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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/joystick/hidapi/SDL_hidapi_steamdeck.c
9906 views
1
/*
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Simple DirectMedia Layer
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Copyright (C) 2023 Max Maisel <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#ifdef SDL_JOYSTICK_HIDAPI_STEAMDECK
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/*****************************************************************************************************/
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#include "steam/controller_constants.h"
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#include "steam/controller_structs.h"
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enum
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{
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SDL_GAMEPAD_BUTTON_STEAM_DECK_QAM = 11,
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SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE1,
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SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE1,
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SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE2,
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SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE2,
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SDL_GAMEPAD_NUM_STEAM_DECK_BUTTONS,
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};
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typedef enum
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{
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STEAMDECK_LBUTTON_R2 = 0x00000001,
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STEAMDECK_LBUTTON_L2 = 0x00000002,
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STEAMDECK_LBUTTON_R = 0x00000004,
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STEAMDECK_LBUTTON_L = 0x00000008,
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STEAMDECK_LBUTTON_Y = 0x00000010,
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STEAMDECK_LBUTTON_B = 0x00000020,
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STEAMDECK_LBUTTON_X = 0x00000040,
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STEAMDECK_LBUTTON_A = 0x00000080,
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STEAMDECK_LBUTTON_DPAD_UP = 0x00000100,
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STEAMDECK_LBUTTON_DPAD_RIGHT = 0x00000200,
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STEAMDECK_LBUTTON_DPAD_LEFT = 0x00000400,
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STEAMDECK_LBUTTON_DPAD_DOWN = 0x00000800,
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STEAMDECK_LBUTTON_VIEW = 0x00001000,
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STEAMDECK_LBUTTON_STEAM = 0x00002000,
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STEAMDECK_LBUTTON_MENU = 0x00004000,
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STEAMDECK_LBUTTON_L5 = 0x00008000,
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STEAMDECK_LBUTTON_R5 = 0x00010000,
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STEAMDECK_LBUTTON_LEFT_PAD = 0x00020000,
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STEAMDECK_LBUTTON_RIGHT_PAD = 0x00040000,
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STEAMDECK_LBUTTON_L3 = 0x00400000,
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STEAMDECK_LBUTTON_R3 = 0x04000000,
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STEAMDECK_HBUTTON_L4 = 0x00000200,
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STEAMDECK_HBUTTON_R4 = 0x00000400,
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STEAMDECK_HBUTTON_QAM = 0x00040000,
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} SteamDeckButtons;
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typedef struct
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{
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Uint32 update_rate_us;
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Uint32 sensor_timestamp_us;
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Uint64 last_button_state;
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Uint8 watchdog_counter;
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} SDL_DriverSteamDeck_Context;
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static bool DisableDeckLizardMode(SDL_hid_device *dev)
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{
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int rc;
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Uint8 buffer[HID_FEATURE_REPORT_BYTES + 1] = { 0 };
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FeatureReportMsg *msg = (FeatureReportMsg *)(buffer + 1);
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msg->header.type = ID_CLEAR_DIGITAL_MAPPINGS;
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rc = SDL_hid_send_feature_report(dev, buffer, sizeof(buffer));
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if (rc != sizeof(buffer))
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return false;
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msg->header.type = ID_SET_SETTINGS_VALUES;
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msg->header.length = 5 * sizeof(ControllerSetting);
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msg->payload.setSettingsValues.settings[0].settingNum = SETTING_SMOOTH_ABSOLUTE_MOUSE;
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msg->payload.setSettingsValues.settings[0].settingValue = 0;
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msg->payload.setSettingsValues.settings[1].settingNum = SETTING_LEFT_TRACKPAD_MODE;
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msg->payload.setSettingsValues.settings[1].settingValue = TRACKPAD_NONE;
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msg->payload.setSettingsValues.settings[2].settingNum = SETTING_RIGHT_TRACKPAD_MODE; // disable mouse
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msg->payload.setSettingsValues.settings[2].settingValue = TRACKPAD_NONE;
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msg->payload.setSettingsValues.settings[3].settingNum = SETTING_LEFT_TRACKPAD_CLICK_PRESSURE; // disable clicky pad
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msg->payload.setSettingsValues.settings[3].settingValue = 0xFFFF;
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msg->payload.setSettingsValues.settings[4].settingNum = SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE; // disable clicky pad
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msg->payload.setSettingsValues.settings[4].settingValue = 0xFFFF;
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rc = SDL_hid_send_feature_report(dev, buffer, sizeof(buffer));
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if (rc != sizeof(buffer))
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return false;
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// There may be a lingering report read back after changing settings.
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// Discard it.
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SDL_hid_get_feature_report(dev, buffer, sizeof(buffer));
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return true;
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}
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static bool FeedDeckLizardWatchdog(SDL_hid_device *dev)
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{
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int rc;
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Uint8 buffer[HID_FEATURE_REPORT_BYTES + 1] = { 0 };
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FeatureReportMsg *msg = (FeatureReportMsg *)(buffer + 1);
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msg->header.type = ID_CLEAR_DIGITAL_MAPPINGS;
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rc = SDL_hid_send_feature_report(dev, buffer, sizeof(buffer));
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if (rc != sizeof(buffer))
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return false;
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msg->header.type = ID_SET_SETTINGS_VALUES;
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msg->header.length = 1 * sizeof(ControllerSetting);
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msg->payload.setSettingsValues.settings[0].settingNum = SETTING_RIGHT_TRACKPAD_MODE;
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msg->payload.setSettingsValues.settings[0].settingValue = TRACKPAD_NONE;
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rc = SDL_hid_send_feature_report(dev, buffer, sizeof(buffer));
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if (rc != sizeof(buffer))
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return false;
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// There may be a lingering report read back after changing settings.
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// Discard it.
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SDL_hid_get_feature_report(dev, buffer, sizeof(buffer));
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return true;
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}
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static void HIDAPI_DriverSteamDeck_HandleState(SDL_HIDAPI_Device *device,
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SDL_Joystick *joystick,
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ValveInReport_t *pInReport)
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{
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float values[3];
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SDL_DriverSteamDeck_Context *ctx = (SDL_DriverSteamDeck_Context *)device->context;
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Uint64 timestamp = SDL_GetTicksNS();
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if (pInReport->payload.deckState.ulButtons != ctx->last_button_state) {
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Uint8 hat = 0;
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_A) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_B) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_X) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_Y) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_VIEW) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_MENU) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STEAM) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_QAM,
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((pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_QAM) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L3) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R3) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE1,
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((pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_R4) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE1,
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((pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_L4) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE2,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R5) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE2,
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((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L5) != 0));
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if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_UP) {
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hat |= SDL_HAT_UP;
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}
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if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_DOWN) {
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hat |= SDL_HAT_DOWN;
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}
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if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_LEFT) {
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hat |= SDL_HAT_LEFT;
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}
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if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_RIGHT) {
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hat |= SDL_HAT_RIGHT;
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}
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SDL_SendJoystickHat(timestamp, joystick, 0, hat);
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ctx->last_button_state = pInReport->payload.deckState.ulButtons;
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}
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
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(int)pInReport->payload.deckState.sTriggerRawL * 2 - 32768);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
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(int)pInReport->payload.deckState.sTriggerRawR * 2 - 32768);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX,
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pInReport->payload.deckState.sLeftStickX);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY,
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-pInReport->payload.deckState.sLeftStickY);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX,
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pInReport->payload.deckState.sRightStickX);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY,
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-pInReport->payload.deckState.sRightStickY);
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ctx->sensor_timestamp_us += ctx->update_rate_us;
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values[0] = (pInReport->payload.deckState.sGyroX / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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values[1] = (pInReport->payload.deckState.sGyroZ / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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values[2] = (-pInReport->payload.deckState.sGyroY / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, ctx->sensor_timestamp_us, values, 3);
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values[0] = (pInReport->payload.deckState.sAccelX / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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values[1] = (pInReport->payload.deckState.sAccelZ / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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values[2] = (-pInReport->payload.deckState.sAccelY / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, ctx->sensor_timestamp_us, values, 3);
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}
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/*****************************************************************************************************/
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static void HIDAPI_DriverSteamDeck_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, callback, userdata);
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}
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static void HIDAPI_DriverSteamDeck_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, callback, userdata);
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}
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static bool HIDAPI_DriverSteamDeck_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK,
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
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}
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static bool HIDAPI_DriverSteamDeck_IsSupportedDevice(
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SDL_HIDAPI_Device *device,
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const char *name,
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SDL_GamepadType type,
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Uint16 vendor_id,
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Uint16 product_id,
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Uint16 version,
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int interface_number,
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int interface_class,
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int interface_subclass,
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int interface_protocol)
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{
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return SDL_IsJoystickSteamDeck(vendor_id, product_id);
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}
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static bool HIDAPI_DriverSteamDeck_InitDevice(SDL_HIDAPI_Device *device)
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{
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int size;
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Uint8 data[64];
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SDL_DriverSteamDeck_Context *ctx;
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ctx = (SDL_DriverSteamDeck_Context *)SDL_calloc(1, sizeof(*ctx));
278
if (ctx == NULL) {
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return false;
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}
281
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// Always 1kHz according to USB descriptor, but actually about 4 ms.
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ctx->update_rate_us = 4000;
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device->context = ctx;
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// Read a report to see if this is the correct endpoint.
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// Mouse, Keyboard and Controller have the same VID/PID but
289
// only the controller hidraw device receives hid reports.
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size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 16);
291
if (size == 0)
292
return false;
293
294
if (!DisableDeckLizardMode(device->dev))
295
return false;
296
297
HIDAPI_SetDeviceName(device, "Steam Deck");
298
299
return HIDAPI_JoystickConnected(device, NULL);
300
}
301
302
static int HIDAPI_DriverSteamDeck_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
303
{
304
return -1;
305
}
306
307
static void HIDAPI_DriverSteamDeck_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
308
{
309
}
310
311
static bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
312
{
313
SDL_DriverSteamDeck_Context *ctx = (SDL_DriverSteamDeck_Context *)device->context;
314
SDL_Joystick *joystick = NULL;
315
int r;
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uint8_t data[64];
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ValveInReport_t *pInReport = (ValveInReport_t *)data;
318
319
if (device->num_joysticks > 0) {
320
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
321
if (joystick == NULL) {
322
return false;
323
}
324
} else {
325
return false;
326
}
327
328
if (ctx->watchdog_counter++ > 200) {
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ctx->watchdog_counter = 0;
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if (!FeedDeckLizardWatchdog(device->dev))
331
return false;
332
}
333
334
SDL_memset(data, 0, sizeof(data));
335
336
do {
337
r = SDL_hid_read(device->dev, data, sizeof(data));
338
339
if (r < 0) {
340
// Failed to read from controller
341
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
342
return false;
343
} else if (r == 64 &&
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pInReport->header.unReportVersion == k_ValveInReportMsgVersion &&
345
pInReport->header.ucType == ID_CONTROLLER_DECK_STATE &&
346
pInReport->header.ucLength == 64) {
347
HIDAPI_DriverSteamDeck_HandleState(device, joystick, pInReport);
348
}
349
} while (r > 0);
350
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return true;
352
}
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static bool HIDAPI_DriverSteamDeck_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
355
{
356
SDL_DriverSteamDeck_Context *ctx = (SDL_DriverSteamDeck_Context *)device->context;
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float update_rate_in_hz = 1.0f / (float)(ctx->update_rate_us) * 1.0e6f;
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359
SDL_AssertJoysticksLocked();
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// Initialize the joystick capabilities
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joystick->nbuttons = SDL_GAMEPAD_NUM_STEAM_DECK_BUTTONS;
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joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
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joystick->nhats = 1;
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, update_rate_in_hz);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, update_rate_in_hz);
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return true;
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}
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static bool HIDAPI_DriverSteamDeck_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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int rc;
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Uint8 buffer[HID_FEATURE_REPORT_BYTES + 1] = { 0 };
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FeatureReportMsg *msg = (FeatureReportMsg *)(buffer + 1);
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msg->header.type = ID_TRIGGER_RUMBLE_CMD;
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msg->payload.simpleRumble.unRumbleType = 0;
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msg->payload.simpleRumble.unIntensity = HAPTIC_INTENSITY_SYSTEM;
381
msg->payload.simpleRumble.unLeftMotorSpeed = low_frequency_rumble;
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msg->payload.simpleRumble.unRightMotorSpeed = high_frequency_rumble;
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msg->payload.simpleRumble.nLeftGain = 2;
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msg->payload.simpleRumble.nRightGain = 0;
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rc = SDL_hid_send_feature_report(device->dev, buffer, sizeof(buffer));
387
if (rc != sizeof(buffer))
388
return false;
389
return true;
390
}
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static bool HIDAPI_DriverSteamDeck_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
393
{
394
return SDL_Unsupported();
395
}
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static Uint32 HIDAPI_DriverSteamDeck_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
398
{
399
return SDL_JOYSTICK_CAP_RUMBLE;
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}
401
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static bool HIDAPI_DriverSteamDeck_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
403
{
404
return SDL_Unsupported();
405
}
406
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static bool HIDAPI_DriverSteamDeck_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
408
{
409
return SDL_Unsupported();
410
}
411
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static bool HIDAPI_DriverSteamDeck_SetSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
413
{
414
// On steam deck, sensors are enabled by default. Nothing to do here.
415
return true;
416
}
417
418
static void HIDAPI_DriverSteamDeck_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
419
{
420
// Lizard mode id automatically re-enabled by watchdog. Nothing to do here.
421
}
422
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static void HIDAPI_DriverSteamDeck_FreeDevice(SDL_HIDAPI_Device *device)
424
{
425
}
426
427
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteamDeck = {
428
SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK,
429
true,
430
HIDAPI_DriverSteamDeck_RegisterHints,
431
HIDAPI_DriverSteamDeck_UnregisterHints,
432
HIDAPI_DriverSteamDeck_IsEnabled,
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HIDAPI_DriverSteamDeck_IsSupportedDevice,
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HIDAPI_DriverSteamDeck_InitDevice,
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HIDAPI_DriverSteamDeck_GetDevicePlayerIndex,
436
HIDAPI_DriverSteamDeck_SetDevicePlayerIndex,
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HIDAPI_DriverSteamDeck_UpdateDevice,
438
HIDAPI_DriverSteamDeck_OpenJoystick,
439
HIDAPI_DriverSteamDeck_RumbleJoystick,
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HIDAPI_DriverSteamDeck_RumbleJoystickTriggers,
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HIDAPI_DriverSteamDeck_GetJoystickCapabilities,
442
HIDAPI_DriverSteamDeck_SetJoystickLED,
443
HIDAPI_DriverSteamDeck_SendJoystickEffect,
444
HIDAPI_DriverSteamDeck_SetSensorsEnabled,
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HIDAPI_DriverSteamDeck_CloseJoystick,
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HIDAPI_DriverSteamDeck_FreeDevice,
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};
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#endif // SDL_JOYSTICK_HIDAPI_STEAMDECK
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#endif // SDL_JOYSTICK_HIDAPI
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