Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/joystick/SDL_steam_virtual_gamepad.h
9903 views
1
/*
2
Simple DirectMedia Layer
3
Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
4
5
This software is provided 'as-is', without any express or implied
6
warranty. In no event will the authors be held liable for any damages
7
arising from the use of this software.
8
9
Permission is granted to anyone to use this software for any purpose,
10
including commercial applications, and to alter it and redistribute it
11
freely, subject to the following restrictions:
12
13
1. The origin of this software must not be misrepresented; you must not
14
claim that you wrote the original software. If you use this software
15
in a product, an acknowledgment in the product documentation would be
16
appreciated but is not required.
17
2. Altered source versions must be plainly marked as such, and must not be
18
misrepresented as being the original software.
19
3. This notice may not be removed or altered from any source distribution.
20
*/
21
#include "SDL_internal.h"
22
23
typedef struct SDL_SteamVirtualGamepadInfo
24
{
25
Uint64 handle;
26
char *name;
27
Uint16 vendor_id;
28
Uint16 product_id;
29
SDL_GamepadType type;
30
} SDL_SteamVirtualGamepadInfo;
31
32
void SDL_InitSteamVirtualGamepadInfo(void);
33
bool SDL_SteamVirtualGamepadEnabled(void);
34
bool SDL_UpdateSteamVirtualGamepadInfo(void);
35
const SDL_SteamVirtualGamepadInfo *SDL_GetSteamVirtualGamepadInfo(int slot);
36
void SDL_QuitSteamVirtualGamepadInfo(void);
37
38