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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/joystick/SDL_joystick_c.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_joystick_c_h_
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#define SDL_joystick_c_h_
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#include "SDL_internal.h"
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// Useful functions and variables from SDL_joystick.c
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// Set up for C function definitions, even when using C++
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct SDL_JoystickDriver;
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struct SDL_SteamVirtualGamepadInfo;
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// Initialization and shutdown functions
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extern bool SDL_InitJoysticks(void);
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extern void SDL_QuitJoysticks(void);
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// Return whether the joystick system is currently initialized
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extern bool SDL_JoysticksInitialized(void);
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// Return whether the joystick system is shutting down
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extern bool SDL_JoysticksQuitting(void);
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// Return whether the joysticks are currently locked
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extern bool SDL_JoysticksLocked(void);
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// Make sure we currently have the joysticks locked
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extern void SDL_AssertJoysticksLocked(void) SDL_ASSERT_CAPABILITY(SDL_joystick_lock);
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// Function to return whether there are any joysticks opened by the application
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extern bool SDL_JoysticksOpened(void);
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// Function to determine whether a device is currently detected by this driver
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extern bool SDL_JoystickHandledByAnotherDriver(struct SDL_JoystickDriver *driver, Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
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/* Function to standardize the name for a controller
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This should be freed with SDL_free() when no longer needed
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*/
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extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name);
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// Function to create a GUID for a joystick based on the VID/PID and name
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extern SDL_GUID SDL_CreateJoystickGUID(Uint16 bus, Uint16 vendor, Uint16 product, Uint16 version, const char *vendor_name, const char *product_name, Uint8 driver_signature, Uint8 driver_data);
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// Function to create a GUID for a joystick based on the name, with no VID/PID information
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extern SDL_GUID SDL_CreateJoystickGUIDForName(const char *name);
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// Function to set the vendor field of a joystick GUID
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extern void SDL_SetJoystickGUIDVendor(SDL_GUID *guid, Uint16 vendor);
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// Function to set the product field of a joystick GUID
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extern void SDL_SetJoystickGUIDProduct(SDL_GUID *guid, Uint16 product);
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// Function to set the version field of a joystick GUID
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extern void SDL_SetJoystickGUIDVersion(SDL_GUID *guid, Uint16 version);
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// Function to set the CRC field of a joystick GUID
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extern void SDL_SetJoystickGUIDCRC(SDL_GUID *guid, Uint16 crc);
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// Function to return the type of a controller
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extern SDL_GamepadType SDL_GetGamepadTypeFromVIDPID(Uint16 vendor, Uint16 product, const char *name, bool forUI);
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extern SDL_GamepadType SDL_GetGamepadTypeFromGUID(SDL_GUID guid, const char *name);
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// Function to return whether a joystick GUID uses the version field
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extern bool SDL_JoystickGUIDUsesVersion(SDL_GUID guid);
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// Function to return whether a joystick is an Xbox One controller
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extern bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is an Xbox One Elite controller
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extern bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is an Xbox Series X controller
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extern bool SDL_IsJoystickXboxSeriesX(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is an Xbox One controller connected via Bluetooth
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extern bool SDL_IsJoystickBluetoothXboxOne(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is a PS4 controller
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extern bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is a PS5 controller
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extern bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id);
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extern bool SDL_IsJoystickDualSenseEdge(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is a Nintendo Switch Pro controller
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extern bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
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extern bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
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extern bool SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id);
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extern bool SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id);
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extern bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id);
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extern bool SDL_IsJoystickNintendoSwitchJoyConGrip(Uint16 vendor_id, Uint16 product_id);
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extern bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is a Nintendo GameCube style controller
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extern bool SDL_IsJoystickGameCube(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is an Amazon Luna controller
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extern bool SDL_IsJoystickAmazonLunaController(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is a Google Stadia controller
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extern bool SDL_IsJoystickGoogleStadiaController(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is an NVIDIA SHIELD controller
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extern bool SDL_IsJoystickNVIDIASHIELDController(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is a Steam Virtual Gamepad
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extern bool SDL_IsJoystickSteamVirtualGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version);
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// Function to return whether a joystick is a Steam Controller
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extern bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is a HORI Steam controller
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extern bool SDL_IsJoystickHoriSteamController(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is a Steam Deck
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extern bool SDL_IsJoystickSteamDeck(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick guid comes from the XInput driver
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extern bool SDL_IsJoystickXInput(SDL_GUID guid);
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// Function to return whether a joystick guid comes from the WGI driver
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extern bool SDL_IsJoystickWGI(SDL_GUID guid);
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// Function to return whether a joystick guid comes from the HIDAPI driver
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extern bool SDL_IsJoystickHIDAPI(SDL_GUID guid);
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// Function to return whether a joystick guid comes from the MFI driver
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extern bool SDL_IsJoystickMFI(SDL_GUID guid);
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// Function to return whether a joystick guid comes from the RAWINPUT driver
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extern bool SDL_IsJoystickRAWINPUT(SDL_GUID guid);
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// Function to return whether a joystick guid comes from the Virtual driver
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extern bool SDL_IsJoystickVIRTUAL(SDL_GUID guid);
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// Function to return whether a joystick should be ignored
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extern bool SDL_ShouldIgnoreJoystick(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
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// Internal event queueing functions
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extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers);
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extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate);
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extern void SDL_PrivateJoystickSensorRate(SDL_Joystick *joystick, SDL_SensorType type, float rate);
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extern void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id);
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extern bool SDL_IsJoystickBeingAdded(void);
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extern void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id);
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extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick);
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extern void SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Sint16 value);
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extern void SDL_SendJoystickBall(Uint64 timestamp, SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel);
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extern void SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uint8 value);
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extern void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, bool down);
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extern void SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure);
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extern void SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values);
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extern void SDL_SendJoystickPowerInfo(SDL_Joystick *joystick, SDL_PowerState state, int percent);
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// Function to get the Steam virtual gamepad info for a joystick
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extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoForID(SDL_JoystickID instance_id);
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// Internal sanity checking functions
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extern bool SDL_IsJoystickValid(SDL_Joystick *joystick);
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typedef enum
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{
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EMappingKind_None,
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EMappingKind_Button,
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EMappingKind_Axis,
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EMappingKind_Hat,
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} EMappingKind;
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typedef struct SDL_InputMapping
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{
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EMappingKind kind;
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Uint8 target;
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bool axis_reversed;
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bool half_axis_positive;
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bool half_axis_negative;
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} SDL_InputMapping;
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typedef struct SDL_GamepadMapping
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{
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SDL_InputMapping a;
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SDL_InputMapping b;
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SDL_InputMapping x;
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SDL_InputMapping y;
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SDL_InputMapping back;
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SDL_InputMapping guide;
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SDL_InputMapping start;
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SDL_InputMapping leftstick;
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SDL_InputMapping rightstick;
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SDL_InputMapping leftshoulder;
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SDL_InputMapping rightshoulder;
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SDL_InputMapping dpup;
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SDL_InputMapping dpdown;
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SDL_InputMapping dpleft;
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SDL_InputMapping dpright;
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SDL_InputMapping misc1;
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SDL_InputMapping misc2;
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SDL_InputMapping misc3;
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SDL_InputMapping misc4;
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SDL_InputMapping misc5;
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SDL_InputMapping misc6;
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SDL_InputMapping right_paddle1;
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SDL_InputMapping left_paddle1;
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SDL_InputMapping right_paddle2;
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SDL_InputMapping left_paddle2;
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SDL_InputMapping leftx;
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SDL_InputMapping lefty;
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SDL_InputMapping rightx;
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SDL_InputMapping righty;
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SDL_InputMapping lefttrigger;
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SDL_InputMapping righttrigger;
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SDL_InputMapping touchpad;
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} SDL_GamepadMapping;
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// Function to get autodetected gamepad controller mapping from the driver
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extern bool SDL_PrivateJoystickGetAutoGamepadMapping(SDL_JoystickID instance_id,
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SDL_GamepadMapping *out);
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typedef struct
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{
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const char *included_hint_name;
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int num_included_entries;
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int max_included_entries;
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Uint32 *included_entries;
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const char *excluded_hint_name;
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int num_excluded_entries;
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int max_excluded_entries;
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Uint32 *excluded_entries;
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int num_initial_entries;
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Uint32 *initial_entries;
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bool initialized;
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} SDL_vidpid_list;
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extern void SDL_LoadVIDPIDList(SDL_vidpid_list *list);
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extern void SDL_LoadVIDPIDListFromHints(SDL_vidpid_list *list, const char *included_list, const char *excluded_list);
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extern bool SDL_VIDPIDInList(Uint16 vendor_id, Uint16 product_id, const SDL_vidpid_list *list);
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extern void SDL_FreeVIDPIDList(SDL_vidpid_list *list);
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// Ends C function definitions when using C++
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#ifdef __cplusplus
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}
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#endif
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#endif // SDL_joystick_c_h_
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