
1931
* handling.
1932
*
1933
* The variable can be set to the following values:
1934
*
1935
* - "0": IOKit is not used.
1936
* - "1": IOKit is used. (default)
1937
*
1938
* This hint should be set before SDL is initialized.
1939
*
1940
* \since This hint is available since SDL 3.2.0.
1941
*/
1942
#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT"
1943
1944
/**
1945
* A variable controlling whether to use the classic /dev/input/js* joystick
1946
* interface or the newer /dev/input/event* joystick interface on Linux.
1947
*
1948
* The variable can be set to the following values:
1949
*
1950
* - "0": Use /dev/input/event* (default)
1951
* - "1": Use /dev/input/js*
1952
*
1953
* This hint should be set before SDL is initialized.
1954
*
1955
* \since This hint is available since SDL 3.2.0.
1956
*/
1957
#define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC"
1958
1959
/**
1960
* A variable controlling whether joysticks on Linux adhere to their
1961
* HID-defined deadzones or return unfiltered values.
1962
*
1963
* The variable can be set to the following values:
1964
*
1965
* - "0": Return unfiltered joystick axis values. (default)
1966
* - "1": Return axis values with deadzones taken into account.
1967
*
1968
* This hint should be set before a controller is opened.
1969
*
1970
* \since This hint is available since SDL 3.2.0.
1971
*/
1972
#define SDL_HINT_JOYSTICK_LINUX_DEADZONES "SDL_JOYSTICK_LINUX_DEADZONES"
1973
1974
/**
1975
* A variable controlling whether joysticks on Linux will always treat 'hat'
1976
* axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking
1977
* whether they may be analog.
1978
*
1979
* The variable can be set to the following values:
1980
*
1981
* - "0": Only map hat axis inputs to digital hat outputs if the input axes
1982
* appear to actually be digital. (default)
1983
* - "1": Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as
1984
* digital hats.
1985
*
1986
* This hint should be set before a controller is opened.
1987
*
1988
* \since This hint is available since SDL 3.2.0.
1989
*/
1990
#define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS"
1991
1992
/**
1993
* A variable controlling whether digital hats on Linux will apply deadzones
1994
* to their underlying input axes or use unfiltered values.
1995
*
1996
* The variable can be set to the following values:
1997
*
1998
* - "0": Return digital hat values based on unfiltered input axis values.
1999
* - "1": Return digital hat values with deadzones on the input axes taken
2000
* into account. (default)
2001
*
2002
* This hint should be set before a controller is opened.
2003
*
2004
* \since This hint is available since SDL 3.2.0.
2005
*/
2006
#define SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES "SDL_JOYSTICK_LINUX_HAT_DEADZONES"
2007
2008
/**
2009
* A variable controlling whether GCController should be used for controller
2010
* handling.
2011
*
2012
* The variable can be set to the following values:
2013
*
2014
* - "0": GCController is not used.
2015
* - "1": GCController is used. (default)
2016
*
2017
* This hint should be set before SDL is initialized.
2018
*
2019
* \since This hint is available since SDL 3.2.0.
2020
*/
2021
#define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI"
2022
2023
/**
2024
* A variable controlling whether the RAWINPUT joystick drivers should be used
2025
* for better handling XInput-capable devices.
2026
*
2027
* The variable can be set to the following values:
2028
*
2029
* - "0": RAWINPUT drivers are not used. (default)
2030
* - "1": RAWINPUT drivers are used.
2031
*
2032
* This hint should be set before SDL is initialized.
2033
*
2034
* \since This hint is available since SDL 3.2.0.
2035
*/
2036
#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
2037
2038
/**
2039
* A variable controlling whether the RAWINPUT driver should pull correlated
2040
* data from XInput.
2041
*
2042
* The variable can be set to the following values:
2043
*
2044
* - "0": RAWINPUT driver will only use data from raw input APIs.
2045
* - "1": RAWINPUT driver will also pull data from XInput and
2046
* Windows.Gaming.Input, providing better trigger axes, guide button
2047
* presses, and rumble support for Xbox controllers. (default)
2048
*
2049
* This hint should be set before a gamepad is opened.
2050
*
2051
* \since This hint is available since SDL 3.2.0.
2052
*/
2053
#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
2054
2055
/**
2056
* A variable controlling whether the ROG Chakram mice should show up as
2057
* joysticks.
2058
*
2059
* The variable can be set to the following values:
2060
*
2061
* - "0": ROG Chakram mice do not show up as joysticks. (default)
2062
* - "1": ROG Chakram mice show up as joysticks.
2063
*
2064
* This hint should be set before SDL is initialized.
2065
*
2066
* \since This hint is available since SDL 3.2.0.
2067
*/
2068
#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM"
2069
2070
/**
2071
* A variable controlling whether a separate thread should be used for
2072
* handling joystick detection and raw input messages on Windows.
2073
*
2074
* The variable can be set to the following values:
2075
*
2076
* - "0": A separate thread is not used.
2077
* - "1": A separate thread is used for handling raw input messages. (default)
2078
*
2079
* This hint should be set before SDL is initialized.
2080
*
2081
* \since This hint is available since SDL 3.2.0.
2082
*/
2083
#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
2084
2085
/**
2086
* A variable containing a list of throttle style controllers.
2087
*
2088
* The format of the string is a comma separated list of USB VID/PID pairs in
2089
* hexadecimal form, e.g.
2090
*
2091
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
2092
*
2093
* The variable can also take the form of "@file", in which case the named
2094
* file will be loaded and interpreted as the value of the variable.
2095
*
2096
* This hint can be set anytime.
2097
*
2098
* \since This hint is available since SDL 3.2.0.
2099
*/
2100
#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES"
2101
2102
/**
2103
* A variable containing a list of devices that are not throttle style
2104
* controllers.
2105
*
2106
* This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in
2107
* device list.
2108
*
2109
* The format of the string is a comma separated list of USB VID/PID pairs in
2110
* hexadecimal form, e.g.
2111
*
2112
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
2113
*
2114
* The variable can also take the form of "@file", in which case the named
2115
* file will be loaded and interpreted as the value of the variable.
2116
*
2117
* This hint can be set anytime.
2118
*
2119
* \since This hint is available since SDL 3.2.0.
2120
*/
2121
#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED"
2122
2123
/**
2124
* A variable controlling whether Windows.Gaming.Input should be used for
2125
* controller handling.
2126
*
2127
* The variable can be set to the following values:
2128
*
2129
* - "0": WGI is not used.
2130
* - "1": WGI is used. (default)
2131
*
2132
* This hint should be set before SDL is initialized.
2133
*
2134
* \since This hint is available since SDL 3.2.0.
2135
*/
2136
#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI"
2137
2138
/**
2139
* A variable containing a list of wheel style controllers.
2140
*
2141
* The format of the string is a comma separated list of USB VID/PID pairs in
2142
* hexadecimal form, e.g.
2143
*
2144
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
2145
*
2146
* The variable can also take the form of "@file", in which case the named
2147
* file will be loaded and interpreted as the value of the variable.
2148
*
2149
* This hint can be set anytime.
2150
*
2151
* \since This hint is available since SDL 3.2.0.
2152
*/
2153
#define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES"
2154
2155
/**
2156
* A variable containing a list of devices that are not wheel style
2157
* controllers.
2158
*
2159
* This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device
2160
* list.
2161
*
2162
* The format of the string is a comma separated list of USB VID/PID pairs in
2163
* hexadecimal form, e.g.
2164
*
2165
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
2166
*
2167
* The variable can also take the form of "@file", in which case the named
2168
* file will be loaded and interpreted as the value of the variable.
2169
*
2170
* This hint can be set anytime.
2171
*
2172
* \since This hint is available since SDL 3.2.0.
2173
*/
2174
#define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED"
2175
2176
/**
2177
* A variable containing a list of devices known to have all axes centered at
2178
* zero.
2179
*
2180
* The format of the string is a comma separated list of USB VID/PID pairs in
2181
* hexadecimal form, e.g.
2182
*
2183
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
2184
*
2185
* The variable can also take the form of "@file", in which case the named
2186
* file will be loaded and interpreted as the value of the variable.
2187
*
2188
* This hint should be set before a controller is opened.
2189
*
2190
* \since This hint is available since SDL 3.2.0.
2191
*/
2192
#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES"
2193
2194
/**
2195
* A variable containing a list of devices and their desired number of haptic
2196
* (force feedback) enabled axis.
2197
*
2198
* The format of the string is a comma separated list of USB VID/PID pairs in
2199
* hexadecimal form plus the number of desired axes, e.g.
2200
*
2201
* `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3`
2202
*
2203
* This hint supports a "wildcard" device that will set the number of haptic
2204
* axes on all initialized haptic devices which were not defined explicitly in
2205
* this hint.
2206
*
2207
* `0xFFFF/0xFFFF/1`
2208
*
2209
* This hint should be set before a controller is opened. The number of haptic
2210
* axes won't exceed the number of real axes found on the device.
2211
*
2212
* \since This hint is available since SDL 3.2.5.
2213
*/
2214
#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES"
2215
2216
/**
2217
* A variable that controls keycode representation in keyboard events.
2218
*
2219
* This variable is a comma separated set of options for translating keycodes
2220
* in events:
2221
*
2222
* - "none": Keycode options are cleared, this overrides other options.
2223
* - "hide_numpad": The numpad keysyms will be translated into their
2224
* non-numpad versions based on the current NumLock state. For example,
2225
* SDLK_KP_4 would become SDLK_4 if SDL_KMOD_NUM is set in the event
2226
* modifiers, and SDLK_LEFT if it is unset.
2227
* - "french_numbers": The number row on French keyboards is inverted, so
2228
* pressing the 1 key would yield the keycode SDLK_1, or '1', instead of
2229
* SDLK_AMPERSAND, or '&'
2230
* - "latin_letters": For keyboards using non-Latin letters, such as Russian
2231
* or Thai, the letter keys generate keycodes as though it had an en_US
2232
* layout. e.g. pressing the key associated with SDL_SCANCODE_A on a Russian
2233
* keyboard would yield 'a' instead of a Cyrillic letter.
2234
*
2235
* The default value for this hint is "french_numbers,latin_letters"
2236
*
2237
* Some platforms like Emscripten only provide modified keycodes and the
2238
* options are not used.
2239
*
2240
* These options do not affect the return value of SDL_GetKeyFromScancode() or
2241
* SDL_GetScancodeFromKey(), they just apply to the keycode included in key
2242
* events.
2243
*
2244
* This hint can be set anytime.
2245
*
2246
* \since This hint is available since SDL 3.2.0.
2247
*/
2248
#define SDL_HINT_KEYCODE_OPTIONS "SDL_KEYCODE_OPTIONS"
2249
2250
/**
2251
* A variable that controls what KMSDRM device to use.
2252
*
2253
* SDL might open something like "/dev/dri/cardNN" to access KMSDRM
2254
* functionality, where "NN" is a device index number. SDL makes a guess at
2255
* the best index to use (usually zero), but the app or user can set this hint
2256
* to a number between 0 and 99 to force selection.
2257
*
2258
* This hint should be set before SDL is initialized.
2259
*
2260
* \since This hint is available since SDL 3.2.0.
2261
*/
2262
#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX"
2263
2264
/**
2265
* A variable that controls whether SDL requires DRM master access in order to
2266
* initialize the KMSDRM video backend.
2267
*
2268
* The DRM subsystem has a concept of a "DRM master" which is a DRM client
2269
* that has the ability to set planes, set cursor, etc. When SDL is DRM
2270
* master, it can draw to the screen using the SDL rendering APIs. Without DRM
2271
* master, SDL is still able to process input and query attributes of attached
2272
* displays, but it cannot change display state or draw to the screen
2273
* directly.
2274
*
2275
* In some cases, it can be useful to have the KMSDRM backend even if it
2276
* cannot be used for rendering. An app may want to use SDL for input
2277
* processing while using another rendering API (such as an MMAL overlay on
2278
* Raspberry Pi) or using its own code to render to DRM overlays that SDL
2279
* doesn't support.
2280
*
2281
* The variable can be set to the following values:
2282
*
2283
* - "0": SDL will allow usage of the KMSDRM backend without DRM master.
2284
* - "1": SDL Will require DRM master to use the KMSDRM backend. (default)
2285
*
2286
* This hint should be set before SDL is initialized.
2287
*
2288
* \since This hint is available since SDL 3.2.0.
2289
*/
2290
#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER"
2291
2292
/**
2293
* A variable controlling the default SDL log levels.
2294
*
2295
* This variable is a comma separated set of category=level tokens that define
2296
* the default logging levels for SDL applications.
2297
*
2298
* The category can be a numeric category, one of "app", "error", "assert",
2299
* "system", "audio", "video", "render", "input", "test", or `*` for any
2300
* unspecified category.
2301
*
2302
* The level can be a numeric level, one of "verbose", "debug", "info",
2303
* "warn", "error", "critical", or "quiet" to disable that category.
2304
*
2305
* You can omit the category if you want to set the logging level for all
2306
* categories.
2307
*
2308
* If this hint isn't set, the default log levels are equivalent to:
2309
*
2310
* `app=info,assert=warn,test=verbose,*=error`
2311
*
2312
* This hint can be set anytime.
2313
*
2314
* \since This hint is available since SDL 3.2.0.
2315
*/
2316
#define SDL_HINT_LOGGING "SDL_LOGGING"
2317
2318
/**
2319
* A variable controlling whether to force the application to become the
2320
* foreground process when launched on macOS.
2321
*
2322
* The variable can be set to the following values:
2323
*
2324
* - "0": The application is brought to the foreground when launched.
2325
* (default)
2326
* - "1": The application may remain in the background when launched.
2327
*
2328
* This hint needs to be set before SDL_Init().
2329
*
2330
* \since This hint is available since SDL 3.2.0.
2331
*/
2332
#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
2333
2334
/**
2335
* A variable that determines whether Ctrl+Click should generate a right-click
2336
* event on macOS.
2337
*
2338
* The variable can be set to the following values:
2339
*
2340
* - "0": Ctrl+Click does not generate a right mouse button click event.
2341
* (default)
2342
* - "1": Ctrl+Click generated a right mouse button click event.
2343
*
2344
* This hint can be set anytime.
2345
*
2346
* \since This hint is available since SDL 3.2.0.
2347
*/
2348
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
2349
2350
/**
2351
* A variable controlling whether dispatching OpenGL context updates should
2352
* block the dispatching thread until the main thread finishes processing on
2353
* macOS.
2354
*
2355
* The variable can be set to the following values:
2356
*
2357
* - "0": Dispatching OpenGL context updates will block the dispatching thread
2358
* until the main thread finishes processing. (default)
2359
* - "1": Dispatching OpenGL context updates will allow the dispatching thread
2360
* to continue execution.
2361
*
2362
* Generally you want the default, but if you have OpenGL code in a background
2363
* thread on a Mac, and the main thread hangs because it's waiting for that
2364
* background thread, but that background thread is also hanging because it's
2365
* waiting for the main thread to do an update, this might fix your issue.
2366
*
2367
* This hint can be set anytime.
2368
*
2369
* \since This hint is available since SDL 3.2.0.
2370
*/
2371
#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH"
2372
2373
/**
2374
* A variable controlling whether the Option key on macOS should be remapped
2375
* to act as the Alt key.
2376
*
2377
* The variable can be set to the following values:
2378
*
2379
* - "none": The Option key is not remapped to Alt. (default)
2380
* - "only_left": Only the left Option key is remapped to Alt.
2381
* - "only_right": Only the right Option key is remapped to Alt.
2382
* - "both": Both Option keys are remapped to Alt.
2383
*
2384
* This will prevent the triggering of key compositions that rely on the
2385
* Option key, but will still send the Alt modifier for keyboard events. In
2386
* the case that both Alt and Option are pressed, the Option key will be
2387
* ignored. This is particularly useful for applications like terminal
2388
* emulators and graphical user interfaces (GUIs) that rely on Alt key
2389
* functionality for shortcuts or navigation. This does not apply to
2390
* SDL_GetKeyFromScancode and only has an effect if IME is enabled.
2391
*
2392
* This hint can be set anytime.
2393
*
2394
* \since This hint is available since SDL 3.2.0.
2395
*/
2396
#define SDL_HINT_MAC_OPTION_AS_ALT "SDL_MAC_OPTION_AS_ALT"
2397
2398
/**
2399
* A variable controlling whether SDL_EVENT_MOUSE_WHEEL event values will have
2400
* momentum on macOS.
2401
*
2402
* The variable can be set to the following values:
2403
*
2404
* - "0": The mouse wheel events will have no momentum. (default)
2405
* - "1": The mouse wheel events will have momentum.
2406
*
2407
* This hint needs to be set before SDL_Init().
2408
*
2409
* \since This hint is available since SDL 3.2.0.
2410
*/
2411
#define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM"
2412
2413
/**
2414
* Request SDL_AppIterate() be called at a specific rate.
2415
*
2416
* If this is set to a number, it represents Hz, so "60" means try to iterate
2417
* 60 times per second. "0" means to iterate as fast as possible. Negative
2418
* values are illegal, but reserved, in case they are useful in a future
2419
* revision of SDL.
2420
*
2421
* There are other strings that have special meaning. If set to "waitevent",
2422
* SDL_AppIterate will not be called until new event(s) have arrived (and been
2423
* processed by SDL_AppEvent). This can be useful for apps that are completely
2424
* idle except in response to input.
2425
*
2426
* On some platforms, or if you are using SDL_main instead of SDL_AppIterate,
2427
* this hint is ignored. When the hint can be used, it is allowed to be
2428
* changed at any time.
2429
*
2430
* This defaults to 0, and specifying NULL for the hint's value will restore
2431
* the default.
2432
*
2433
* This hint can be set anytime.
2434
*
2435
* \since This hint is available since SDL 3.2.0.
2436
*/
2437
#define SDL_HINT_MAIN_CALLBACK_RATE "SDL_MAIN_CALLBACK_RATE"
2438
2439
/**
2440
* A variable controlling whether the mouse is captured while mouse buttons
2441
* are pressed.
2442
*
2443
* The variable can be set to the following values:
2444
*
2445
* - "0": The mouse is not captured while mouse buttons are pressed.
2446
* - "1": The mouse is captured while mouse buttons are pressed.
2447
*
2448
* By default the mouse is captured while mouse buttons are pressed so if the
2449
* mouse is dragged outside the window, the application continues to receive
2450
* mouse events until the button is released.
2451
*
2452
* This hint can be set anytime.
2453
*
2454
* \since This hint is available since SDL 3.2.0.
2455
*/
2456
#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
2457
2458
/**
2459
* A variable setting the double click radius, in pixels.
2460
*
2461
* This hint can be set anytime.
2462
*
2463
* \since This hint is available since SDL 3.2.0.
2464
*/
2465
#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS"
2466
2467
/**
2468
* A variable setting the double click time, in milliseconds.
2469
*
2470
* This hint can be set anytime.
2471
*
2472
* \since This hint is available since SDL 3.2.0.
2473
*/
2474
#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME"
2475
2476
/**
2477
* A variable setting which system cursor to use as the default cursor.
2478
*
2479
* This should be an integer corresponding to the SDL_SystemCursor enum. The
2480
* default value is zero (SDL_SYSTEM_CURSOR_DEFAULT).
2481
*
2482
* This hint needs to be set before SDL_Init().
2483
*
2484
* \since This hint is available since SDL 3.2.0.
2485
*/
2486
#define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR"
2487
2488
/**
2489
* A variable controlling whether warping a hidden mouse cursor will activate
2490
* relative mouse mode.
2491
*
2492
* When this hint is set, the mouse cursor is hidden, and multiple warps to
2493
* the window center occur within a short time period, SDL will emulate mouse
2494
* warps using relative mouse mode. This can provide smoother and more
2495
* reliable mouse motion for some older games, which continuously calculate
2496
* the distance travelled by the mouse pointer and warp it back to the center
2497
* of the window, rather than using relative mouse motion.
2498
*
2499
* Note that relative mouse mode may have different mouse acceleration
2500
* behavior than pointer warps.
2501
*
2502
* If your application needs to repeatedly warp the hidden mouse cursor at a
2503
* high-frequency for other purposes, it should disable this hint.
2504
*
2505
* The variable can be set to the following values:
2506
*
2507
* - "0": Attempts to warp the mouse will always be made.
2508
* - "1": Some mouse warps will be emulated by forcing relative mouse mode.
2509
* (default)
2510
*
2511
* If not set, this is automatically enabled unless an application uses
2512
* relative mouse mode directly.
2513
*
2514
* This hint can be set anytime.
2515
*
2516
* \since This hint is available since SDL 3.2.0.
2517
*/
2518
#define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE"
2519
2520
/**
2521
* Allow mouse click events when clicking to focus an SDL window.
2522
*
2523
* The variable can be set to the following values:
2524
*
2525
* - "0": Ignore mouse clicks that activate a window. (default)
2526
* - "1": Generate events for mouse clicks that activate a window.
2527
*
2528
* This hint can be set anytime.
2529
*
2530
* \since This hint is available since SDL 3.2.0.
2531
*/
2532
#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
2533
2534
/**
2535
* A variable setting the speed scale for mouse motion, in floating point,
2536
* when the mouse is not in relative mode.
2537
*
2538
* This hint can be set anytime.
2539
*
2540
* \since This hint is available since SDL 3.2.0.
2541
*/
2542
#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE"
2543
2544
/**
2545
* A variable controlling whether relative mouse mode constrains the mouse to
2546
* the center of the window.
2547
*
2548
* Constraining to the center of the window works better for FPS games and
2549
* when the application is running over RDP. Constraining to the whole window
2550
* works better for 2D games and increases the chance that the mouse will be
2551
* in the correct position when using high DPI mice.
2552
*
2553
* The variable can be set to the following values:
2554
*
2555
* - "0": Relative mouse mode constrains the mouse to the window.
2556
* - "1": Relative mouse mode constrains the mouse to the center of the
2557
* window. (default)
2558
*
2559
* This hint can be set anytime.
2560
*
2561
* \since This hint is available since SDL 3.2.0.
2562
*/
2563
#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER"
2564
2565
/**
2566
* A variable setting the scale for mouse motion, in floating point, when the
2567
* mouse is in relative mode.
2568
*
2569
* This hint can be set anytime.
2570
*
2571
* \since This hint is available since SDL 3.2.0.
2572
*/
2573
#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
2574
2575
/**
2576
* A variable controlling whether the system mouse acceleration curve is used
2577
* for relative mouse motion.
2578
*
2579
* The variable can be set to the following values:
2580
*
2581
* - "0": Relative mouse motion will be unscaled. (default)
2582
* - "1": Relative mouse motion will be scaled using the system mouse
2583
* acceleration curve.
2584
*
2585
* If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will be applied after
2586
* system speed scale.
2587
*
2588
* This hint can be set anytime.
2589
*
2590
* \since This hint is available since SDL 3.2.0.
2591
*/
2592
#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE"
2593
2594
/**
2595
* A variable controlling whether a motion event should be generated for mouse
2596
* warping in relative mode.
2597
*
2598
* The variable can be set to the following values:
2599
*
2600
* - "0": Warping the mouse will not generate a motion event in relative mode
2601
* - "1": Warping the mouse will generate a motion event in relative mode
2602
*
2603
* By default warping the mouse will not generate motion events in relative
2604
* mode. This avoids the application having to filter out large relative
2605
* motion due to warping.
2606
*
2607
* This hint can be set anytime.
2608
*
2609
* \since This hint is available since SDL 3.2.0.
2610
*/
2611
#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
2612
2613
/**
2614
* A variable controlling whether the hardware cursor stays visible when
2615
* relative mode is active.
2616
*
2617
* This variable can be set to the following values:
2618
*
2619
* - "0": The cursor will be hidden while relative mode is active (default)
2620
* - "1": The cursor will remain visible while relative mode is active
2621
*
2622
* Note that for systems without raw hardware inputs, relative mode is
2623
* implemented using warping, so the hardware cursor will visibly warp between
2624
* frames if this is enabled on those systems.
2625
*
2626
* This hint can be set anytime.
2627
*
2628
* \since This hint is available since SDL 3.2.0.
2629
*/
2630
#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
2631
2632
/**
2633
* A variable controlling whether mouse events should generate synthetic touch
2634
* events.
2635
*
2636
* The variable can be set to the following values:
2637
*
2638
* - "0": Mouse events will not generate touch events. (default for desktop
2639
* platforms)
2640
* - "1": Mouse events will generate touch events. (default for mobile
2641
* platforms, such as Android and iOS)
2642
*
2643
* This hint can be set anytime.
2644
*
2645
* \since This hint is available since SDL 3.2.0.
2646
*/
2647
#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
2648
2649
/**
2650
* A variable controlling whether the keyboard should be muted on the console.
2651
*
2652
* Normally the keyboard is muted while SDL applications are running so that
2653
* keyboard input doesn't show up as key strokes on the console. This hint
2654
* allows you to turn that off for debugging purposes.
2655
*
2656
* The variable can be set to the following values:
2657
*
2658
* - "0": Allow keystrokes to go through to the console.
2659
* - "1": Mute keyboard input so it doesn't show up on the console. (default)
2660
*
2661
* This hint should be set before SDL is initialized.
2662
*
2663
* \since This hint is available since SDL 3.2.0.
2664
*/
2665
#define SDL_HINT_MUTE_CONSOLE_KEYBOARD "SDL_MUTE_CONSOLE_KEYBOARD"
2666
2667
/**
2668
* Tell SDL not to catch the SIGINT or SIGTERM signals on POSIX platforms.
2669
*
2670
* The variable can be set to the following values:
2671
*
2672
* - "0": SDL will install a SIGINT and SIGTERM handler, and when it catches a
2673
* signal, convert it into an SDL_EVENT_QUIT event. (default)
2674
* - "1": SDL will not install a signal handler at all.
2675
*
2676
* This hint should be set before SDL is initialized.
2677
*
2678
* \since This hint is available since SDL 3.2.0.
2679
*/
2680
#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
2681
2682
/**
2683
* Specify the OpenGL library to load.
2684
*
2685
* This hint should be set before creating an OpenGL window or creating an
2686
* OpenGL context. If this hint isn't set, SDL will choose a reasonable
2687
* default.
2688
*
2689
* \since This hint is available since SDL 3.2.0.
2690
*/
2691
#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY"
2692
2693
/**
2694
* Specify the EGL library to load.
2695
*
2696
* This hint should be set before creating an OpenGL window or creating an
2697
* OpenGL context. This hint is only considered if SDL is using EGL to manage
2698
* OpenGL contexts. If this hint isn't set, SDL will choose a reasonable
2699
* default.
2700
*
2701
* \since This hint is available since SDL 3.2.0.
2702
*/
2703
#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY"
2704
2705
/**
2706
* A variable controlling what driver to use for OpenGL ES contexts.
2707
*
2708
* On some platforms, currently Windows and X11, OpenGL drivers may support
2709
* creating contexts with an OpenGL ES profile. By default SDL uses these
2710
* profiles, when available, otherwise it attempts to load an OpenGL ES
2711
* library, e.g. that provided by the ANGLE project. This variable controls
2712
* whether SDL follows this default behaviour or will always load an OpenGL ES
2713
* library.
2714
*
2715
* Circumstances where this is useful include - Testing an app with a
2716
* particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those
2717
* from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses
2718
* at link time by linking with the OpenGL ES library instead of querying them
2719
* at run time with SDL_GL_GetProcAddress().
2720
*
2721
* Caution: for an application to work with the default behaviour across
2722
* different OpenGL drivers it must query the OpenGL ES function addresses at
2723
* run time using SDL_GL_GetProcAddress().
2724
*
2725
* This variable is ignored on most platforms because OpenGL ES is native or
2726
* not supported.
2727
*
2728
* The variable can be set to the following values:
2729
*
2730
* - "0": Use ES profile of OpenGL, if available. (default)
2731
* - "1": Load OpenGL ES library using the default library names.
2732
*
2733
* This hint should be set before SDL is initialized.
2734
*
2735
* \since This hint is available since SDL 3.2.0.
2736
*/
2737
#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
2738
2739
/**
2740
* Mechanism to specify openvr_api library location
2741
*
2742
* By default, when using the OpenVR driver, it will search for the API
2743
* library in the current folder. But, if you wish to use a system API you can
2744
* specify that by using this hint. This should be the full or relative path
2745
* to a .dll on Windows or .so on Linux.
2746
*
2747
* \since This hint is available since SDL 3.2.0.
2748
*/
2749
#define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY"
2750
2751
/**
2752
* A variable controlling which orientations are allowed on iOS/Android.
2753
*
2754
* In some circumstances it is necessary to be able to explicitly control
2755
* which UI orientations are allowed.
2756
*
2757
* This variable is a space delimited list of the following values:
2758
*
2759
* - "LandscapeLeft"
2760
* - "LandscapeRight"
2761
* - "Portrait"
2762
* - "PortraitUpsideDown"
2763
*
2764
* This hint should be set before SDL is initialized.
2765
*
2766
* \since This hint is available since SDL 3.2.0.
2767
*/
2768
#define SDL_HINT_ORIENTATIONS "SDL_ORIENTATIONS"
2769
2770
/**
2771
* A variable controlling the use of a sentinel event when polling the event
2772
* queue.
2773
*
2774
* When polling for events, SDL_PumpEvents is used to gather new events from
2775
* devices. If a device keeps producing new events between calls to
2776
* SDL_PumpEvents, a poll loop will become stuck until the new events stop.
2777
* This is most noticeable when moving a high frequency mouse.
2778
*
2779
* The variable can be set to the following values:
2780
*
2781
* - "0": Disable poll sentinels.
2782
* - "1": Enable poll sentinels. (default)
2783
*
2784
* This hint can be set anytime.
2785
*
2786
* \since This hint is available since SDL 3.2.0.
2787
*/
2788
#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL"
2789
2790
/**
2791
* Override for SDL_GetPreferredLocales().
2792
*
2793
* If set, this will be favored over anything the OS might report for the
2794
* user's preferred locales. Changing this hint at runtime will not generate a
2795
* SDL_EVENT_LOCALE_CHANGED event (but if you can change the hint, you can
2796
* push your own event, if you want).
2797
*
2798
* The format of this hint is a comma-separated list of language and locale,
2799
* combined with an underscore, as is a common format: "en_GB". Locale is
2800
* optional: "en". So you might have a list like this: "en_GB,jp,es_PT"
2801
*
2802
* This hint can be set anytime.
2803
*
2804
* \since This hint is available since SDL 3.2.0.
2805
*/
2806
#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES"
2807
2808
/**
2809
* A variable that decides whether to send SDL_EVENT_QUIT when closing the
2810
* last window.
2811
*
2812
* The variable can be set to the following values:
2813
*
2814
* - "0": SDL will not send an SDL_EVENT_QUIT event when the last window is
2815
* requesting to close. Note that in this case, there are still other
2816
* legitimate reasons one might get an SDL_EVENT_QUIT event: choosing "Quit"
2817
* from the macOS menu bar, sending a SIGINT (ctrl-c) on Unix, etc.
2818
* - "1": SDL will send a quit event when the last window is requesting to
2819
* close. (default)
2820
*
2821
* If there is at least one active system tray icon, SDL_EVENT_QUIT will
2822
* instead be sent when both the last window will be closed and the last tray
2823
* icon will be destroyed.
2824
*
2825
* This hint can be set anytime.
2826
*
2827
* \since This hint is available since SDL 3.2.0.
2828
*/
2829
#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE"
2830
2831
/**
2832
* A variable controlling whether the Direct3D device is initialized for
2833
* thread-safe operations.
2834
*
2835
* The variable can be set to the following values:
2836
*
2837
* - "0": Thread-safety is not enabled. (default)
2838
* - "1": Thread-safety is enabled.
2839
*
2840
* This hint should be set before creating a renderer.
2841
*
2842
* \since This hint is available since SDL 3.2.0.
2843
*/
2844
#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
2845
2846
/**
2847
* A variable controlling whether to enable Direct3D 11+'s Debug Layer.
2848
*
2849
* This variable does not have any effect on the Direct3D 9 based renderer.
2850
*
2851
* The variable can be set to the following values:
2852
*
2853
* - "0": Disable Debug Layer use. (default)
2854
* - "1": Enable Debug Layer use.
2855
*
2856
* This hint should be set before creating a renderer.
2857
*
2858
* \since This hint is available since SDL 3.2.0.
2859
*/
2860
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
2861
2862
/**
2863
* A variable controlling whether to enable Vulkan Validation Layers.
2864
*
2865
* This variable can be set to the following values:
2866
*
2867
* - "0": Disable Validation Layer use
2868
* - "1": Enable Validation Layer use
2869
*
2870
* By default, SDL does not use Vulkan Validation Layers.
2871
*
2872
* \since This hint is available since SDL 3.2.0.
2873
*/
2874
#define SDL_HINT_RENDER_VULKAN_DEBUG "SDL_RENDER_VULKAN_DEBUG"
2875
2876
/**
2877
* A variable controlling whether to create the GPU device in debug mode.
2878
*
2879
* This variable can be set to the following values:
2880
*
2881
* - "0": Disable debug mode use (default)
2882
* - "1": Enable debug mode use
2883
*
2884
* This hint should be set before creating a renderer.
2885
*
2886
* \since This hint is available since SDL 3.2.0.
2887
*/
2888
#define SDL_HINT_RENDER_GPU_DEBUG "SDL_RENDER_GPU_DEBUG"
2889
2890
/**
2891
* A variable controlling whether to prefer a low-power GPU on multi-GPU
2892
* systems.
2893
*
2894
* This variable can be set to the following values:
2895
*
2896
* - "0": Prefer high-performance GPU (default)
2897
* - "1": Prefer low-power GPU
2898
*
2899
* This hint should be set before creating a renderer.
2900
*
2901
* \since This hint is available since SDL 3.2.0.
2902
*/
2903
#define SDL_HINT_RENDER_GPU_LOW_POWER "SDL_RENDER_GPU_LOW_POWER"
2904
2905
/**
2906
* A variable specifying which render driver to use.
2907
*
2908
* If the application doesn't pick a specific renderer to use, this variable
2909
* specifies the name of the preferred renderer. If the preferred renderer
2910
* can't be initialized, creating a renderer will fail.
2911
*
2912
* This variable is case insensitive and can be set to the following values:
2913
*
2914
* - "direct3d"
2915
* - "direct3d11"
2916
* - "direct3d12"
2917
* - "opengl"
2918
* - "opengles2"
2919
* - "opengles"
2920
* - "metal"
2921
* - "vulkan"
2922
* - "gpu"
2923
* - "software"
2924
*
2925
* This hint accepts a comma-separated list of driver names, and each will be
2926
* tried in the order listed when creating a renderer until one succeeds or
2927
* all of them fail.
2928
*
2929
* The default varies by platform, but it's the first one in the list that is
2930
* available on the current platform.
2931
*
2932
* This hint should be set before creating a renderer.
2933
*
2934
* \since This hint is available since SDL 3.2.0.
2935
*/
2936
#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
2937
2938
/**
2939
* A variable controlling how the 2D render API renders lines.
2940
*
2941
* The variable can be set to the following values:
2942
*
2943
* - "0": Use the default line drawing method (Bresenham's line algorithm)
2944
* - "1": Use the driver point API using Bresenham's line algorithm (correct,
2945
* draws many points)
2946
* - "2": Use the driver line API (occasionally misses line endpoints based on
2947
* hardware driver quirks
2948
* - "3": Use the driver geometry API (correct, draws thicker diagonal lines)
2949
*
2950
* This hint should be set before creating a renderer.
2951
*
2952
* \since This hint is available since SDL 3.2.0.
2953
*/
2954
#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD"
2955
2956
/**
2957
* A variable controlling whether the Metal render driver select low power
2958
* device over default one.
2959
*
2960
* The variable can be set to the following values:
2961
*
2962
* - "0": Use the preferred OS device. (default)
2963
* - "1": Select a low power device.
2964
*
2965
* This hint should be set before creating a renderer.
2966
*
2967
* \since This hint is available since SDL 3.2.0.
2968
*/
2969
#define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE"
2970
2971
/**
2972
* A variable controlling whether updates to the SDL screen surface should be
2973
* synchronized with the vertical refresh, to avoid tearing.
2974
*
2975
* This hint overrides the application preference when creating a renderer.
2976
*
2977
* The variable can be set to the following values:
2978
*
2979
* - "0": Disable vsync. (default)
2980
* - "1": Enable vsync.
2981
*
2982
* This hint should be set before creating a renderer.
2983
*
2984
* \since This hint is available since SDL 3.2.0.
2985
*/
2986
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
2987
2988
/**
2989
* A variable to control whether the return key on the soft keyboard should
2990
* hide the soft keyboard on Android and iOS.
2991
*
2992
* This hint sets the default value of SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN.
2993
*
2994
* The variable can be set to the following values:
2995
*
2996
* - "0": The return key will be handled as a key event. (default)
2997
* - "1": The return key will hide the keyboard.
2998
*
2999
* This hint can be set anytime.
3000
*
3001
* \since This hint is available since SDL 3.2.0.
3002
*/
3003
#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME"
3004
3005
/**
3006
* A variable containing a list of ROG gamepad capable mice.
3007
*
3008
* The format of the string is a comma separated list of USB VID/PID pairs in
3009
* hexadecimal form, e.g.
3010
*
3011
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
3012
*
3013
* The variable can also take the form of "@file", in which case the named
3014
* file will be loaded and interpreted as the value of the variable.
3015
*
3016
* This hint should be set before SDL is initialized.
3017
*
3018
* \since This hint is available since SDL 3.2.0.
3019
*
3020
* \sa SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED
3021
*/
3022
#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE"
3023
3024
/**
3025
* A variable containing a list of devices that are not ROG gamepad capable
3026
* mice.
3027
*
3028
* This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list.
3029
*
3030
* The format of the string is a comma separated list of USB VID/PID pairs in
3031
* hexadecimal form, e.g.
3032
*
3033
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
3034
*
3035
* The variable can also take the form of "@file", in which case the named
3036
* file will be loaded and interpreted as the value of the variable.
3037
*
3038
* This hint should be set before SDL is initialized.
3039
*
3040
* \since This hint is available since SDL 3.2.0.
3041
*/
3042
#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED"
3043
3044
/**
3045
* A variable controlling which Dispmanx layer to use on a Raspberry PI.
3046
*
3047
* Also known as Z-order. The variable can take a negative or positive value.
3048
* The default is 10000.
3049
*
3050
* This hint should be set before SDL is initialized.
3051
*
3052
* \since This hint is available since SDL 3.2.0.
3053
*/
3054
#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER"
3055
3056
/**
3057
* Specify an "activity name" for screensaver inhibition.
3058
*
3059
* Some platforms, notably Linux desktops, list the applications which are
3060
* inhibiting the screensaver or other power-saving features.
3061
*
3062
* This hint lets you specify the "activity name" sent to the OS when
3063
* SDL_DisableScreenSaver() is used (or the screensaver is automatically
3064
* disabled). The contents of this hint are used when the screensaver is
3065
* disabled. You should use a string that describes what your program is doing
3066
* (and, therefore, why the screensaver is disabled). For example, "Playing a
3067
* game" or "Watching a video".
3068
*
3069
* Setting this to "" or leaving it unset will have SDL use a reasonable
3070
* default: "Playing a game" or something similar.
3071
*
3072
* This hint should be set before calling SDL_DisableScreenSaver()
3073
*
3074
* \since This hint is available since SDL 3.2.0.
3075
*/
3076
#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME"
3077
3078
/**
3079
* A variable controlling whether SDL calls dbus_shutdown() on quit.
3080
*
3081
* This is useful as a debug tool to validate memory leaks, but shouldn't ever
3082
* be set in production applications, as other libraries used by the
3083
* application might use dbus under the hood and this can cause crashes if
3084
* they continue after SDL_Quit().
3085
*
3086
* The variable can be set to the following values:
3087
*
3088
* - "0": SDL will not call dbus_shutdown() on quit. (default)
3089
* - "1": SDL will call dbus_shutdown() on quit.
3090
*
3091
* This hint can be set anytime.
3092
*
3093
* \since This hint is available since SDL 3.2.0.
3094
*/
3095
#define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT"
3096
3097
/**
3098
* A variable that specifies a backend to use for title storage.
3099
*
3100
* By default, SDL will try all available storage backends in a reasonable
3101
* order until it finds one that can work, but this hint allows the app or
3102
* user to force a specific target, such as "pc" if, say, you are on Steam but
3103
* want to avoid SteamRemoteStorage for title data.
3104
*
3105
* This hint should be set before SDL is initialized.
3106
*
3107
* \since This hint is available since SDL 3.2.0.
3108
*/
3109
#define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER"
3110
3111
/**
3112
* A variable that specifies a backend to use for user storage.
3113
*
3114
* By default, SDL will try all available storage backends in a reasonable
3115
* order until it finds one that can work, but this hint allows the app or
3116
* user to force a specific target, such as "pc" if, say, you are on Steam but
3117
* want to avoid SteamRemoteStorage for user data.
3118
*
3119
* This hint should be set before SDL is initialized.
3120
*
3121
* \since This hint is available since SDL 3.2.0.
3122
*/
3123
#define SDL_HINT_STORAGE_USER_DRIVER "SDL_STORAGE_USER_DRIVER"
3124
3125
/**
3126
* Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as
3127
* realtime.
3128
*
3129
* On some platforms, like Linux, a realtime priority thread may be subject to
3130
* restrictions that require special handling by the application. This hint
3131
* exists to let SDL know that the app is prepared to handle said
3132
* restrictions.
3133
*
3134
* On Linux, SDL will apply the following configuration to any thread that
3135
* becomes realtime:
3136
*
3137
* - The SCHED_RESET_ON_FORK bit will be set on the scheduling policy,
3138
* - An RLIMIT_RTTIME budget will be configured to the rtkit specified limit.
3139
* - Exceeding this limit will result in the kernel sending SIGKILL to the
3140
* app, refer to the man pages for more information.
3141
*
3142
* The variable can be set to the following values:
3143
*
3144
* - "0": default platform specific behaviour
3145
* - "1": Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling
3146
* policy
3147
*
3148
* This hint should be set before calling SDL_SetCurrentThreadPriority()
3149
*
3150
* \since This hint is available since SDL 3.2.0.
3151
*/
3152
#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL"
3153
3154
/**
3155
* A string specifying additional information to use with
3156
* SDL_SetCurrentThreadPriority.
3157
*
3158
* By default SDL_SetCurrentThreadPriority will make appropriate system
3159
* changes in order to apply a thread priority. For example on systems using
3160
* pthreads the scheduler policy is changed automatically to a policy that
3161
* works well with a given priority. Code which has specific requirements can
3162
* override SDL's default behavior with this hint.
3163
*
3164
* pthread hint values are "current", "other", "fifo" and "rr". Currently no
3165
* other platform hint values are defined but may be in the future.
3166
*
3167
* On Linux, the kernel may send SIGKILL to realtime tasks which exceed the
3168
* distro configured execution budget for rtkit. This budget can be queried
3169
* through RLIMIT_RTTIME after calling SDL_SetCurrentThreadPriority().
3170
*
3171
* This hint should be set before calling SDL_SetCurrentThreadPriority()
3172
*
3173
* \since This hint is available since SDL 3.2.0.
3174
*/
3175
#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY"
3176
3177
/**
3178
* A variable that controls the timer resolution, in milliseconds.
3179
*
3180
* The higher resolution the timer, the more frequently the CPU services timer
3181
* interrupts, and the more precise delays are, but this takes up power and
3182
* CPU time. This hint is only used on Windows.
3183
*
3184
* See this blog post for more information:
3185
* http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
3186
*
3187
* The default value is "1".
3188
*
3189
* If this variable is set to "0", the system timer resolution is not set.
3190
*
3191
* This hint can be set anytime.
3192
*
3193
* \since This hint is available since SDL 3.2.0.
3194
*/
3195
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
3196
3197
/**
3198
* A variable controlling whether touch events should generate synthetic mouse
3199
* events.
3200
*
3201
* The variable can be set to the following values:
3202
*
3203
* - "0": Touch events will not generate mouse events.
3204
* - "1": Touch events will generate mouse events. (default)
3205
*
3206
* This hint can be set anytime.
3207
*
3208
* \since This hint is available since SDL 3.2.0.
3209
*/
3210
#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"
3211
3212
/**
3213
* A variable controlling whether trackpads should be treated as touch
3214
* devices.
3215
*
3216
* On macOS (and possibly other platforms in the future), SDL will report
3217
* touches on a trackpad as mouse input, which is generally what users expect
3218
* from this device; however, these are often actually full multitouch-capable
3219
* touch devices, so it might be preferable to some apps to treat them as
3220
* such.
3221
*
3222
* The variable can be set to the following values:
3223
*
3224
* - "0": Trackpad will send mouse events. (default)
3225
* - "1": Trackpad will send touch events.
3226
*
3227
* This hint should be set before SDL is initialized.
3228
*
3229
* \since This hint is available since SDL 3.2.0.
3230
*/
3231
#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY"
3232
3233
/**
3234
* A variable controlling whether the Android / tvOS remotes should be listed
3235
* as joystick devices, instead of sending keyboard events.
3236
*
3237
* The variable can be set to the following values:
3238
*
3239
* - "0": Remotes send enter/escape/arrow key events.
3240
* - "1": Remotes are available as 2 axis, 2 button joysticks. (default)
3241
*
3242
* This hint should be set before SDL is initialized.
3243
*
3244
* \since This hint is available since SDL 3.2.0.
3245
*/
3246
#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK"
3247
3248
/**
3249
* A variable controlling whether the screensaver is enabled.
3250
*
3251
* The variable can be set to the following values:
3252
*
3253
* - "0": Disable screensaver. (default)
3254
* - "1": Enable screensaver.
3255
*
3256
* This hint should be set before SDL is initialized.
3257
*
3258
* \since This hint is available since SDL 3.2.0.
3259
*/
3260
#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
3261
3262
/**
3263
* A comma separated list containing the names of the displays that SDL should
3264
* sort to the front of the display list.
3265
*
3266
* When this hint is set, displays with matching name strings will be
3267
* prioritized in the list of displays, as exposed by calling
3268
* SDL_GetDisplays(), with the first listed becoming the primary display. The
3269
* naming convention can vary depending on the environment, but it is usually
3270
* a connector name (e.g. 'DP-1', 'DP-2', 'HDMI-A-1',etc...).
3271
*
3272
* On Wayland and X11 desktops, the connector names associated with displays
3273
* can typically be found by using the `xrandr` utility.
3274
*
3275
* This hint is currently supported on the following drivers:
3276
*
3277
* - KMSDRM (kmsdrm)
3278
* - Wayland (wayland)
3279
* - X11 (x11)
3280
*
3281
* This hint should be set before SDL is initialized.
3282
*
3283
* \since This hint is available since SDL 3.2.0.
3284
*/
3285
#define SDL_HINT_VIDEO_DISPLAY_PRIORITY "SDL_VIDEO_DISPLAY_PRIORITY"
3286
3287
/**
3288
* Tell the video driver that we only want a double buffer.
3289
*
3290
* By default, most lowlevel 2D APIs will use a triple buffer scheme that
3291
* wastes no CPU time on waiting for vsync after issuing a flip, but
3292
* introduces a frame of latency. On the other hand, using a double buffer
3293
* scheme instead is recommended for cases where low latency is an important
3294
* factor because we save a whole frame of latency.
3295
*
3296
* We do so by waiting for vsync immediately after issuing a flip, usually
3297
* just after eglSwapBuffers call in the backend's *_SwapWindow function.
3298
*
3299
* This hint is currently supported on the following drivers:
3300
*
3301
* - Raspberry Pi (raspberrypi)
3302
* - Wayland (wayland)
3303
*
3304
* This hint should be set before SDL is initialized.
3305
*
3306
* \since This hint is available since SDL 3.2.0.
3307
*/
3308
#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"
3309
3310
/**
3311
* A variable that specifies a video backend to use.
3312
*
3313
* By default, SDL will try all available video backends in a reasonable order
3314
* until it finds one that can work, but this hint allows the app or user to
3315
* force a specific target, such as "x11" if, say, you are on Wayland but want
3316
* to try talking to the X server instead.
3317
*
3318
* This hint accepts a comma-separated list of driver names, and each will be
3319
* tried in the order listed during init, until one succeeds or all of them
3320
* fail.
3321
*
3322
* This hint should be set before SDL is initialized.
3323
*
3324
* \since This hint is available since SDL 3.2.0.
3325
*/
3326
#define SDL_HINT_VIDEO_DRIVER "SDL_VIDEO_DRIVER"
3327
3328
/**
3329
* A variable controlling whether the dummy video driver saves output frames.
3330
*
3331
* - "0": Video frames are not saved to disk. (default)
3332
* - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp",
3333
* where X is the window ID, and Y is the frame number.
3334
*
3335
* This hint can be set anytime.
3336
*
3337
* \since This hint is available since SDL 3.2.0.
3338
*/
3339
#define SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES "SDL_VIDEO_DUMMY_SAVE_FRAMES"
3340
3341
/**
3342
* If eglGetPlatformDisplay fails, fall back to calling eglGetDisplay.
3343
*
3344
* The variable can be set to one of the following values:
3345
*
3346
* - "0": Do not fall back to eglGetDisplay.
3347
* - "1": Fall back to eglGetDisplay if eglGetPlatformDisplay fails. (default)
3348
*
3349
* This hint should be set before SDL is initialized.
3350
*
3351
* \since This hint is available since SDL 3.2.0.
3352
*/
3353
#define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK "SDL_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK"
3354
3355
/**
3356
* A variable controlling whether the OpenGL context should be created with
3357
* EGL.
3358
*
3359
* The variable can be set to the following values:
3360
*
3361
* - "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc).
3362
* (default)
3363
* - "1": Use EGL
3364
*
3365
* This hint should be set before SDL is initialized.
3366
*
3367
* \since This hint is available since SDL 3.2.0.
3368
*/
3369
#define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL"
3370
3371
/**
3372
* A variable that specifies the policy for fullscreen Spaces on macOS.
3373
*
3374
* The variable can be set to the following values:
3375
*
3376
* - "0": Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
3377
* SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" button on their
3378
* titlebars).
3379
* - "1": Enable Spaces support (FULLSCREEN_DESKTOP will use them and
3380
* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" button on their
3381
* titlebars). (default)
3382
*
3383
* This hint should be set before creating a window.
3384
*
3385
* \since This hint is available since SDL 3.2.0.
3386
*/
3387
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
3388
3389
/**
3390
* A variable that specifies the menu visibility when a window is fullscreen
3391
* in Spaces on macOS.
3392
*
3393
* The variable can be set to the following values:
3394
*
3395
* - "0": The menu will be hidden when the window is in a fullscreen space,
3396
* and not accessible by moving the mouse to the top of the screen.
3397
* - "1": The menu will be accessible when the window is in a fullscreen
3398
* space.
3399
* - "auto": The menu will be hidden if fullscreen mode was toggled on
3400
* programmatically via `SDL_SetWindowFullscreen()`, and accessible if
3401
* fullscreen was entered via the "fullscreen" button on the window title
3402
* bar. (default)
3403
*
3404
* This hint can be set anytime.
3405
*
3406
* \since This hint is available since SDL 3.2.0.
3407
*/
3408
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY "SDL_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY"
3409
3410
/**
3411
* A variable controlling whether fullscreen windows are minimized when they
3412
* lose focus.
3413
*
3414
* The variable can be set to the following values:
3415
*
3416
* - "0": Fullscreen windows will not be minimized when they lose focus.
3417
* (default)
3418
* - "1": Fullscreen windows are minimized when they lose focus.
3419
*
3420
* This hint can be set anytime.
3421
*
3422
* \since This hint is available since SDL 3.2.0.
3423
*/
3424
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
3425
3426
/**
3427
* A variable controlling whether the offscreen video driver saves output
3428
* frames.
3429
*
3430
* This only saves frames that are generated using software rendering, not
3431
* accelerated OpenGL rendering.
3432
*
3433
* - "0": Video frames are not saved to disk. (default)
3434
* - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp",
3435
* where X is the window ID, and Y is the frame number.
3436
*
3437
* This hint can be set anytime.
3438
*
3439
* \since This hint is available since SDL 3.2.0.
3440
*/
3441
#define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"
3442
3443
/**
3444
* A variable controlling whether all window operations will block until
3445
* complete.
3446
*
3447
* Window systems that run asynchronously may not have the results of window
3448
* operations that resize or move the window applied immediately upon the
3449
* return of the requesting function. Setting this hint will cause such
3450
* operations to block after every call until the pending operation has
3451
* completed. Setting this to '1' is the equivalent of calling
3452
* SDL_SyncWindow() after every function call.
3453
*
3454
* Be aware that amount of time spent blocking while waiting for window
3455
* operations to complete can be quite lengthy, as animations may have to
3456
* complete, which can take upwards of multiple seconds in some cases.
3457
*
3458
* The variable can be set to the following values:
3459
*
3460
* - "0": Window operations are non-blocking. (default)
3461
* - "1": Window operations will block until completed.
3462
*
3463
* This hint can be set anytime.
3464
*
3465
* \since This hint is available since SDL 3.2.0.
3466
*/
3467
#define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS"
3468
3469
/**
3470
* A variable controlling whether the libdecor Wayland backend is allowed to
3471
* be used.
3472
*
3473
* libdecor is used over xdg-shell when xdg-decoration protocol is
3474
* unavailable.
3475
*
3476
* The variable can be set to the following values:
3477
*
3478
* - "0": libdecor use is disabled.
3479
* - "1": libdecor use is enabled. (default)
3480
*
3481
* This hint should be set before SDL is initialized.
3482
*
3483
* \since This hint is available since SDL 3.2.0.
3484
*/
3485
#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR"
3486
3487
/**
3488
* A variable controlling whether video mode emulation is enabled under
3489
* Wayland.
3490
*
3491
* When this hint is set, a standard set of emulated CVT video modes will be
3492
* exposed for use by the application. If it is disabled, the only modes
3493
* exposed will be the logical desktop size and, in the case of a scaled
3494
* desktop, the native display resolution.
3495
*
3496
* The variable can be set to the following values:
3497
*
3498
* - "0": Video mode emulation is disabled.
3499
* - "1": Video mode emulation is enabled. (default)
3500
*
3501
* This hint should be set before SDL is initialized.
3502
*
3503
* \since This hint is available since SDL 3.2.0.
3504
*/
3505
#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION"
3506
3507
/**
3508
* A variable controlling how modes with a non-native aspect ratio are
3509
* displayed under Wayland.
3510
*
3511
* When this hint is set, the requested scaling will be used when displaying
3512
* fullscreen video modes that don't match the display's native aspect ratio.
3513
* This is contingent on compositor viewport support.
3514
*
3515
* The variable can be set to the following values:
3516
*
3517
* - "aspect" - Video modes will be displayed scaled, in their proper aspect
3518
* ratio, with black bars.
3519
* - "stretch" - Video modes will be scaled to fill the entire display.
3520
* (default)
3521
* - "none" - Video modes will be displayed as 1:1 with no scaling.
3522
*
3523
* This hint should be set before creating a window.
3524
*
3525
* \since This hint is available since SDL 3.2.0.
3526
*/
3527
#define SDL_HINT_VIDEO_WAYLAND_MODE_SCALING "SDL_VIDEO_WAYLAND_MODE_SCALING"
3528
3529
/**
3530
* A variable controlling whether the libdecor Wayland backend is preferred
3531
* over native decorations.
3532
*
3533
* When this hint is set, libdecor will be used to provide window decorations,
3534
* even if xdg-decoration is available. (Note that, by default, libdecor will
3535
* use xdg-decoration itself if available).
3536
*
3537
* The variable can be set to the following values:
3538
*
3539
* - "0": libdecor is enabled only if server-side decorations are unavailable.
3540
* (default)
3541
* - "1": libdecor is always enabled if available.
3542
*
3543
* This hint should be set before SDL is initialized.
3544
*
3545
* \since This hint is available since SDL 3.2.0.
3546
*/
3547
#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR"
3548
3549
/**
3550
* A variable forcing non-DPI-aware Wayland windows to output at 1:1 scaling.
3551
*
3552
* This must be set before initializing the video subsystem.
3553
*
3554
* When this hint is set, Wayland windows that are not flagged as being
3555
* DPI-aware will be output with scaling designed to force 1:1 pixel mapping.
3556
*
3557
* This is intended to allow legacy applications to be displayed without
3558
* desktop scaling being applied, and has issues with certain display
3559
* configurations, as this forces the window to behave in a way that Wayland
3560
* desktops were not designed to accommodate:
3561
*
3562
* - Rounding errors can result with odd window sizes and/or desktop scales,
3563
* which can cause the window contents to appear slightly blurry.
3564
* - Positioning the window may be imprecise due to unit conversions and
3565
* rounding.
3566
* - The window may be unusably small on scaled desktops.
3567
* - The window may jump in size when moving between displays of different
3568
* scale factors.
3569
* - Displays may appear to overlap when using a multi-monitor setup with
3570
* scaling enabled.
3571
* - Possible loss of cursor precision due to the logical size of the window
3572
* being reduced.
3573
*
3574
* New applications should be designed with proper DPI awareness handling
3575
* instead of enabling this.
3576
*
3577
* The variable can be set to the following values:
3578
*
3579
* - "0": Windows will be scaled normally.
3580
* - "1": Windows will be forced to scale to achieve 1:1 output.
3581
*
3582
* This hint should be set before creating a window.
3583
*
3584
* \since This hint is available since SDL 3.2.0.
3585
*/
3586
#define SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY "SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY"
3587
3588
/**
3589
* A variable specifying which shader compiler to preload when using the
3590
* Chrome ANGLE binaries.
3591
*
3592
* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can
3593
* use two different sets of binaries, those compiled by the user from source
3594
* or those provided by the Chrome browser. In the later case, these binaries
3595
* require that SDL loads a DLL providing the shader compiler.
3596
*
3597
* The variable can be set to the following values:
3598
*
3599
* - "d3dcompiler_46.dll" - best for Vista or later. (default)
3600
* - "d3dcompiler_43.dll" - for XP support.
3601
* - "none" - do not load any library, useful if you compiled ANGLE from
3602
* source and included the compiler in your binaries.
3603
*
3604
* This hint should be set before SDL is initialized.
3605
*
3606
* \since This hint is available since SDL 3.2.0.
3607
*/
3608
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
3609
3610
/**
3611
* A variable controlling whether SDL should call XSelectInput() to enable
3612
* input events on X11 windows wrapped by SDL windows.
3613
*
3614
* The variable can be set to the following values:
3615
*
3616
* - "0": Don't call XSelectInput(), assuming the native window code has done
3617
* it already.
3618
* - "1": Call XSelectInput() to enable input events. (default)
3619
*
3620
* This hint should be set before creating a window.
3621
*
3622
* \since This hint is available since SDL 3.2.10.
3623
*/
3624
#define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT"
3625
3626
/**
3627
* A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint
3628
* should be used.
3629
*
3630
* The variable can be set to the following values:
3631
*
3632
* - "0": Disable _NET_WM_BYPASS_COMPOSITOR.
3633
* - "1": Enable _NET_WM_BYPASS_COMPOSITOR. (default)
3634
*
3635
* This hint should be set before creating a window.
3636
*
3637
* \since This hint is available since SDL 3.2.0.
3638
*/
3639
#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"
3640
3641
/**
3642
* A variable controlling whether the X11 _NET_WM_PING protocol should be
3643
* supported.
3644
*
3645
* By default SDL will use _NET_WM_PING, but for applications that know they
3646
* will not always be able to respond to ping requests in a timely manner they
3647
* can turn it off to avoid the window manager thinking the app is hung.
3648
*
3649
* The variable can be set to the following values:
3650
*
3651
* - "0": Disable _NET_WM_PING.
3652
* - "1": Enable _NET_WM_PING. (default)
3653
*
3654
* This hint should be set before creating a window.
3655
*
3656
* \since This hint is available since SDL 3.2.0.
3657
*/
3658
#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING"
3659
3660
/**
3661
* A variable controlling whether SDL uses DirectColor visuals.
3662
*
3663
* The variable can be set to the following values:
3664
*
3665
* - "0": Disable DirectColor visuals.
3666
* - "1": Enable DirectColor visuals. (default)
3667
*
3668
* This hint should be set before initializing the video subsystem.
3669
*
3670
* \since This hint is available since SDL 3.2.0.
3671
*/
3672
#define SDL_HINT_VIDEO_X11_NODIRECTCOLOR "SDL_VIDEO_X11_NODIRECTCOLOR"
3673
3674
/**
3675
* A variable forcing the content scaling factor for X11 displays.
3676
*
3677
* The variable can be set to a floating point value in the range 1.0-10.0f
3678
*
3679
* This hint should be set before SDL is initialized.
3680
*
3681
* \since This hint is available since SDL 3.2.0.
3682
*/
3683
#define SDL_HINT_VIDEO_X11_SCALING_FACTOR "SDL_VIDEO_X11_SCALING_FACTOR"
3684
3685
/**
3686
* A variable forcing the visual ID used for X11 display modes.
3687
*
3688
* This hint should be set before initializing the video subsystem.
3689
*
3690
* \since This hint is available since SDL 3.2.0.
3691
*/
3692
#define SDL_HINT_VIDEO_X11_VISUALID "SDL_VIDEO_X11_VISUALID"
3693
3694
/**
3695
* A variable forcing the visual ID chosen for new X11 windows.
3696
*
3697
* This hint should be set before creating a window.
3698
*
3699
* \since This hint is available since SDL 3.2.0.
3700
*/
3701
#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID"
3702
3703
/**
3704
* A variable controlling whether the X11 XRandR extension should be used.
3705
*
3706
* The variable can be set to the following values:
3707
*
3708
* - "0": Disable XRandR.
3709
* - "1": Enable XRandR. (default)
3710
*
3711
* This hint should be set before SDL is initialized.
3712
*
3713
* \since This hint is available since SDL 3.2.0.
3714
*/
3715
#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
3716
3717
/**
3718
* A variable controlling whether touch should be enabled on the back panel of
3719
* the PlayStation Vita.
3720
*
3721
* The variable can be set to the following values:
3722
*
3723
* - "0": Disable touch on the back panel.
3724
* - "1": Enable touch on the back panel. (default)
3725
*
3726
* This hint should be set before SDL is initialized.
3727
*
3728
* \since This hint is available since SDL 3.2.0.
3729
*/
3730
#define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH"
3731
3732
/**
3733
* A variable controlling whether touch should be enabled on the front panel
3734
* of the PlayStation Vita.
3735
*
3736
* The variable can be set to the following values:
3737
*
3738
* - "0": Disable touch on the front panel.
3739
* - "1": Enable touch on the front panel. (default)
3740
*
3741
* This hint should be set before SDL is initialized.
3742
*
3743
* \since This hint is available since SDL 3.2.0.
3744
*/
3745
#define SDL_HINT_VITA_ENABLE_FRONT_TOUCH "SDL_VITA_ENABLE_FRONT_TOUCH"
3746
3747
/**
3748
* A variable controlling the module path on the PlayStation Vita.
3749
*
3750
* This hint defaults to "app0:module"
3751
*
3752
* This hint should be set before SDL is initialized.
3753
*
3754
* \since This hint is available since SDL 3.2.0.
3755
*/
3756
#define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH"
3757
3758
/**
3759
* A variable controlling whether to perform PVR initialization on the
3760
* PlayStation Vita.
3761
*
3762
* - "0": Skip PVR initialization.
3763
* - "1": Perform the normal PVR initialization. (default)
3764
*
3765
* This hint should be set before SDL is initialized.
3766
*
3767
* \since This hint is available since SDL 3.2.0.
3768
*/
3769
#define SDL_HINT_VITA_PVR_INIT "SDL_VITA_PVR_INIT"
3770
3771
/**
3772
* A variable overriding the resolution reported on the PlayStation Vita.
3773
*
3774
* The variable can be set to the following values:
3775
*
3776
* - "544": 544p (default)
3777
* - "720": 725p for PSTV
3778
* - "1080": 1088i for PSTV
3779
*
3780
* This hint should be set before SDL is initialized.
3781
*
3782
* \since This hint is available since SDL 3.2.0.
3783
*/
3784
#define SDL_HINT_VITA_RESOLUTION "SDL_VITA_RESOLUTION"
3785
3786
/**
3787
* A variable controlling whether OpenGL should be used instead of OpenGL ES
3788
* on the PlayStation Vita.
3789
*
3790
* The variable can be set to the following values:
3791
*
3792
* - "0": Use OpenGL ES. (default)
3793
* - "1": Use OpenGL.
3794
*
3795
* This hint should be set before SDL is initialized.
3796
*
3797
* \since This hint is available since SDL 3.2.0.
3798
*/
3799
#define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL"
3800
3801
/**
3802
* A variable controlling which touchpad should generate synthetic mouse
3803
* events.
3804
*
3805
* The variable can be set to the following values:
3806
*
3807
* - "0": Only front touchpad should generate mouse events. (default)
3808
* - "1": Only back touchpad should generate mouse events.
3809
* - "2": Both touchpads should generate mouse events.
3810
*
3811
* This hint can be set anytime.
3812
*
3813
* \since This hint is available since SDL 3.2.0.
3814
*/
3815
#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_VITA_TOUCH_MOUSE_DEVICE"
3816
3817
/**
3818
* A variable overriding the display index used in SDL_Vulkan_CreateSurface()
3819
*
3820
* The display index starts at 0, which is the default.
3821
*
3822
* This hint should be set before calling SDL_Vulkan_CreateSurface()
3823
*
3824
* \since This hint is available since SDL 3.2.0.
3825
*/
3826
#define SDL_HINT_VULKAN_DISPLAY "SDL_VULKAN_DISPLAY"
3827
3828
/**
3829
* Specify the Vulkan library to load.
3830
*
3831
* This hint should be set before creating a Vulkan window or calling
3832
* SDL_Vulkan_LoadLibrary().
3833
*
3834
* \since This hint is available since SDL 3.2.0.
3835
*/
3836
#define SDL_HINT_VULKAN_LIBRARY "SDL_VULKAN_LIBRARY"
3837
3838
/**
3839
* A variable controlling how the fact chunk affects the loading of a WAVE
3840
* file.
3841
*
3842
* The fact chunk stores information about the number of samples of a WAVE
3843
* file. The Standards Update from Microsoft notes that this value can be used
3844
* to 'determine the length of the data in seconds'. This is especially useful
3845
* for compressed formats (for which this is a mandatory chunk) if they
3846
* produce multiple sample frames per block and truncating the block is not
3847
* allowed. The fact chunk can exactly specify how many sample frames there
3848
* should be in this case.
3849
*
3850
* Unfortunately, most application seem to ignore the fact chunk and so SDL
3851
* ignores it by default as well.
3852
*
3853
* The variable can be set to the following values:
3854
*
3855
* - "truncate" - Use the number of samples to truncate the wave data if the
3856
* fact chunk is present and valid.
3857
* - "strict" - Like "truncate", but raise an error if the fact chunk is
3858
* invalid, not present for non-PCM formats, or if the data chunk doesn't
3859
* have that many samples.
3860
* - "ignorezero" - Like "truncate", but ignore fact chunk if the number of
3861
* samples is zero.
3862
* - "ignore" - Ignore fact chunk entirely. (default)
3863
*
3864
* This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
3865
*
3866
* \since This hint is available since SDL 3.2.0.
3867
*/
3868
#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK"
3869
3870
/**
3871
* A variable controlling the maximum number of chunks in a WAVE file.
3872
*
3873
* This sets an upper bound on the number of chunks in a WAVE file to avoid
3874
* wasting time on malformed or corrupt WAVE files. This defaults to "10000".
3875
*
3876
* This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
3877
*
3878
* \since This hint is available since SDL 3.2.0.
3879
*/
3880
#define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT"
3881
3882
/**
3883
* A variable controlling how the size of the RIFF chunk affects the loading
3884
* of a WAVE file.
3885
*
3886
* The size of the RIFF chunk (which includes all the sub-chunks of the WAVE
3887
* file) is not always reliable. In case the size is wrong, it's possible to
3888
* just ignore it and step through the chunks until a fixed limit is reached.
3889
*
3890
* Note that files that have trailing data unrelated to the WAVE file or
3891
* corrupt files may slow down the loading process without a reliable
3892
* boundary. By default, SDL stops after 10000 chunks to prevent wasting time.
3893
* Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value.
3894
*
3895
* The variable can be set to the following values:
3896
*
3897
* - "force" - Always use the RIFF chunk size as a boundary for the chunk
3898
* search.
3899
* - "ignorezero" - Like "force", but a zero size searches up to 4 GiB.
3900
* (default)
3901
* - "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB.
3902
* - "maximum" - Search for chunks until the end of file. (not recommended)
3903
*
3904
* This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
3905
*
3906
* \since This hint is available since SDL 3.2.0.
3907
*/
3908
#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE"
3909
3910
/**
3911
* A variable controlling how a truncated WAVE file is handled.
3912
*
3913
* A WAVE file is considered truncated if any of the chunks are incomplete or
3914
* the data chunk size is not a multiple of the block size. By default, SDL
3915
* decodes until the first incomplete block, as most applications seem to do.
3916
*
3917
* The variable can be set to the following values:
3918
*
3919
* - "verystrict" - Raise an error if the file is truncated.
3920
* - "strict" - Like "verystrict", but the size of the RIFF chunk is ignored.
3921
* - "dropframe" - Decode until the first incomplete sample frame.
3922
* - "dropblock" - Decode until the first incomplete block. (default)
3923
*
3924
* This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
3925
*
3926
* \since This hint is available since SDL 3.2.0.
3927
*/
3928
#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION"
3929
3930
/**
3931
* A variable controlling whether the window is activated when the
3932
* SDL_RaiseWindow function is called.
3933
*
3934
* The variable can be set to the following values:
3935
*
3936
* - "0": The window is not activated when the SDL_RaiseWindow function is
3937
* called.
3938
* - "1": The window is activated when the SDL_RaiseWindow function is called.
3939
* (default)
3940
*
3941
* This hint can be set anytime.
3942
*
3943
* \since This hint is available since SDL 3.2.0.
3944
*/
3945
#define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED"
3946
3947
/**
3948
* A variable controlling whether the window is activated when the
3949
* SDL_ShowWindow function is called.
3950
*
3951
* The variable can be set to the following values:
3952
*
3953
* - "0": The window is not activated when the SDL_ShowWindow function is
3954
* called.
3955
* - "1": The window is activated when the SDL_ShowWindow function is called.
3956
* (default)
3957
*
3958
* This hint can be set anytime.
3959
*
3960
* \since This hint is available since SDL 3.2.0.
3961
*/
3962
#define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN"
3963
3964
/**
3965
* If set to "0" then never set the top-most flag on an SDL Window even if the
3966
* application requests it.
3967
*
3968
* This is a debugging aid for developers and not expected to be used by end
3969
* users.
3970
*
3971
* The variable can be set to the following values:
3972
*
3973
* - "0": don't allow topmost
3974
* - "1": allow topmost (default)
3975
*
3976
* This hint can be set anytime.
3977
*
3978
* \since This hint is available since SDL 3.2.0.
3979
*/
3980
#define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST"
3981
3982
/**
3983
* A variable controlling whether the window frame and title bar are
3984
* interactive when the cursor is hidden.
3985
*
3986
* The variable can be set to the following values:
3987
*
3988
* - "0": The window frame is not interactive when the cursor is hidden (no
3989
* move, resize, etc).
3990
* - "1": The window frame is interactive when the cursor is hidden. (default)
3991
*
3992
* This hint can be set anytime.
3993
*
3994
* \since This hint is available since SDL 3.2.0.
3995
*/
3996
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
3997
3998
/**
3999
* A variable controlling whether SDL generates window-close events for Alt+F4
4000
* on Windows.
4001
*
4002
* The variable can be set to the following values:
4003
*
4004
* - "0": SDL will only do normal key handling for Alt+F4.
4005
* - "1": SDL will generate a window-close event when it sees Alt+F4.
4006
* (default)
4007
*
4008
* This hint can be set anytime.
4009
*
4010
* \since This hint is available since SDL 3.2.0.
4011
*/
4012
#define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4"
4013
4014
/**
4015
* A variable controlling whether menus can be opened with their keyboard
4016
* shortcut (Alt+mnemonic).
4017
*
4018
* If the mnemonics are enabled, then menus can be opened by pressing the Alt
4019
* key and the corresponding mnemonic (for example, Alt+F opens the File
4020
* menu). However, in case an invalid mnemonic is pressed, Windows makes an
4021
* audible beep to convey that nothing happened. This is true even if the
4022
* window has no menu at all!
4023
*
4024
* Because most SDL applications don't have menus, and some want to use the
4025
* Alt key for other purposes, SDL disables mnemonics (and the beeping) by
4026
* default.
4027
*
4028
* Note: This also affects keyboard events: with mnemonics enabled, when a
4029
* menu is opened from the keyboard, you will not receive a KEYUP event for
4030
* the mnemonic key, and *might* not receive one for Alt.
4031
*
4032
* The variable can be set to the following values:
4033
*
4034
* - "0": Alt+mnemonic does nothing, no beeping. (default)
4035
* - "1": Alt+mnemonic opens menus, invalid mnemonics produce a beep.
4036
*
4037
* This hint can be set anytime.
4038
*
4039
* \since This hint is available since SDL 3.2.0.
4040
*/
4041
#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS"
4042
4043
/**
4044
* A variable controlling whether the windows message loop is processed by
4045
* SDL.
4046
*
4047
* The variable can be set to the following values:
4048
*
4049
* - "0": The window message loop is not run.
4050
* - "1": The window message loop is processed in SDL_PumpEvents(). (default)
4051
*
4052
* This hint can be set anytime.
4053
*
4054
* \since This hint is available since SDL 3.2.0.
4055
*/
4056
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
4057
4058
/**
4059
* A variable controlling whether GameInput is used for raw keyboard and mouse
4060
* on Windows.
4061
*
4062
* The variable can be set to the following values:
4063
*
4064
* - "0": GameInput is not used for raw keyboard and mouse events.
4065
* - "1": GameInput is used for raw keyboard and mouse events, if available.
4066
* (default)
4067
*
4068
* This hint should be set before SDL is initialized.
4069
*
4070
* \since This hint is available since SDL 3.2.0.
4071
*/
4072
#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT"
4073
4074
/**
4075
* A variable controlling whether raw keyboard events are used on Windows.
4076
*
4077
* The variable can be set to the following values:
4078
*
4079
* - "0": The Windows message loop is used for keyboard events. (default)
4080
* - "1": Low latency raw keyboard events are used.
4081
*
4082
* This hint can be set anytime.
4083
*
4084
* \since This hint is available since SDL 3.2.0.
4085
*/
4086
#define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD"
4087
4088
/**
4089
* A variable controlling whether SDL uses Kernel Semaphores on Windows.
4090
*
4091
* Kernel Semaphores are inter-process and require a context switch on every
4092
* interaction. On Windows 8 and newer, the WaitOnAddress API is available.
4093
* Using that and atomics to implement semaphores increases performance. SDL
4094
* will fall back to Kernel Objects on older OS versions or if forced to by
4095
* this hint.
4096
*
4097
* The variable can be set to the following values:
4098
*
4099
* - "0": Use Atomics and WaitOnAddress API when available, otherwise fall
4100
* back to Kernel Objects. (default)
4101
* - "1": Force the use of Kernel Objects in all cases.
4102
*
4103
* This hint should be set before SDL is initialized.
4104
*
4105
* \since This hint is available since SDL 3.2.0.
4106
*/
4107
#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL"
4108
4109
/**
4110
* A variable to specify custom icon resource id from RC file on Windows
4111
* platform.
4112
*
4113
* This hint should be set before SDL is initialized.
4114
*
4115
* \since This hint is available since SDL 3.2.0.
4116
*/
4117
#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON"
4118
4119
/**
4120
* A variable to specify custom icon resource id from RC file on Windows
4121
* platform.
4122
*
4123
* This hint should be set before SDL is initialized.
4124
*
4125
* \since This hint is available since SDL 3.2.0.
4126
*/
4127
#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL"
4128
4129
/**
4130
* A variable controlling whether SDL uses the D3D9Ex API introduced in
4131
* Windows Vista, instead of normal D3D9.
4132
*
4133
* Direct3D 9Ex contains changes to state management that can eliminate device
4134
* loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may
4135
* require some changes to your application to cope with the new behavior, so
4136
* this is disabled by default.
4137
*
4138
* For more information on Direct3D 9Ex, see:
4139
*
4140
* - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex
4141
* - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements
4142
*
4143
* The variable can be set to the following values:
4144
*
4145
* - "0": Use the original Direct3D 9 API. (default)
4146
* - "1": Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex
4147
* is unavailable)
4148
*
4149
* This hint should be set before SDL is initialized.
4150
*
4151
* \since This hint is available since SDL 3.2.0.
4152
*/
4153
#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX"
4154
4155
/**
4156
* A variable controlling whether SDL will clear the window contents when the
4157
* WM_ERASEBKGND message is received.
4158
*
4159
* The variable can be set to the following values:
4160
*
4161
* - "0"/"never": Never clear the window.
4162
* - "1"/"initial": Clear the window when the first WM_ERASEBKGND event fires.
4163
* (default)
4164
* - "2"/"always": Clear the window on every WM_ERASEBKGND event.
4165
*
4166
* This hint should be set before creating a window.
4167
*
4168
* \since This hint is available since SDL 3.2.0.
4169
*/
4170
#define SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE "SDL_WINDOWS_ERASE_BACKGROUND_MODE"
4171
4172
/**
4173
* A variable controlling whether X11 windows are marked as override-redirect.
4174
*
4175
* If set, this _might_ increase framerate at the expense of the desktop not
4176
* working as expected. Override-redirect windows aren't noticed by the window
4177
* manager at all.
4178
*
4179
* You should probably only use this for fullscreen windows, and you probably
4180
* shouldn't even use it for that. But it's here if you want to try!
4181
*
4182
* The variable can be set to the following values:
4183
*
4184
* - "0": Do not mark the window as override-redirect. (default)
4185
* - "1": Mark the window as override-redirect.
4186
*
4187
* This hint should be set before creating a window.
4188
*
4189
* \since This hint is available since SDL 3.2.0.
4190
*/
4191
#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT"
4192
4193
/**
4194
* A variable specifying the type of an X11 window.
4195
*
4196
* During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property to
4197
* report to the window manager the type of window it wants to create. This
4198
* might be set to various things if SDL_WINDOW_TOOLTIP or
4199
* SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that
4200
* haven't set a specific type, this hint can be used to specify a custom
4201
* type. For example, a dock window might set this to
4202
* "_NET_WM_WINDOW_TYPE_DOCK".
4203
*
4204
* This hint should be set before creating a window.
4205
*
4206
* \since This hint is available since SDL 3.2.0.
4207
*/
4208
#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE"
4209
4210
/**
4211
* Specify the XCB library to load for the X11 driver.
4212
*
4213
* The default is platform-specific, often "libX11-xcb.so.1".
4214
*
4215
* This hint should be set before initializing the video subsystem.
4216
*
4217
* \since This hint is available since SDL 3.2.0.
4218
*/
4219
#define SDL_HINT_X11_XCB_LIBRARY "SDL_X11_XCB_LIBRARY"
4220
4221
/**
4222
* A variable controlling whether XInput should be used for controller
4223
* handling.
4224
*
4225
* The variable can be set to the following values:
4226
*
4227
* - "0": XInput is not enabled.
4228
* - "1": XInput is enabled. (default)
4229
*
4230
* This hint should be set before SDL is initialized.
4231
*
4232
* \since This hint is available since SDL 3.2.0.
4233
*/
4234
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
4235
4236
/**
4237
* A variable controlling response to SDL_assert failures.
4238
*
4239
* The variable can be set to the following case-sensitive values:
4240
*
4241
* - "abort": Program terminates immediately.
4242
* - "break": Program triggers a debugger breakpoint.
4243
* - "retry": Program reruns the SDL_assert's test again.
4244
* - "ignore": Program continues on, ignoring this assertion failure this
4245
* time.
4246
* - "always_ignore": Program continues on, ignoring this assertion failure
4247
* for the rest of the run.
4248
*
4249
* Note that SDL_SetAssertionHandler offers a programmatic means to deal with
4250
* assertion failures through a callback, and this hint is largely intended to
4251
* be used via environment variables by end users and automated tools.
4252
*
4253
* This hint should be set before an assertion failure is triggered and can be
4254
* changed at any time.
4255
*
4256
* \since This hint is available since SDL 3.2.0.
4257
*/
4258
#define SDL_HINT_ASSERT "SDL_ASSERT"
4259
4260
/**
4261
* A variable controlling whether pen events should generate synthetic mouse
4262
* events.
4263
*
4264
* The variable can be set to the following values:
4265
*
4266
* - "0": Pen events will not generate mouse events.
4267
* - "1": Pen events will generate mouse events. (default)
4268
*
4269
* This hint can be set anytime.
4270
*
4271
* \since This hint is available since SDL 3.2.0.
4272
*/
4273
#define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS"
4274
4275
/**
4276
* A variable controlling whether pen events should generate synthetic touch
4277
* events.
4278
*
4279
* The variable can be set to the following values:
4280
*
4281
* - "0": Pen events will not generate touch events.
4282
* - "1": Pen events will generate touch events. (default)
4283
*
4284
* This hint can be set anytime.
4285
*
4286
* \since This hint is available since SDL 3.2.0.
4287
*/
4288
#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS"
4289
4290
4291
/**
4292
* An enumeration of hint priorities.
4293
*
4294
* \since This enum is available since SDL 3.2.0.
4295
*/
4296
typedef enum SDL_HintPriority
4297
{
4298
SDL_HINT_DEFAULT,
4299
SDL_HINT_NORMAL,
4300
SDL_HINT_OVERRIDE
4301
} SDL_HintPriority;
4302
4303
/**
4304
* Set a hint with a specific priority.
4305
*
4306
* The priority controls the behavior when setting a hint that already has a
4307
* value. Hints will replace existing hints of their priority and lower.
4308
* Environment variables are considered to have override priority.
4309
*
4310
* \param name the hint to set.
4311
* \param value the value of the hint variable.
4312
* \param priority the SDL_HintPriority level for the hint.
4313
* \returns true on success or false on failure; call SDL_GetError() for more
4314
* information.
4315
*
4316
* \threadsafety It is safe to call this function from any thread.
4317
*
4318
* \since This function is available since SDL 3.2.0.
4319
*
4320
* \sa SDL_GetHint
4321
* \sa SDL_ResetHint
4322
* \sa SDL_SetHint
4323
*/
4324
extern SDL_DECLSPEC bool SDLCALL SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority);
4325
4326
/**
4327
* Set a hint with normal priority.
4328
*
4329
* Hints will not be set if there is an existing override hint or environment
4330
* variable that takes precedence. You can use SDL_SetHintWithPriority() to
4331
* set the hint with override priority instead.
4332
*
4333
* \param name the hint to set.
4334
* \param value the value of the hint variable.
4335
* \returns true on success or false on failure; call SDL_GetError() for more
4336
* information.
4337
*
4338
* \threadsafety It is safe to call this function from any thread.
4339
*
4340
* \since This function is available since SDL 3.2.0.
4341
*
4342
* \sa SDL_GetHint
4343
* \sa SDL_ResetHint
4344
* \sa SDL_SetHintWithPriority
4345
*/
4346
extern SDL_DECLSPEC bool SDLCALL SDL_SetHint(const char *name, const char *value);
4347
4348
/**
4349
* Reset a hint to the default value.
4350
*
4351
* This will reset a hint to the value of the environment variable, or NULL if
4352
* the environment isn't set. Callbacks will be called normally with this
4353
* change.
4354
*
4355
* \param name the hint to set.
4356
* \returns true on success or false on failure; call SDL_GetError() for more
4357
* information.
4358
*
4359
* \threadsafety It is safe to call this function from any thread.
4360
*
4361
* \since This function is available since SDL 3.2.0.
4362
*
4363
* \sa SDL_SetHint
4364
* \sa SDL_ResetHints
4365
*/
4366
extern SDL_DECLSPEC bool SDLCALL SDL_ResetHint(const char *name);
4367
4368
/**
4369
* Reset all hints to the default values.
4370
*
4371
* This will reset all hints to the value of the associated environment
4372
* variable, or NULL if the environment isn't set. Callbacks will be called
4373
* normally with this change.
4374
*
4375
* \threadsafety It is safe to call this function from any thread.
4376
*
4377
* \since This function is available since SDL 3.2.0.
4378
*
4379
* \sa SDL_ResetHint
4380
*/
4381
extern SDL_DECLSPEC void SDLCALL SDL_ResetHints(void);
4382
4383
/**
4384
* Get the value of a hint.
4385
*
4386
* \param name the hint to query.
4387
* \returns the string value of a hint or NULL if the hint isn't set.
4388
*
4389
* \threadsafety It is safe to call this function from any thread, however the
4390
* return value only remains valid until the hint is changed; if
4391
* another thread might do so, the app should supply locks
4392
* and/or make a copy of the string. Note that using a hint
4393
* callback instead is always thread-safe, as SDL holds a lock
4394
* on the thread subsystem during the callback.
4395
*
4396
* \since This function is available since SDL 3.2.0.
4397
*
4398
* \sa SDL_SetHint
4399
* \sa SDL_SetHintWithPriority
4400
*/
4401
extern SDL_DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
4402
4403
/**
4404
* Get the boolean value of a hint variable.
4405
*
4406
* \param name the name of the hint to get the boolean value from.
4407
* \param default_value the value to return if the hint does not exist.
4408
* \returns the boolean value of a hint or the provided default value if the
4409
* hint does not exist.
4410
*
4411
* \threadsafety It is safe to call this function from any thread.
4412
*
4413
* \since This function is available since SDL 3.2.0.
4414
*
4415
* \sa SDL_GetHint
4416
* \sa SDL_SetHint
4417
*/
4418
extern SDL_DECLSPEC bool SDLCALL SDL_GetHintBoolean(const char *name, bool default_value);
4419
4420
/**
4421
* A callback used to send notifications of hint value changes.
4422
*
4423
* This is called an initial time during SDL_AddHintCallback with the hint's
4424
* current value, and then again each time the hint's value changes.
4425
*
4426
* \param userdata what was passed as `userdata` to SDL_AddHintCallback().
4427
* \param name what was passed as `name` to SDL_AddHintCallback().
4428
* \param oldValue the previous hint value.
4429
* \param newValue the new value hint is to be set to.
4430
*
4431
* \threadsafety This callback is fired from whatever thread is setting a new
4432
* hint value. SDL holds a lock on the hint subsystem when
4433
* calling this callback.
4434
*
4435
* \since This datatype is available since SDL 3.2.0.
4436
*
4437
* \sa SDL_AddHintCallback
4438
*/
4439
typedef void(SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
4440
4441
/**
4442
* Add a function to watch a particular hint.
4443
*
4444
* The callback function is called _during_ this function, to provide it an
4445
* initial value, and again each time the hint's value changes.
4446
*
4447
* \param name the hint to watch.
4448
* \param callback An SDL_HintCallback function that will be called when the
4449
* hint value changes.
4450
* \param userdata a pointer to pass to the callback function.
4451
* \returns true on success or false on failure; call SDL_GetError() for more
4452
* information.
4453
*
4454
* \threadsafety It is safe to call this function from any thread.
4455
*
4456
* \since This function is available since SDL 3.2.0.
4457
*
4458
* \sa SDL_RemoveHintCallback
4459
*/
4460
extern SDL_DECLSPEC bool SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata);
4461
4462
/**
4463
* Remove a function watching a particular hint.
4464
*
4465
* \param name the hint being watched.
4466
* \param callback an SDL_HintCallback function that will be called when the
4467
* hint value changes.
4468
* \param userdata a pointer being passed to the callback function.
4469
*
4470
* \threadsafety It is safe to call this function from any thread.
4471
*
4472
* \since This function is available since SDL 3.2.0.
4473
*
4474
* \sa SDL_AddHintCallback
4475
*/
4476
extern SDL_DECLSPEC void SDLCALL SDL_RemoveHintCallback(const char *name,
4477
SDL_HintCallback callback,
4478
void *userdata);
4479
4480
/* Ends C function definitions when using C++ */
4481
#ifdef __cplusplus
4482
}
4483
#endif
4484
#include <SDL3/SDL_close_code.h>
4485
4486
#endif /* SDL_hints_h_ */
4487
4488