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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/joystick/SDL_gamepad_c.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_gamepad_c_h_
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#define SDL_gamepad_c_h_
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#include "SDL_internal.h"
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// Useful functions and variables from SDL_gamepad.c
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// Initialization and shutdown functions
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extern bool SDL_InitGamepadMappings(void);
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extern void SDL_QuitGamepadMappings(void);
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extern bool SDL_InitGamepads(void);
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extern void SDL_QuitGamepads(void);
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extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id);
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extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id);
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// Function to return whether a joystick name and GUID is a gamepad
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extern bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid);
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// Function to return whether a gamepad should be ignored
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extern bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
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// Handle delayed guide button on a gamepad
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extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick);
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// Handle system sensor data
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extern void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values);
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#endif // SDL_gamepad_c_h_
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