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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/joystick/hidapi/SDL_hidapi_rumble.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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// Handle rumble on a separate thread so it doesn't block the application
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// Advanced API
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#ifdef SDL_THREAD_SAFETY_ANALYSIS
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extern SDL_Mutex *SDL_HIDAPI_rumble_lock;
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#endif
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bool SDL_HIDAPI_LockRumble(void) SDL_TRY_ACQUIRE(0, SDL_HIDAPI_rumble_lock);
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bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size);
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int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size) SDL_RELEASE(SDL_HIDAPI_rumble_lock);
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typedef void (*SDL_HIDAPI_RumbleSentCallback)(void *userdata);
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int SDL_HIDAPI_SendRumbleWithCallbackAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size, SDL_HIDAPI_RumbleSentCallback callback, void *userdata) SDL_RELEASE(SDL_HIDAPI_rumble_lock);
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void SDL_HIDAPI_UnlockRumble(void) SDL_RELEASE(SDL_HIDAPI_rumble_lock);
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// Simple API, will replace any pending rumble with the new data
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int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size);
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void SDL_HIDAPI_QuitRumble(void);
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#endif // SDL_JOYSTICK_HIDAPI
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