Path: blob/master/thirdparty/sdl/include/SDL3/SDL_misc.h
9912 views
/*1Simple DirectMedia Layer2Copyright (C) 1997-2025 Sam Lantinga <[email protected]>34This software is provided 'as-is', without any express or implied5warranty. In no event will the authors be held liable for any damages6arising from the use of this software.78Permission is granted to anyone to use this software for any purpose,9including commercial applications, and to alter it and redistribute it10freely, subject to the following restrictions:11121. The origin of this software must not be misrepresented; you must not13claim that you wrote the original software. If you use this software14in a product, an acknowledgment in the product documentation would be15appreciated but is not required.162. Altered source versions must be plainly marked as such, and must not be17misrepresented as being the original software.183. This notice may not be removed or altered from any source distribution.19*/2021/**22* # CategoryMisc23*24* SDL API functions that don't fit elsewhere.25*/2627#ifndef SDL_misc_h_28#define SDL_misc_h_2930#include <SDL3/SDL_stdinc.h>31#include <SDL3/SDL_error.h>3233#include <SDL3/SDL_begin_code.h>3435/* Set up for C function definitions, even when using C++ */36#ifdef __cplusplus37extern "C" {38#endif3940/**41* Open a URL/URI in the browser or other appropriate external application.42*43* Open a URL in a separate, system-provided application. How this works will44* vary wildly depending on the platform. This will likely launch what makes45* sense to handle a specific URL's protocol (a web browser for `http://`,46* etc), but it might also be able to launch file managers for directories and47* other things.48*49* What happens when you open a URL varies wildly as well: your game window50* may lose focus (and may or may not lose focus if your game was fullscreen51* or grabbing input at the time). On mobile devices, your app will likely52* move to the background or your process might be paused. Any given platform53* may or may not handle a given URL.54*55* If this is unimplemented (or simply unavailable) for a platform, this will56* fail with an error. A successful result does not mean the URL loaded, just57* that we launched _something_ to handle it (or at least believe we did).58*59* All this to say: this function can be useful, but you should definitely60* test it on every platform you target.61*62* \param url a valid URL/URI to open. Use `file:///full/path/to/file` for63* local files, if supported.64* \returns true on success or false on failure; call SDL_GetError() for more65* information.66*67* \since This function is available since SDL 3.2.0.68*/69extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url);7071/* Ends C function definitions when using C++ */72#ifdef __cplusplus73}74#endif75#include <SDL3/SDL_close_code.h>7677#endif /* SDL_misc_h_ */787980