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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/include/SDL3/SDL_joystick.h
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1
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryJoystick
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*
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* SDL joystick support.
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*
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* This is the lower-level joystick handling. If you want the simpler option,
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* where what each button does is well-defined, you should use the gamepad API
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* instead.
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*
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* The term "instance_id" is the current instantiation of a joystick device in
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* the system, if the joystick is removed and then re-inserted then it will
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* get a new instance_id, instance_id's are monotonically increasing
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* identifiers of a joystick plugged in.
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*
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* The term "player_index" is the number assigned to a player on a specific
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* controller. For XInput controllers this returns the XInput user index. Many
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* joysticks will not be able to supply this information.
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*
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* SDL_GUID is used as a stable 128-bit identifier for a joystick device that
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* does not change over time. It identifies class of the device (a X360 wired
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* controller for example). This identifier is platform dependent.
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*
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* In order to use these functions, SDL_Init() must have been called with the
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* SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks,
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* and load appropriate drivers.
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*
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* If you would like to receive joystick updates while the application is in
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* the background, you should set the following hint before calling
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* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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*/
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#ifndef SDL_joystick_h_
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#define SDL_joystick_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_guid.h>
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#include <SDL3/SDL_mutex.h>
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#include <SDL3/SDL_power.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_sensor.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef SDL_THREAD_SAFETY_ANALYSIS
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/*
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* This is not an exported symbol from SDL, this is only in the headers to
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* help Clang's thread safety analysis tools to function. Do not attempt
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* to access this symbol from your app, it will not work!
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*/
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extern SDL_Mutex *SDL_joystick_lock;
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#endif
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/**
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* The joystick structure used to identify an SDL joystick.
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*
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* This is opaque data.
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*
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* \since This struct is available since SDL 3.2.0.
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*/
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typedef struct SDL_Joystick SDL_Joystick;
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/**
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* This is a unique ID for a joystick for the time it is connected to the
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* system, and is never reused for the lifetime of the application.
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*
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* If the joystick is disconnected and reconnected, it will get a new ID.
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*
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* The value 0 is an invalid ID.
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*
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* \since This datatype is available since SDL 3.2.0.
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*/
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typedef Uint32 SDL_JoystickID;
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/**
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* An enum of some common joystick types.
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*
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* In some cases, SDL can identify a low-level joystick as being a certain
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* type of device, and will report it through SDL_GetJoystickType (or
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* SDL_GetJoystickTypeForID).
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*
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* This is by no means a complete list of everything that can be plugged into
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* a computer.
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*
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* \since This enum is available since SDL 3.2.0.
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*/
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typedef enum SDL_JoystickType
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{
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SDL_JOYSTICK_TYPE_UNKNOWN,
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SDL_JOYSTICK_TYPE_GAMEPAD,
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SDL_JOYSTICK_TYPE_WHEEL,
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SDL_JOYSTICK_TYPE_ARCADE_STICK,
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SDL_JOYSTICK_TYPE_FLIGHT_STICK,
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SDL_JOYSTICK_TYPE_DANCE_PAD,
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SDL_JOYSTICK_TYPE_GUITAR,
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SDL_JOYSTICK_TYPE_DRUM_KIT,
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SDL_JOYSTICK_TYPE_ARCADE_PAD,
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SDL_JOYSTICK_TYPE_THROTTLE,
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SDL_JOYSTICK_TYPE_COUNT
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} SDL_JoystickType;
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/**
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* Possible connection states for a joystick device.
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*
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* This is used by SDL_GetJoystickConnectionState to report how a device is
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* connected to the system.
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*
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* \since This enum is available since SDL 3.2.0.
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*/
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typedef enum SDL_JoystickConnectionState
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{
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SDL_JOYSTICK_CONNECTION_INVALID = -1,
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SDL_JOYSTICK_CONNECTION_UNKNOWN,
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SDL_JOYSTICK_CONNECTION_WIRED,
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SDL_JOYSTICK_CONNECTION_WIRELESS
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} SDL_JoystickConnectionState;
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/**
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* The largest value an SDL_Joystick's axis can report.
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*
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_JOYSTICK_AXIS_MIN
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*/
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#define SDL_JOYSTICK_AXIS_MAX 32767
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/**
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* The smallest value an SDL_Joystick's axis can report.
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*
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* This is a negative number!
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*
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_JOYSTICK_AXIS_MAX
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*/
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#define SDL_JOYSTICK_AXIS_MIN -32768
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/* Function prototypes */
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/**
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* Locking for atomic access to the joystick API.
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*
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* The SDL joystick functions are thread-safe, however you can lock the
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* joysticks while processing to guarantee that the joystick list won't change
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* and joystick and gamepad events will not be delivered.
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*
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* \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
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/**
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* Unlocking for atomic access to the joystick API.
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*
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* \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock);
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/**
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* Return whether a joystick is currently connected.
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*
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* \returns true if a joystick is connected, false otherwise.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetJoysticks
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_HasJoystick(void);
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/**
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* Get a list of currently connected joysticks.
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*
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* \param count a pointer filled in with the number of joysticks returned, may
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* be NULL.
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* \returns a 0 terminated array of joystick instance IDs or NULL on failure;
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* call SDL_GetError() for more information. This should be freed
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* with SDL_free() when it is no longer needed.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_HasJoystick
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* \sa SDL_OpenJoystick
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*/
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extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetJoysticks(int *count);
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/**
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* Get the implementation dependent name of a joystick.
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*
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* This can be called before any joysticks are opened.
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*
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* \param instance_id the joystick instance ID.
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* \returns the name of the selected joystick. If no name can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetJoystickName
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* \sa SDL_GetJoysticks
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID instance_id);
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/**
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* Get the implementation dependent path of a joystick.
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*
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* This can be called before any joysticks are opened.
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*
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* \param instance_id the joystick instance ID.
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* \returns the path of the selected joystick. If no path can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetJoystickPath
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* \sa SDL_GetJoysticks
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPathForID(SDL_JoystickID instance_id);
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/**
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* Get the player index of a joystick.
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*
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* This can be called before any joysticks are opened.
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*
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* \param instance_id the joystick instance ID.
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* \returns the player index of a joystick, or -1 if it's not available.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetJoystickPlayerIndex
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* \sa SDL_GetJoysticks
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id);
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/**
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* Get the implementation-dependent GUID of a joystick.
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*
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* This can be called before any joysticks are opened.
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*
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* \param instance_id the joystick instance ID.
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* \returns the GUID of the selected joystick. If called with an invalid
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* instance_id, this function returns a zero GUID.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetJoystickGUID
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* \sa SDL_GUIDToString
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*/
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extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id);
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/**
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* Get the USB vendor ID of a joystick, if available.
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*
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* This can be called before any joysticks are opened. If the vendor ID isn't
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* available this function returns 0.
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*
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* \param instance_id the joystick instance ID.
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* \returns the USB vendor ID of the selected joystick. If called with an
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* invalid instance_id, this function returns 0.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetJoystickVendor
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* \sa SDL_GetJoysticks
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorForID(SDL_JoystickID instance_id);
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/**
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* Get the USB product ID of a joystick, if available.
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*
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* This can be called before any joysticks are opened. If the product ID isn't
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* available this function returns 0.
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*
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* \param instance_id the joystick instance ID.
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* \returns the USB product ID of the selected joystick. If called with an
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* invalid instance_id, this function returns 0.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetJoystickProduct
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* \sa SDL_GetJoysticks
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID instance_id);
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/**
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* Get the product version of a joystick, if available.
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*
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* This can be called before any joysticks are opened. If the product version
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* isn't available this function returns 0.
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*
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* \param instance_id the joystick instance ID.
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* \returns the product version of the selected joystick. If called with an
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* invalid instance_id, this function returns 0.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetJoystickProductVersion
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* \sa SDL_GetJoysticks
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionForID(SDL_JoystickID instance_id);
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/**
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* Get the type of a joystick, if available.
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*
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* This can be called before any joysticks are opened.
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*
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* \param instance_id the joystick instance ID.
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* \returns the SDL_JoystickType of the selected joystick. If called with an
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* invalid instance_id, this function returns
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* `SDL_JOYSTICK_TYPE_UNKNOWN`.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetJoystickType
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* \sa SDL_GetJoysticks
339
*/
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extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_JoystickID instance_id);
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342
/**
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* Open a joystick for use.
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*
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* The joystick subsystem must be initialized before a joystick can be opened
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* for use.
347
*
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* \param instance_id the joystick instance ID.
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* \returns a joystick identifier or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 3.2.0.
353
*
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* \sa SDL_CloseJoystick
355
*/
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extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id);
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358
/**
359
* Get the SDL_Joystick associated with an instance ID, if it has been opened.
360
*
361
* \param instance_id the instance ID to get the SDL_Joystick for.
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* \returns an SDL_Joystick on success or NULL on failure or if it hasn't been
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* opened yet; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.2.0.
366
*/
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extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id);
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/**
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* Get the SDL_Joystick associated with a player index.
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*
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* \param player_index the player index to get the SDL_Joystick for.
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* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
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* for more information.
375
*
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* \since This function is available since SDL 3.2.0.
377
*
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* \sa SDL_GetJoystickPlayerIndex
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* \sa SDL_SetJoystickPlayerIndex
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*/
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extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromPlayerIndex(int player_index);
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/**
384
* The structure that describes a virtual joystick touchpad.
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*
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_VirtualJoystickDesc
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*/
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typedef struct SDL_VirtualJoystickTouchpadDesc
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{
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Uint16 nfingers; /**< the number of simultaneous fingers on this touchpad */
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Uint16 padding[3];
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} SDL_VirtualJoystickTouchpadDesc;
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/**
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* The structure that describes a virtual joystick sensor.
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*
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_VirtualJoystickDesc
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*/
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typedef struct SDL_VirtualJoystickSensorDesc
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{
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SDL_SensorType type; /**< the type of this sensor */
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float rate; /**< the update frequency of this sensor, may be 0.0f */
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} SDL_VirtualJoystickSensorDesc;
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/**
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* The structure that describes a virtual joystick.
411
*
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* This structure should be initialized using SDL_INIT_INTERFACE(). All
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* elements of this structure are optional.
414
*
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_AttachVirtualJoystick
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* \sa SDL_INIT_INTERFACE
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* \sa SDL_VirtualJoystickSensorDesc
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* \sa SDL_VirtualJoystickTouchpadDesc
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*/
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typedef struct SDL_VirtualJoystickDesc
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{
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Uint32 version; /**< the version of this interface */
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Uint16 type; /**< `SDL_JoystickType` */
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Uint16 padding; /**< unused */
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Uint16 vendor_id; /**< the USB vendor ID of this joystick */
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Uint16 product_id; /**< the USB product ID of this joystick */
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Uint16 naxes; /**< the number of axes on this joystick */
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Uint16 nbuttons; /**< the number of buttons on this joystick */
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Uint16 nballs; /**< the number of balls on this joystick */
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Uint16 nhats; /**< the number of hats on this joystick */
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Uint16 ntouchpads; /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */
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Uint16 nsensors; /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */
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Uint16 padding2[2]; /**< unused */
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Uint32 button_mask; /**< A mask of which buttons are valid for this controller
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e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */
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Uint32 axis_mask; /**< A mask of which axes are valid for this controller
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e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */
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const char *name; /**< the name of the joystick */
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const SDL_VirtualJoystickTouchpadDesc *touchpads; /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */
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const SDL_VirtualJoystickSensorDesc *sensors; /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */
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void *userdata; /**< User data pointer passed to callbacks */
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void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */
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void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
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bool (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_RumbleJoystick() */
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bool (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_RumbleJoystickTriggers() */
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bool (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_SetJoystickLED() */
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bool (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_SendJoystickEffect() */
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bool (SDLCALL *SetSensorsEnabled)(void *userdata, bool enabled); /**< Implements SDL_SetGamepadSensorEnabled() */
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void (SDLCALL *Cleanup)(void *userdata); /**< Cleans up the userdata when the joystick is detached */
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} SDL_VirtualJoystickDesc;
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/* Check the size of SDL_VirtualJoystickDesc
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*
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* If this assert fails, either the compiler is padding to an unexpected size,
458
* or the interface has been updated and this should be updated to match and
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* the code using this interface should be updated to handle the old version.
460
*/
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SDL_COMPILE_TIME_ASSERT(SDL_VirtualJoystickDesc_SIZE,
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(sizeof(void *) == 4 && sizeof(SDL_VirtualJoystickDesc) == 84) ||
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(sizeof(void *) == 8 && sizeof(SDL_VirtualJoystickDesc) == 136));
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/**
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* Attach a new virtual joystick.
467
*
468
* \param desc joystick description, initialized using SDL_INIT_INTERFACE().
469
* \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for
470
* more information.
471
*
472
* \since This function is available since SDL 3.2.0.
473
*
474
* \sa SDL_DetachVirtualJoystick
475
*/
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extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc);
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478
/**
479
* Detach a virtual joystick.
480
*
481
* \param instance_id the joystick instance ID, previously returned from
482
* SDL_AttachVirtualJoystick().
483
* \returns true on success or false on failure; call SDL_GetError() for more
484
* information.
485
*
486
* \since This function is available since SDL 3.2.0.
487
*
488
* \sa SDL_AttachVirtualJoystick
489
*/
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extern SDL_DECLSPEC bool SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id);
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492
/**
493
* Query whether or not a joystick is virtual.
494
*
495
* \param instance_id the joystick instance ID.
496
* \returns true if the joystick is virtual, false otherwise.
497
*
498
* \since This function is available since SDL 3.2.0.
499
*/
500
extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id);
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502
/**
503
* Set the state of an axis on an opened virtual joystick.
504
*
505
* Please note that values set here will not be applied until the next call to
506
* SDL_UpdateJoysticks, which can either be called directly, or can be called
507
* indirectly through various other SDL APIs, including, but not limited to
508
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
509
* SDL_WaitEvent.
510
*
511
* Note that when sending trigger axes, you should scale the value to the full
512
* range of Sint16. For example, a trigger at rest would have the value of
513
* `SDL_JOYSTICK_AXIS_MIN`.
514
*
515
* \param joystick the virtual joystick on which to set state.
516
* \param axis the index of the axis on the virtual joystick to update.
517
* \param value the new value for the specified axis.
518
* \returns true on success or false on failure; call SDL_GetError() for more
519
* information.
520
*
521
* \since This function is available since SDL 3.2.0.
522
*/
523
extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
524
525
/**
526
* Generate ball motion on an opened virtual joystick.
527
*
528
* Please note that values set here will not be applied until the next call to
529
* SDL_UpdateJoysticks, which can either be called directly, or can be called
530
* indirectly through various other SDL APIs, including, but not limited to
531
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
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* SDL_WaitEvent.
533
*
534
* \param joystick the virtual joystick on which to set state.
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* \param ball the index of the ball on the virtual joystick to update.
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* \param xrel the relative motion on the X axis.
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* \param yrel the relative motion on the Y axis.
538
* \returns true on success or false on failure; call SDL_GetError() for more
539
* information.
540
*
541
* \since This function is available since SDL 3.2.0.
542
*/
543
extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);
544
545
/**
546
* Set the state of a button on an opened virtual joystick.
547
*
548
* Please note that values set here will not be applied until the next call to
549
* SDL_UpdateJoysticks, which can either be called directly, or can be called
550
* indirectly through various other SDL APIs, including, but not limited to
551
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
552
* SDL_WaitEvent.
553
*
554
* \param joystick the virtual joystick on which to set state.
555
* \param button the index of the button on the virtual joystick to update.
556
* \param down true if the button is pressed, false otherwise.
557
* \returns true on success or false on failure; call SDL_GetError() for more
558
* information.
559
*
560
* \since This function is available since SDL 3.2.0.
561
*/
562
extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down);
563
564
/**
565
* Set the state of a hat on an opened virtual joystick.
566
*
567
* Please note that values set here will not be applied until the next call to
568
* SDL_UpdateJoysticks, which can either be called directly, or can be called
569
* indirectly through various other SDL APIs, including, but not limited to
570
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
571
* SDL_WaitEvent.
572
*
573
* \param joystick the virtual joystick on which to set state.
574
* \param hat the index of the hat on the virtual joystick to update.
575
* \param value the new value for the specified hat.
576
* \returns true on success or false on failure; call SDL_GetError() for more
577
* information.
578
*
579
* \since This function is available since SDL 3.2.0.
580
*/
581
extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
582
583
/**
584
* Set touchpad finger state on an opened virtual joystick.
585
*
586
* Please note that values set here will not be applied until the next call to
587
* SDL_UpdateJoysticks, which can either be called directly, or can be called
588
* indirectly through various other SDL APIs, including, but not limited to
589
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
590
* SDL_WaitEvent.
591
*
592
* \param joystick the virtual joystick on which to set state.
593
* \param touchpad the index of the touchpad on the virtual joystick to
594
* update.
595
* \param finger the index of the finger on the touchpad to set.
596
* \param down true if the finger is pressed, false if the finger is released.
597
* \param x the x coordinate of the finger on the touchpad, normalized 0 to 1,
598
* with the origin in the upper left.
599
* \param y the y coordinate of the finger on the touchpad, normalized 0 to 1,
600
* with the origin in the upper left.
601
* \param pressure the pressure of the finger.
602
* \returns true on success or false on failure; call SDL_GetError() for more
603
* information.
604
*
605
* \since This function is available since SDL 3.2.0.
606
*/
607
extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure);
608
609
/**
610
* Send a sensor update for an opened virtual joystick.
611
*
612
* Please note that values set here will not be applied until the next call to
613
* SDL_UpdateJoysticks, which can either be called directly, or can be called
614
* indirectly through various other SDL APIs, including, but not limited to
615
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
616
* SDL_WaitEvent.
617
*
618
* \param joystick the virtual joystick on which to set state.
619
* \param type the type of the sensor on the virtual joystick to update.
620
* \param sensor_timestamp a 64-bit timestamp in nanoseconds associated with
621
* the sensor reading.
622
* \param data the data associated with the sensor reading.
623
* \param num_values the number of values pointed to by `data`.
624
* \returns true on success or false on failure; call SDL_GetError() for more
625
* information.
626
*
627
* \since This function is available since SDL 3.2.0.
628
*/
629
extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values);
630
631
/**
632
* Get the properties associated with a joystick.
633
*
634
* The following read-only properties are provided by SDL:
635
*
636
* - `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an
637
* LED that has adjustable brightness
638
* - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`: true if this joystick has an LED
639
* that has adjustable color
640
* - `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a
641
* player LED
642
* - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick has
643
* left/right rumble
644
* - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this joystick has
645
* simple trigger rumble
646
*
647
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
648
* \returns a valid property ID on success or 0 on failure; call
649
* SDL_GetError() for more information.
650
*
651
* \since This function is available since SDL 3.2.0.
652
*/
653
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick);
654
655
#define SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN "SDL.joystick.cap.mono_led"
656
#define SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN "SDL.joystick.cap.rgb_led"
657
#define SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN "SDL.joystick.cap.player_led"
658
#define SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN "SDL.joystick.cap.rumble"
659
#define SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN "SDL.joystick.cap.trigger_rumble"
660
661
/**
662
* Get the implementation dependent name of a joystick.
663
*
664
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
665
* \returns the name of the selected joystick. If no name can be found, this
666
* function returns NULL; call SDL_GetError() for more information.
667
*
668
* \since This function is available since SDL 3.2.0.
669
*
670
* \sa SDL_GetJoystickNameForID
671
*/
672
extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick);
673
674
/**
675
* Get the implementation dependent path of a joystick.
676
*
677
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
678
* \returns the path of the selected joystick. If no path can be found, this
679
* function returns NULL; call SDL_GetError() for more information.
680
*
681
* \since This function is available since SDL 3.2.0.
682
*
683
* \sa SDL_GetJoystickPathForID
684
*/
685
extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick);
686
687
/**
688
* Get the player index of an opened joystick.
689
*
690
* For XInput controllers this returns the XInput user index. Many joysticks
691
* will not be able to supply this information.
692
*
693
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
694
* \returns the player index, or -1 if it's not available.
695
*
696
* \since This function is available since SDL 3.2.0.
697
*
698
* \sa SDL_SetJoystickPlayerIndex
699
*/
700
extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick);
701
702
/**
703
* Set the player index of an opened joystick.
704
*
705
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
706
* \param player_index player index to assign to this joystick, or -1 to clear
707
* the player index and turn off player LEDs.
708
* \returns true on success or false on failure; call SDL_GetError() for more
709
* information.
710
*
711
* \since This function is available since SDL 3.2.0.
712
*
713
* \sa SDL_GetJoystickPlayerIndex
714
*/
715
extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index);
716
717
/**
718
* Get the implementation-dependent GUID for the joystick.
719
*
720
* This function requires an open joystick.
721
*
722
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
723
* \returns the GUID of the given joystick. If called on an invalid index,
724
* this function returns a zero GUID; call SDL_GetError() for more
725
* information.
726
*
727
* \since This function is available since SDL 3.2.0.
728
*
729
* \sa SDL_GetJoystickGUIDForID
730
* \sa SDL_GUIDToString
731
*/
732
extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick);
733
734
/**
735
* Get the USB vendor ID of an opened joystick, if available.
736
*
737
* If the vendor ID isn't available this function returns 0.
738
*
739
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
740
* \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
741
*
742
* \since This function is available since SDL 3.2.0.
743
*
744
* \sa SDL_GetJoystickVendorForID
745
*/
746
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick);
747
748
/**
749
* Get the USB product ID of an opened joystick, if available.
750
*
751
* If the product ID isn't available this function returns 0.
752
*
753
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
754
* \returns the USB product ID of the selected joystick, or 0 if unavailable.
755
*
756
* \since This function is available since SDL 3.2.0.
757
*
758
* \sa SDL_GetJoystickProductForID
759
*/
760
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick);
761
762
/**
763
* Get the product version of an opened joystick, if available.
764
*
765
* If the product version isn't available this function returns 0.
766
*
767
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
768
* \returns the product version of the selected joystick, or 0 if unavailable.
769
*
770
* \since This function is available since SDL 3.2.0.
771
*
772
* \sa SDL_GetJoystickProductVersionForID
773
*/
774
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick);
775
776
/**
777
* Get the firmware version of an opened joystick, if available.
778
*
779
* If the firmware version isn't available this function returns 0.
780
*
781
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
782
* \returns the firmware version of the selected joystick, or 0 if
783
* unavailable.
784
*
785
* \since This function is available since SDL 3.2.0.
786
*/
787
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick);
788
789
/**
790
* Get the serial number of an opened joystick, if available.
791
*
792
* Returns the serial number of the joystick, or NULL if it is not available.
793
*
794
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
795
* \returns the serial number of the selected joystick, or NULL if
796
* unavailable.
797
*
798
* \since This function is available since SDL 3.2.0.
799
*/
800
extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick);
801
802
/**
803
* Get the type of an opened joystick.
804
*
805
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
806
* \returns the SDL_JoystickType of the selected joystick.
807
*
808
* \since This function is available since SDL 3.2.0.
809
*
810
* \sa SDL_GetJoystickTypeForID
811
*/
812
extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick);
813
814
/**
815
* Get the device information encoded in a SDL_GUID structure.
816
*
817
* \param guid the SDL_GUID you wish to get info about.
818
* \param vendor a pointer filled in with the device VID, or 0 if not
819
* available.
820
* \param product a pointer filled in with the device PID, or 0 if not
821
* available.
822
* \param version a pointer filled in with the device version, or 0 if not
823
* available.
824
* \param crc16 a pointer filled in with a CRC used to distinguish different
825
* products with the same VID/PID, or 0 if not available.
826
*
827
* \since This function is available since SDL 3.2.0.
828
*
829
* \sa SDL_GetJoystickGUIDForID
830
*/
831
extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
832
833
/**
834
* Get the status of a specified joystick.
835
*
836
* \param joystick the joystick to query.
837
* \returns true if the joystick has been opened, false if it has not; call
838
* SDL_GetError() for more information.
839
*
840
* \since This function is available since SDL 3.2.0.
841
*/
842
extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick);
843
844
/**
845
* Get the instance ID of an opened joystick.
846
*
847
* \param joystick an SDL_Joystick structure containing joystick information.
848
* \returns the instance ID of the specified joystick on success or 0 on
849
* failure; call SDL_GetError() for more information.
850
*
851
* \since This function is available since SDL 3.2.0.
852
*/
853
extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick);
854
855
/**
856
* Get the number of general axis controls on a joystick.
857
*
858
* Often, the directional pad on a game controller will either look like 4
859
* separate buttons or a POV hat, and not axes, but all of this is up to the
860
* device and platform.
861
*
862
* \param joystick an SDL_Joystick structure containing joystick information.
863
* \returns the number of axis controls/number of axes on success or -1 on
864
* failure; call SDL_GetError() for more information.
865
*
866
* \since This function is available since SDL 3.2.0.
867
*
868
* \sa SDL_GetJoystickAxis
869
* \sa SDL_GetNumJoystickBalls
870
* \sa SDL_GetNumJoystickButtons
871
* \sa SDL_GetNumJoystickHats
872
*/
873
extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick);
874
875
/**
876
* Get the number of trackballs on a joystick.
877
*
878
* Joystick trackballs have only relative motion events associated with them
879
* and their state cannot be polled.
880
*
881
* Most joysticks do not have trackballs.
882
*
883
* \param joystick an SDL_Joystick structure containing joystick information.
884
* \returns the number of trackballs on success or -1 on failure; call
885
* SDL_GetError() for more information.
886
*
887
* \since This function is available since SDL 3.2.0.
888
*
889
* \sa SDL_GetJoystickBall
890
* \sa SDL_GetNumJoystickAxes
891
* \sa SDL_GetNumJoystickButtons
892
* \sa SDL_GetNumJoystickHats
893
*/
894
extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickBalls(SDL_Joystick *joystick);
895
896
/**
897
* Get the number of POV hats on a joystick.
898
*
899
* \param joystick an SDL_Joystick structure containing joystick information.
900
* \returns the number of POV hats on success or -1 on failure; call
901
* SDL_GetError() for more information.
902
*
903
* \since This function is available since SDL 3.2.0.
904
*
905
* \sa SDL_GetJoystickHat
906
* \sa SDL_GetNumJoystickAxes
907
* \sa SDL_GetNumJoystickBalls
908
* \sa SDL_GetNumJoystickButtons
909
*/
910
extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick);
911
912
/**
913
* Get the number of buttons on a joystick.
914
*
915
* \param joystick an SDL_Joystick structure containing joystick information.
916
* \returns the number of buttons on success or -1 on failure; call
917
* SDL_GetError() for more information.
918
*
919
* \since This function is available since SDL 3.2.0.
920
*
921
* \sa SDL_GetJoystickButton
922
* \sa SDL_GetNumJoystickAxes
923
* \sa SDL_GetNumJoystickBalls
924
* \sa SDL_GetNumJoystickHats
925
*/
926
extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick);
927
928
/**
929
* Set the state of joystick event processing.
930
*
931
* If joystick events are disabled, you must call SDL_UpdateJoysticks()
932
* yourself and check the state of the joystick when you want joystick
933
* information.
934
*
935
* \param enabled whether to process joystick events or not.
936
*
937
* \since This function is available since SDL 3.2.0.
938
*
939
* \sa SDL_JoystickEventsEnabled
940
* \sa SDL_UpdateJoysticks
941
*/
942
extern SDL_DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(bool enabled);
943
944
/**
945
* Query the state of joystick event processing.
946
*
947
* If joystick events are disabled, you must call SDL_UpdateJoysticks()
948
* yourself and check the state of the joystick when you want joystick
949
* information.
950
*
951
* \returns true if joystick events are being processed, false otherwise.
952
*
953
* \since This function is available since SDL 3.2.0.
954
*
955
* \sa SDL_SetJoystickEventsEnabled
956
*/
957
extern SDL_DECLSPEC bool SDLCALL SDL_JoystickEventsEnabled(void);
958
959
/**
960
* Update the current state of the open joysticks.
961
*
962
* This is called automatically by the event loop if any joystick events are
963
* enabled.
964
*
965
* \since This function is available since SDL 3.2.0.
966
*/
967
extern SDL_DECLSPEC void SDLCALL SDL_UpdateJoysticks(void);
968
969
/**
970
* Get the current state of an axis control on a joystick.
971
*
972
* SDL makes no promises about what part of the joystick any given axis refers
973
* to. Your game should have some sort of configuration UI to let users
974
* specify what each axis should be bound to. Alternately, SDL's higher-level
975
* Game Controller API makes a great effort to apply order to this lower-level
976
* interface, so you know that a specific axis is the "left thumb stick," etc.
977
*
978
* The value returned by SDL_GetJoystickAxis() is a signed integer (-32768 to
979
* 32767) representing the current position of the axis. It may be necessary
980
* to impose certain tolerances on these values to account for jitter.
981
*
982
* \param joystick an SDL_Joystick structure containing joystick information.
983
* \param axis the axis to query; the axis indices start at index 0.
984
* \returns a 16-bit signed integer representing the current position of the
985
* axis or 0 on failure; call SDL_GetError() for more information.
986
*
987
* \since This function is available since SDL 3.2.0.
988
*
989
* \sa SDL_GetNumJoystickAxes
990
*/
991
extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetJoystickAxis(SDL_Joystick *joystick, int axis);
992
993
/**
994
* Get the initial state of an axis control on a joystick.
995
*
996
* The state is a value ranging from -32768 to 32767.
997
*
998
* The axis indices start at index 0.
999
*
1000
* \param joystick an SDL_Joystick structure containing joystick information.
1001
* \param axis the axis to query; the axis indices start at index 0.
1002
* \param state upon return, the initial value is supplied here.
1003
* \returns true if this axis has any initial value, or false if not.
1004
*
1005
* \since This function is available since SDL 3.2.0.
1006
*/
1007
extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state);
1008
1009
/**
1010
* Get the ball axis change since the last poll.
1011
*
1012
* Trackballs can only return relative motion since the last call to
1013
* SDL_GetJoystickBall(), these motion deltas are placed into `dx` and `dy`.
1014
*
1015
* Most joysticks do not have trackballs.
1016
*
1017
* \param joystick the SDL_Joystick to query.
1018
* \param ball the ball index to query; ball indices start at index 0.
1019
* \param dx stores the difference in the x axis position since the last poll.
1020
* \param dy stores the difference in the y axis position since the last poll.
1021
* \returns true on success or false on failure; call SDL_GetError() for more
1022
* information.
1023
*
1024
* \since This function is available since SDL 3.2.0.
1025
*
1026
* \sa SDL_GetNumJoystickBalls
1027
*/
1028
extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
1029
1030
/**
1031
* Get the current state of a POV hat on a joystick.
1032
*
1033
* The returned value will be one of the `SDL_HAT_*` values.
1034
*
1035
* \param joystick an SDL_Joystick structure containing joystick information.
1036
* \param hat the hat index to get the state from; indices start at index 0.
1037
* \returns the current hat position.
1038
*
1039
* \since This function is available since SDL 3.2.0.
1040
*
1041
* \sa SDL_GetNumJoystickHats
1042
*/
1043
extern SDL_DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick, int hat);
1044
1045
#define SDL_HAT_CENTERED 0x00u
1046
#define SDL_HAT_UP 0x01u
1047
#define SDL_HAT_RIGHT 0x02u
1048
#define SDL_HAT_DOWN 0x04u
1049
#define SDL_HAT_LEFT 0x08u
1050
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
1051
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
1052
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
1053
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
1054
1055
/**
1056
* Get the current state of a button on a joystick.
1057
*
1058
* \param joystick an SDL_Joystick structure containing joystick information.
1059
* \param button the button index to get the state from; indices start at
1060
* index 0.
1061
* \returns true if the button is pressed, false otherwise.
1062
*
1063
* \since This function is available since SDL 3.2.0.
1064
*
1065
* \sa SDL_GetNumJoystickButtons
1066
*/
1067
extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, int button);
1068
1069
/**
1070
* Start a rumble effect.
1071
*
1072
* Each call to this function cancels any previous rumble effect, and calling
1073
* it with 0 intensity stops any rumbling.
1074
*
1075
* This function requires you to process SDL events or call
1076
* SDL_UpdateJoysticks() to update rumble state.
1077
*
1078
* \param joystick the joystick to vibrate.
1079
* \param low_frequency_rumble the intensity of the low frequency (left)
1080
* rumble motor, from 0 to 0xFFFF.
1081
* \param high_frequency_rumble the intensity of the high frequency (right)
1082
* rumble motor, from 0 to 0xFFFF.
1083
* \param duration_ms the duration of the rumble effect, in milliseconds.
1084
* \returns true, or false if rumble isn't supported on this joystick.
1085
*
1086
* \since This function is available since SDL 3.2.0.
1087
*/
1088
extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
1089
1090
/**
1091
* Start a rumble effect in the joystick's triggers.
1092
*
1093
* Each call to this function cancels any previous trigger rumble effect, and
1094
* calling it with 0 intensity stops any rumbling.
1095
*
1096
* Note that this is rumbling of the _triggers_ and not the game controller as
1097
* a whole. This is currently only supported on Xbox One controllers. If you
1098
* want the (more common) whole-controller rumble, use SDL_RumbleJoystick()
1099
* instead.
1100
*
1101
* This function requires you to process SDL events or call
1102
* SDL_UpdateJoysticks() to update rumble state.
1103
*
1104
* \param joystick the joystick to vibrate.
1105
* \param left_rumble the intensity of the left trigger rumble motor, from 0
1106
* to 0xFFFF.
1107
* \param right_rumble the intensity of the right trigger rumble motor, from 0
1108
* to 0xFFFF.
1109
* \param duration_ms the duration of the rumble effect, in milliseconds.
1110
* \returns true on success or false on failure; call SDL_GetError() for more
1111
* information.
1112
*
1113
* \since This function is available since SDL 3.2.0.
1114
*
1115
* \sa SDL_RumbleJoystick
1116
*/
1117
extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
1118
1119
/**
1120
* Update a joystick's LED color.
1121
*
1122
* An example of a joystick LED is the light on the back of a PlayStation 4's
1123
* DualShock 4 controller.
1124
*
1125
* For joysticks with a single color LED, the maximum of the RGB values will
1126
* be used as the LED brightness.
1127
*
1128
* \param joystick the joystick to update.
1129
* \param red the intensity of the red LED.
1130
* \param green the intensity of the green LED.
1131
* \param blue the intensity of the blue LED.
1132
* \returns true on success or false on failure; call SDL_GetError() for more
1133
* information.
1134
*
1135
* \since This function is available since SDL 3.2.0.
1136
*/
1137
extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
1138
1139
/**
1140
* Send a joystick specific effect packet.
1141
*
1142
* \param joystick the joystick to affect.
1143
* \param data the data to send to the joystick.
1144
* \param size the size of the data to send to the joystick.
1145
* \returns true on success or false on failure; call SDL_GetError() for more
1146
* information.
1147
*
1148
* \since This function is available since SDL 3.2.0.
1149
*/
1150
extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size);
1151
1152
/**
1153
* Close a joystick previously opened with SDL_OpenJoystick().
1154
*
1155
* \param joystick the joystick device to close.
1156
*
1157
* \since This function is available since SDL 3.2.0.
1158
*
1159
* \sa SDL_OpenJoystick
1160
*/
1161
extern SDL_DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick);
1162
1163
/**
1164
* Get the connection state of a joystick.
1165
*
1166
* \param joystick the joystick to query.
1167
* \returns the connection state on success or
1168
* `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError()
1169
* for more information.
1170
*
1171
* \since This function is available since SDL 3.2.0.
1172
*/
1173
extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick);
1174
1175
/**
1176
* Get the battery state of a joystick.
1177
*
1178
* You should never take a battery status as absolute truth. Batteries
1179
* (especially failing batteries) are delicate hardware, and the values
1180
* reported here are best estimates based on what that hardware reports. It's
1181
* not uncommon for older batteries to lose stored power much faster than it
1182
* reports, or completely drain when reporting it has 20 percent left, etc.
1183
*
1184
* \param joystick the joystick to query.
1185
* \param percent a pointer filled in with the percentage of battery life
1186
* left, between 0 and 100, or NULL to ignore. This will be
1187
* filled in with -1 we can't determine a value or there is no
1188
* battery.
1189
* \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure;
1190
* call SDL_GetError() for more information.
1191
*
1192
* \since This function is available since SDL 3.2.0.
1193
*/
1194
extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent);
1195
1196
/* Ends C function definitions when using C++ */
1197
#ifdef __cplusplus
1198
}
1199
#endif
1200
#include <SDL3/SDL_close_code.h>
1201
1202
#endif /* SDL_joystick_h_ */
1203
1204