Path: blob/master/thirdparty/sdl/joystick/SDL_steam_virtual_gamepad.h
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/*1Simple DirectMedia Layer2Copyright (C) 1997-2025 Sam Lantinga <[email protected]>34This software is provided 'as-is', without any express or implied5warranty. In no event will the authors be held liable for any damages6arising from the use of this software.78Permission is granted to anyone to use this software for any purpose,9including commercial applications, and to alter it and redistribute it10freely, subject to the following restrictions:11121. The origin of this software must not be misrepresented; you must not13claim that you wrote the original software. If you use this software14in a product, an acknowledgment in the product documentation would be15appreciated but is not required.162. Altered source versions must be plainly marked as such, and must not be17misrepresented as being the original software.183. This notice may not be removed or altered from any source distribution.19*/20#include "SDL_internal.h"2122typedef struct SDL_SteamVirtualGamepadInfo23{24Uint64 handle;25char *name;26Uint16 vendor_id;27Uint16 product_id;28SDL_GamepadType type;29} SDL_SteamVirtualGamepadInfo;3031void SDL_InitSteamVirtualGamepadInfo(void);32bool SDL_SteamVirtualGamepadEnabled(void);33bool SDL_UpdateSteamVirtualGamepadInfo(void);34const SDL_SteamVirtualGamepadInfo *SDL_GetSteamVirtualGamepadInfo(int slot);35void SDL_QuitSteamVirtualGamepadInfo(void);363738